The newest crash looks like it's coming from WareInstance::cleanup - there's a
naked delete statement in there. Doesn't seem related to the font renderer.
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playes another on > 1h, no Problems. so far for determistic machines.
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lp:~widelands-dev/widelands/fh1-multitexture.
Now I got a crash after playing for perhaps 10 Minutes?
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 widelands 0x0001042abba5
Widelands::Request::transfer_finish(Widelands::Game&, Widelands::Transfer&) +
69 (request.cc:418)
1 widelands
Thx, the warning are gone, we still have some, but I will addres them in the
next branch,
so we get get this in.
Will it be possible to exclude some Texts/Textures from Caching?
e.g. the current game time or any other text we know will change the next time
we draw it.
will not have time for
The proposal to merge
lp:~widelands-dev/widelands/wares_queues_taverns_trainingsites into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/wares_queues_taverns_trainingsites/+merge/324363
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Seems like its building on Windows (or at least on Appveyor) now. A
confirmation and a short test would be appreciated, though. Also, building and
testing on MacOS is still missing.
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