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I have dug some more into the vision stuff and completely reimplemented the
thing. The new implementation should be safe for multiplayer too.
Could you please test again, and if still it doesn't work as expected, copy
over some of your failing scripting code so I will have some real data to
Here, I have something more to play with for you. ;-)
When I understand it right, with the current version you are always getting the
log message "closing IPv6 socket" when entering the LAN lobby, right? With my
newest push this message hopefully does not appear any longer. And if it works
Review: Approve code review, compile
Code looks much better, no more 4/6 duplicates.
Will now play a bit, again.
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https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/net-boost-asio.
Review is dealt with. The code looks prettier now, thanks.
I have to do some more reading about IPv6 and OSX. I fear we will need some
platform specific code there. I will try to push something for testing in the
next days.
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