The proposal to merge lp:~widelands-dev/widelands/amazons-coding-changes into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725
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Hm I still get the following error in a release build.
Unexpected error during the game
vector::_M_range_check: __n (which is 255) >= this->size() (which is 131)
will install a debug build now
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Review: Approve
@bunnybot merge
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Review: Approve
Looks like the crash has been identified:
https://www.widelands.org/forum/topic/2897/?page=11#post-29630
So, this is a data issue unrelated to this branch.
I'll revert the tribes and merge.
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https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371
The proposal to merge lp:~widelands-dev/widelands/amazons-coding-changes into
lp:widelands has been updated.
Commit message changed to:
Implements the coding changes required for the new amazons tribe:
- findspace:swim (for water gatherers)
- Enhancing terrains (for gardening center)
- Construct
try with gdb if you can
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While running an Ai only local multiplayer with 4 amazon tribes I get a crash
with not very much information logged. Currently I don't know where this is
coming from.
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Review: Approve test
tested all the features of this branch with my data branch.
if this is good to go code wise we should think about a merge strategy.
I believe we can let this go in. as it doesn't change the game and then
concentrate on the data and graphics. Otherwise we can merge this into
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Fixed the fieldaction bug and split off FindNodeTerraform.
New terraform syntax:
"findspace=size:any radius:6 terraform",
"walk=coords",
"terraform",
"return"
There´s no real reason why we need a World or EGBase in Tool parameters, is
there? I removed it, as it can be fetched directly from th
Review: Needs Fixing playtest
I confirmed the critical behaviour (not having the build menu with buildcaps
already have a flg build) is not in trunk so this needs fixing
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Your team Widelands Developers is
I just tested it with my first loadable(playable?) amazons data dir. However I
didn't get a building menu when clicking on buildcap that already had a flg
built. I got a view only menu instead.
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I have done a first round of code review, no testing yet.
Diff comments:
>
> === modified file 'src/editor/tools/delete_critter_tool.cc'
> --- src/editor/tools/delete_critter_tool.cc 2019-02-23 11:00:49 +
> +++ src/editor/tools/delete_critter_tool.cc 2019-08-23 14:48:43 +
> @@ -41,7
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For more information about the concepts, see the discussion at
https://www.widelands.org/forum/post/29315/ onwards…
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lp:~wideland
The barbarian sites modified in this branch are only testcases, not intended
for merging.
The new amazons tribe (under development in another branch) will have a
"Gardening Center" whose only purpose is that the worker walks around and turns
the terrain nearby into a different, more fertile ter
"treetop" means - in the branches of the mature tree, or does the building
replace a tree?
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Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/amazons-c
So some sites (barbarian well and forester) will also "upgrade" land types as a
side effect of cutting wood or mining water? Anyway this does not seem
dangerous to me.
What I dont understand is capability to build a sentry over a tree. Did you
create another buildable field type, because this ca
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