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Travis build 5359. State: errored. Details:
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Continuous integration builds have changed state:
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got another detour assert:
/widelands-repo/new-shipping/src/economy/fleet.cc:890: void
Widelands::Fleet::check_push_destination(Widelands::Game&, Widelands::Ship&,
const Widelands::PortDock&, Widelands::PortDock&, uint32_t): Zusicherung
»detour >= base_length« nicht erfüllt.
Abgebrochen (Speich
I have pushed another commit with code review. I'm done with this for now. I
also did a grep on data and test for lua changes, and it looks like we didn't
miss anything.
The following 2 bits in the code are a bit complicated and could do with
testing:
* worker creation over multiple economies
Continuous integration builds have changed state:
Travis build 5356. State: passed. Details:
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1841471-close-dropdowns-with-parent-windows
into lp:widelands.
Commit message:
Fix deleting of dropdown lists in UniqueWindow and Player Menu.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1841471 in
The "detour >= base_length" assert should finally be fixed. Also changed the
double-colonization check as suggested.
--
https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/new-shipping.
I have pushed a new commit with a code style review. I'll have to return later
to go through the discussion.
--
https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/ferry.
_
I just had an idea how I might just perhaps be able to write savegame
compatibility, give me a few days to try it out...
--
https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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lp:~widelands-dev/widelands/ferry.
_
I had a look at the check for disallowing double colonization. I think it would
be sufficient to check whether there's a building there, we don't care if it's
a port or a construction site. It might even be safer, because the enemy might
also have been faster with building something there.
--
h
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