The problem was that the old building gets destroyed and a new one created in
the same spot. This is partially done via scheduled playercommands, so we can
have nondeterministic delays here.
Sending a note to the building window fixes the issue.
I'd still like to look some more at that
Today it does not happen for me anymore. Really strange effect, no idea what
happened there.
So, if no-one has any requests or suggestions left, lets merge this?
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https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
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