Added some comments.
IMO the best way to solve the tabs issue is to run clang-format over the whole
codebase and remove the conflicting codecheck rules.
I just tend not to run clang-format ATM, because it makes the diff big.
Diff comments:
>
> === modified file 'src/graphic/text_layout.cc'
>
> Yes, the naming is based on the source code, fs = fullscreen in this case. If
> we rename anything here, it should be done both in the source code and the
> images - naming should be identical.
I could only say for the folder images and for graphical development. And i
believe it isn't possib
how about:
ui_sfmenu -> widelands/ui/menus
wui -> widelands/ui/game/
editor/*all_ui_stuff/ -> widelands/ui/editor/
This would move us (further) towards separating non-widelands dependant stuff
and widelands dependant stuff?
I wonder if that should done in a separate PR though, because this is
Review: Approve functionality
Yes, finetuning of folders could be done in a separate branch. This could also
be targeted to build 20 i think.
I have tested now also different datadirs and all works fine. Also did a test
merge to trunk ... all fine. No compiler errors here.
So the only thing to
+1 for finetuning the file structure later. I have added SirVer's idea to the
bug.
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SirVer has proposed merging lp:~widelands-dev/widelands/beautiful_correct_lines
into lp:widelands.
Commit message:
Fixes line drawing by replacing the broken use of GL_LINES with a tessellation
algorithm for drawing lines.
We are drawing a line segment as two triangles. The width of the lines i
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I am keeping the source branch
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Continuous integration builds have changed state:
Travis build 448. State: failed. Details:
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I got an error running the Appveyor build - see screenshot:
https://bugs.launchpad.net/widelands/+bug/1531114/comments/4
1 tiny code style consistency nit.
Diff comments:
>
> === modified file 'src/wui/plot_area.cc'
> --- src/wui/plot_area.cc 2016-01-28 21:27:04 +
> +++ src/wui/plot_a
I introduced the crash during cleanup, should have tested again. Nit and crash
is fixed.
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travis has caught that too while running the regression suite :). Seems stuff
is working nicely.
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I am getting another crash. To reproduce, start a new game and click on general
statistics.
ComputerPlayer(2): initializing (2)
Forcing flag at (43, 59)
Message: adding (wh) (warehouse) 1
Forcing flag at (42, 21)
Message: adding (wh) (warehouse) 2
Font file not found. Falling back to serif: con
I think you are right about the nodes - they will not get broken apart IMHO.
About the moribund question - right now the code is used in two places, who
knows how long it takes us to get rid of richtext.cc, maybe it is around for
years again and then we have the code to maintain in two places. I
Review: Approve
> IMO the best way to solve the tabs issue is to run clang-format over the
> whole codebase and remove the conflicting codecheck rules.
Amen to that. We should do that.
lgtm, feel free to merge whenever.
Diff comments:
>
> === modified file 'src/graphic/wordwrap.cc'
> --- sr
That assert was just plain silly. Fixed.
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Review: Approve
I just tested this on Mac OS X and made a slight adaptation to the build script
we use. This is ready to go IMHO.
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SirVer has proposed merging lp:~widelands-dev/widelands/remove_update into
lp:widelands.
Commit message:
Removed graphic::update() and Panel::update() and always redraw at maxfps.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1395630 in widelands: "Remove maxfp
Hi, I am bunnybot (https://github.com/widelands/bunnybot).
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unde
Continuous integration builds have changed state:
Travis build 451. State: passed. Details:
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Appveyor build 348. State: success. Details:
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Bunnybot encountered an error while working on this merge proposal:
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Continuous integration builds have changed state:
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Continuous integration builds have changed state:
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