The proposal to merge lp:~widelands-dev/widelands/ai_training_switch into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/ai_training_switch/+merge/329008
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I'm not too worried about the multiplayer thing. If people go crazy with it, so
be it.
@bunnybot merge
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Looks good to me... If there will be issues or further requirements we can
react to them later...
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merge of
lp:~widelands-dev/widelands/ai_training_switch into lp:widelands.
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, what do you think?
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The proposal to merge lp:~widelands-dev/widelands/ai_training_switch into
lp:widelands has been updated.
Commit Message changed to:
The ai training mode is triggered now from the command line. There are 2
switches:
--ai_training: Dumps new AI files in home folder and uses higher mutation
:~widelands-dev/widelands/ai_training_switch into lp:widelands.
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didn't use this? Is it dependent to the one who is hosting
the game?
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Indeed, so what do you prefer? Adding it to single player or modifying help to
reflect this...
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de.launchpad.net/~widelands-dev/widelands/ai_training_switch/+merge/329008
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, depending on FPS.
Useful in conjunction with --ai_trainig. Applies only in multiplayer games.
?
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ing_switch/+merge/329008
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ping,
imho.
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to review the proposed merge of
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/~widelands-dev/widelands/ai_training_switch/+merge/329008
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This is not related I think...
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/+merge/329008
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@Gun - but I tested it yesterday... and should be no difference if DEBUG or
RELEASE
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When wil appvoyer kick in? I would like to fetch the binary form there.
OTOH Ill be on tour for some days now.
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The autospeed doesn't seem to be working any more - I had switched to a release
build though.
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:~widelands-dev/widelands/ai_training_switch into lp:widelands.
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ers is requested to review the proposed merge of
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://code.launchpad.net/~widelands-dev/widelands/ai_training_switch/+merge/329008
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command line description.
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on many many times
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This is good comment, what about two switches:
--ai_training
--auto_speed
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. Otherwise, it would be better to have multiple options for the command
line switch.
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ands-dev/widelands/ai_training_switch/+merge/329008
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Post to
>team_number());
> }
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if (player_->team_number() > 0) {
> log("... member of team %d\n", player_->team_number());
> }
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lp:
I have added some comments to the code and gotten rid of a duplicate dynamic
cast in interactive base.
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/_widelands_dev_widelands_ai_training_switch-2361.
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from command line, it has three effects:
- dumps new AI files in home folder
- activate auto-speed
- uses higher mutation ratios
There is one NOCOM/question left in the code
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