[Widelands-dev] [Merge] lp:~widelands-dev/widelands/internet-gaming-reset into lp:widelands

2018-02-09 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/internet-gaming-reset into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/internet-gaming-reset/+merge/337129 -- Your team Widelands Developers is subs

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/internet-gaming-reset into lp:widelands

2018-02-09 Thread Klaus Halfmann
Review: Approve testplay Did some more "real" testing with Notablis, all as stable as it can be. SirVer: we need a command "fail" in the debugconsole, to trigger an assert that will kind of kill such a game. Meanwhile we had kind of fun with switchplayer :-) @bunnybot merge -- https://code.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/frisians into lp:widelands

2018-02-09 Thread hessenfarmer
Review: Needs Fixing another small thing to change. since the development of empire 04 there is a functionality to add custom buildings to a scenario. This should be used for the empire_warehouse of scenario 2, instead of including it into the normal tribe. -- https://code.launchpad.net/~widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/internet-gaming-reset into lp:widelands

2018-02-09 Thread Klaus Halfmann
OK, I should have a bit of time today, lets try around 17:00 CET. Well if they loby is useless in such a situation we should either: * try to reconnect in the lobby and show the user some response. * completey drop out to the main menu. With the first option we may loose some lobby messages, that