I have tested territorial time intensively
I won on crater (2 players) - everything ok.
I lost after 4 hours on crater - everything ok.
I lost by P2 winning - Game ended after p2 (AI) had more than 50% of the map
plus 20 minutes.
I lost by loosing my HQ - Game ended due to just one player remainin
Review: Approve code
Code LGTM, not tested.
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https://code.launchpad.net/~widelands-dev/widelands/workerwarehotspots/+merge/359915
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Review: Approve
OK, so it's an upstream bug then... let's have it! Thanks for fixing :)
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/ubuntu-disco/+merge/359547
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For small fix-ups like that, I think it's OK to recycle the branch and merge it
again.
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https://code.launchpad.net/~widelands-dev/widelands-website/django_staticfiles/+merge/359345
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I'd like to have some basic testing done.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1805325-joining-lan-games/+merge/359789
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Review: Approve code
Code LGTM - we should test again to see if we can still reproduce a crash
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https://code.launchpad.net/~widelands-dev/widelands/bug-1802629-territorial-crash/+merge/359227
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Review: Approve
Thanks!
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/appveyor_reenable_glbinding/+merge/360052
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