The proposal to merge lp:~widelands-dev/widelands/fri-portraits into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fri-portraits/+merge/356221
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The proposal to merge lp:~widelands-dev/widelands/bug-1795976-port-attack-crash
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1795976-port-attack-crash/+merge/356454
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Your team Widelands De
Continuous integration builds have changed state:
Travis build 4118. State: passed. Details:
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Appveyor build 3915. State: success. Details:
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Thanks yourself for the savegame!
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M
The proposal to merge lp:~widelands-dev/widelands/bug-1791605-on-failure-fail
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1791605-on-failure-fail/+merge/356654
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Continuous integration builds have changed state:
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Great, thanks :)
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If I may be so bold – I have added the missing dev-credit entry for myself
here,
and as there are two approves:
@bunnybot merge
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Review: Approve
Tested, bug is fixed :)
@bunnybot merge
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Review: Approve
The messages are gone. I think this change is uncritical, so:
@bunnybot merge
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Continuous integration builds have changed state:
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@Gun What´s the status here? Will this get into b20?
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Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/frisian_music into lp:widelands.
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@Gun, can you look at the diff?
I removed your std::set and just look into vector instead. Usually it is <=5
items, so no big overhead
I tested with bug's savegame and with a random game from scratch...
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Please stop insulting everybody whenever you don't get your way. Yes, the
release cycles are too long. No, we won't solve the problem of managing testing
exposure by merging your feature right now this very instant.
Changing the release process in the middle of a release is not going to happen,
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1791605-on-failure-fail into lp:widelands.
Commit message:
Remove test logging output from production_program.cc
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1791605 in widelands: "Warnings for "on f
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1795570-chat-br-tags into lp:widelands.
Commit message:
Fix br tag in chat server help message
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1795570 in widelands: "Chat /help prints instead of using
Thanks allot. I changed the the line for the linker flags.
> From my understanding your change will use GLVND on my system. Wouldn't this
> make bug hunting a
> bit more complicated, because some bugs may appear on systems using the
> legacy GL driver but not
> on systems using GLVND libraries?
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* Source Package: widelands
* Version: 1:19-ppa0-bzr8876-201810120802~ubuntu14.04.1
* Architecture: i386
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 3 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wid
* Source Package: widelands
* Version: 1:19-ppa0-bzr8876-201810120802~ubuntu14.04.1
* Architecture: amd64
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Component: main
* State: Failed to build
* Duration: 5 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/wi
>From my understanding your change will use GLVND on my system. Wouldn't this
>make bug hunting a bit more complicated, because some bugs may appear on
>systems using the legacy GL driver but not on systems using GLVND libraries?
Anyway, i have removed the linker flags bit by bit (from right to
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