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I am 99% sure that this cannot change semantics in Lua. Are all other
possibilities like flakiness, timing, map locations explored?
> Am 21.03.2016 um 06:02 schrieb GunChleoc :
>
> The rest of the script was running fine. The fix happened by accident.
> --
> https://code.launchpad.net/~wideland
The rest of the script was running fine. The fix happened by accident.
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I agree the labels could be improved.
I don't like "Transport mode" - too techy.
For "Unloading", I used to have "Building Port", but I didn't like that either,
because as soon as the wares and builder are unloaded, the ship goes into
transport mode while the port is building - how about "Found
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Also one small question in diff
Diff comments:
>
> === modified file 'src/logic/map_objects/tribes/building.cc'
> --- src/logic/map_objects/tribes/building.cc 2016-03-10 12:40:49 +
> +++ src/logic/map_objects/tribes/building.cc 2016-03-19 18:56:25 +
> @@ -664,38 +661,26 @@
> Draw
Nice :)
Maybe two small comments
"Transporting Wares" - sometimes a ship only waits, so the term is perhaps not
optimal, what about "transport mode"
"Unloading" - also bit misleading, is suggest it is transportation mode and
just arrived in port and unloading wares. Right now I have no idea w
Also, what made you even attempt such a strange fix? Have you experienced a
similar issue before?
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Was the script running at all (e.g. did you receive the initial welcome
message)? Any error messages?
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On my machine, I couldn't get it to hop at all without the blank spaces.
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1422347-no-scenario-replays into lp:widelands.
Commit message:
Stop writing replays for scenarios. Fixed "Scenario" localization for loadgame.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1422347 in
The proposal to merge lp:~widelands-dev/widelands/watchwindow-fixes into
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Status: Needs review => Merged
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Am I missing something? How did adding these two spaces fix the bug? There
should be no difference.
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Cool, thanks for testing and fixing! Travis went through as well.
@bunnybot merge
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Review: Approve test / compile
Bug #1553699? is fixed with this branch,
just reproduced this on bzr7903[trunk],
and found it fixed it here in bzr7904[watchwindow-fixes]
@Miroslav Remák: thanks for fixing this.
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@Klaus Halfmann
Also, did you notice the reproduction steps I posted in bug #1553699? Can you
try these steps with the version used in the bug report (bzr7866) to see if
they produce a crash and if so, try the same steps with this branch?
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Review: Approve
LGTM
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1540813-island-hopping into lp:widelands.
Commit message:
Fixed the hopping in the Island Hopping scenario.
Requested reviews:
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Related bugs:
Bug #1540813 in widelands: "Island Hopping: Hopping
> I am still missing some comments about the basic
> workings of this (very sepcial) window. and I have some questions:
>
> * why is uint8_t as index, a plain unsigned int would not make a difference?
Old code. We actually think that using int is even better than unsigned int,
because it prevent
I am still missing some comments about the basic
workings of this (very sepcial) window. and I have some questions:
* why is uint8_t as index, a plain unsigned int would not make a difference?
* why is there no visual response when adding the last view fails?
I cannot reproduce #1553699 directly
New changes still LGTM - Happy :)
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Review: Approve
@bunnybot merge
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Do you mean on the bottom of debug window? I noticed this as well. But it has
nothing to do with this change
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kaputtnik has proposed merging lp:~widelands-dev/widelands/new_workarea_pics
into lp:widelands.
Commit message:
Better coloring for workarea pics.
Requested reviews:
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Related bugs:
Bug #536473 in widelands: "Improve working area preview"
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The proposal to merge lp:~widelands-dev/widelands/new_workarea_pics into
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Commit Message changed to:
Better coloring for workarea pics.
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Ill try to reproduce #1553699 whit this perhaps today ...
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Review: Approve
LGTM :)
I think it would also be great when a new location is added, that the window
activates that new location. It doesn't do that in trunk either though, so it's
up to you if you want to work on this in this branch.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1395278-editor
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Commit message:
Refactored member variable names in src/editor.
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Related bugs:
Bug #1395278 in widelands: "Consolidate naming of member vari
Review: Approve
Found only intended renamings or improvements,
Added some comments about minor things.
New for me are warnings like:
[ 44%] Building CXX object
src/logic/CMakeFiles/logic.dir/map_objects/tribes/requirements.cc.o
.../bug-1395278-editor/src/logic/map_objects/tribes/requirements.cc:
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