[Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/render_queue into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 -- Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread GunChleoc
Thanks! @bunnbot merge -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. ___ Mailing list: https://launchpad.net/~wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread GunChleoc
Wasn't merged due to a typo ;) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. ___ Mailing list: https:/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread kaputtnik
Review: Approve The roads looks fine :-) Sorry that i didn't told this explicitly. I was also confused, because i saw this branch already merged... -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widel

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread GunChleoc
@kaputtnik: How are the roads? Is the fuzzy roads bug in this branch now fixed? -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread kaputtnik
In r7687 the build help is ok. It seems that the latest merge is also the culprit for some compiler warnings about unused variables. -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread kaputtnik
Yes, the build help is broken. When toggeling the build help it shows only the little red house for small buildings for all places and it appears also on mountains and water. Hm, i don't remember seeing this the first time i test this branch. https://bugs.launchpad.net/widelands/+bug/1425870/+a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread SirVer
The buildhelp is also broken in trunk, so not the fault of this branch. Please test, so we can get it merged. -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread GunChleoc
There is nothing obvious on your last commit that should cause the problem with the build help. We can consider Bug 1519361 to be fixed in this branch, because it appeared on all systems. I just noticed one more thing: class RenderQueue { public: enum Program { Any specific re

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread SirVer
Thanks for the review. I addressed all comments. I might have made a mistake though, it seems that the buildhelp is now broken. Can somebody repo that? Bug 1519361 does not happen for me with this branch. Diff comments: > > === added file 'src/graphic/gl/coordinate_conversion.h' > --- src/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread GunChleoc
Review: Approve I agree that it is an improvement. Since I'm still on he dead slow virtual machine, I will give my OK if somebody who can reproduce the fuzzy roads does some testing to confirm that the problem is fixed on their machine - I expect that the problem will have been the same one.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread SirVer
Followup bug for the line issue: https://bugs.launchpad.net/widelands/+bug/1531114 Thanks for testing, everybody! @bunnbot merge -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread SirVer
The graph lines are buggy and not intended that way. I will open a bug report for them when merging this branch. I'd like to get it in sooner than later though as it is pretty high maintenance to keep it updated. You have a keen eye, kaputtnik :) In fact the 'artifacts' are already in the origi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread kaputtnik
Some graphics have very little white artifacts in comparison with trunk. Best to see on the screenshot where left is the render queue branch and right current trunk. Compare the mountain terrains in first column and third row. Some terrains appear clearer (the first two in first row). https://l

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread Tino
Review: Approve Some minor issues with axis, ticks and graphs in the statistics window: https://imgur.com/nkf8VCn -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread TiborB
After quick testing I found nothing bad, only lines in 'General statistics' are now dots or kind of commas... I will try a long time testing... -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread SirVer
Review: Resubmit Okay, I think the road issue is now fixed. Could I get another look? -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. __

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-04 Thread SirVer
The proposal to merge lp:~widelands-dev/widelands/render_queue into lp:widelands has been updated. Commit Message changed to: - Implemented a RenderQueue. All drawing operations during drawing only register an item into the queue, at the end of the frame, the RenderQueue will draw everything

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-03 Thread Tino
On windows the only glitch i can see are the road textures. Switching from/to fullscreen, menues, everything else seems fine! -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-12-07 Thread kaputtnik
I could confirm the fuzzy roads. Additionally the buildings menu is messed up. I put a screenshot into the bug 1425870. -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queu

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-30 Thread GunChleoc
Setting MARGIN to 0 gives me the correct size for small roads, but the rendering is still fuzzy. I also killed the build directory and compiled again from scratch to rule out compiler hiccups. -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-28 Thread SirVer
I cannot reproduce the problem with the roads, they look fine on my computer. Could you try out to change the value of MARGIN here: http://bazaar.launchpad.net/~widelands-dev/widelands/render_queue/view/7400/src/graphic/gl/road_program.cc#L129 It must be as small as possible but it might have ar

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-26 Thread GunChleoc
Did some more testing - now the roads look funny. I have attached a screenshot to the bug. -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-26 Thread GunChleoc
Yes, they show up for me. Here they are for convenience: 527 + i.blend_mode = BlendMode::UseAlpha; 528 + // RenderQueue::instance().enqueue(i); 529 + GunChleoc (gunchleoc) wrote on 2015-03-25: Why is this commented out? 1412+// TODO(sirver): This is a hack to make sure we are samp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-25 Thread SirVer
> Some minor nits with my proofreader glasses on. They do not show up in Launchpad. Did you submit your changes/add the comments into the diff? -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-01 Thread SirVer
Review: Resubmit All mentioned bugs fixed -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. ___ Mailing list: https://laun