OK, I understand this is out of scope, but generaly locale recognition should
be more verbose - to allow common user to understand why the game does not run
localized. Though advanced users would not care if localized or no...
I dont understant exactly what you mean but the line in regression_t
Widelands doesn't have a locale sk_SK@UTF-8 like Linux does, for example, but
we use simply sk. So, we move from back to front until we find a matching
locale. So, this is just some console output that you can ignore - It is
sometimes important for me when I am working on i18n stuff, so I'd rath
Thanks for making the changes...
Yes, it would be great if everybody was still around - but this is the nature
of Open Source projects. People come and stay as long as it is fun for them and
they have the time, then they move on. Sometimes, they will disappear for a
while and then come back. Th
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