[Widelands-dev] [Merge] lp:~widelands-dev/widelands/territorial_unify_notifications into lp:widelands

2019-03-12 Thread bunnybot
Continuous integration builds have changed state: Travis build 4595. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/505417581. Appveyor build 4383. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_territoria

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-03-12 Thread bunnybot
Continuous integration builds have changed state: Travis build 4592. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/505198456. Appveyor build 4356. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_ferry-4356.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-12 Thread Benedikt Straub
Benedikt Straub has proposed merging lp:~widelands-dev/widelands/bridges into lp:widelands with lp:~widelands-dev/widelands/ferry as a prerequisite. Commit message: Roads where both adjacent triangles are unwalkable are displayed as bridges Requested reviews: Widelands Developers (widelands-de

[Widelands-dev] [Merge] lp:~gunchleoc/widelands/bug-1818494-ingame-zoom-freezes into lp:widelands

2019-03-12 Thread GunChleoc
GunChleoc has proposed merging lp:~gunchleoc/widelands/bug-1818494-ingame-zoom-freezes into lp:widelands. Commit message: Skip calculating changes to the map view's viewport when nothing would change. This prevents the map view from being busy when the user leans on the CTRL+/- keys. Requested

Re: [Widelands-dev] [Merge] lp:~nordfriese/widelands/workareas into lp:widelands

2019-03-12 Thread Benedikt Straub
Well spotted, pushed a fix for it… > For the grid, how about having another shader that draws lines on the edges? > That would also take care of most of the work for adding a grid to the editor I´m going to try to take care of that feature soon :) But I´m against showing a real grid in-game. It´

Re: [Widelands-dev] [Merge] lp:~nordfriese/widelands/workareas into lp:widelands

2019-03-12 Thread kaputtnik
Looks very good :) I wonder why the little stars are missing on the border? For an enhanceable building the stars are at the edge of the bluish area. E.g. compare the workarea when trying to build an empire Outpost the stars are at the edge of the bluish and red area, then try to build an empir

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/post_registration_cleanup into lp:widelands-website

2019-03-12 Thread kaputtnik
That's always a bit thrilling... Merged and deployed. -- https://code.launchpad.net/~widelands-dev/widelands-website/post_registration_cleanup/+merge/364274 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/post_registration_cleanup into lp:widelands-website

2019-03-12 Thread noreply
The proposal to merge lp:~widelands-dev/widelands-website/post_registration_cleanup into lp:widelands-website has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands-website/post_registration_cleanup/+merge/364274 -- Your