[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-09-15 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bridges into lp:widelands has been updated. Status: Needs review => Work in progress For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 -- Your team Widelands Developers is subscribed to bra

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-06-13 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-05-27 Thread bunnybot
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-05-03 Thread GunChleoc
Yep, let's wait for the ferry branch and do a final round of code review and testing in this branch when that's done. -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-05-01 Thread Benedikt Straub
I already reworked that whole stuff in a different way for the ferries. The TODO I think you´re referring to is also solved there already. I prefer my solution because it gets rid of this bitwise hacking, and there´s no need to invent the wheel twice… --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-05-01 Thread Klaus Halfmann
Mhhh, We could iprove the RoadType via 4 bitflags and some inline fucntions: 1000 ^ Road ^ Bridge ^ Waterway ^ Busy kRoad = 1 kNormalRoad = 1 kBusyRoad = 9 kBridge = 2 kBridgeNormal = 2 kBridgeBusy = 10 kWaterway = 4 kNormalWaterway = 4

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-05-01 Thread Benedikt Straub
The ferry branch needs to be merged first because this one is stacked on it. -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-05-01 Thread Klaus Halfmann
Now, can ths be merged or do we want another review? -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-30 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-29 Thread bunnybot
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread kaputtnik
Maybe i should test the ferrys in the appropriate branch... can't get them to work... Regarding the bridges i think having a bridge for normal roads which looks more like a wooden footbridge would be nicer. Lifting the workers when walking over the bridge is really nice :) --

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread bunnybot
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread Benedikt Straub
Thanks for reporting, I pushed a fix for the bug. It was a small error in the loading code; the savegame can now be loaded. -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-03 Thread kaputtnik
Forget: To reproduce 1. load 'test_ferries.wgf' 2. Build a waterway from flag 30,28 to node 31,27 3. Save the game 4. Try to load the previous saved game -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-03 Thread kaputtnik
Review: Needs Fixing I get an error when trying to load this savegame: https://bugs.launchpad.net/widelands/+bug/734193/+attachment/5252593/+files/test_ferries_1.wgf This savegame was made close before the other one. The difference is this savegame has no waterway yet. The other savegame has a

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-26 Thread bunnybot
Continuous integration builds have changed state: Travis build 4652. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/511593017. Appveyor build 4439. State: success. Details:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-26 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-23 Thread bunnybot
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-23 Thread GunChleoc
Review: Approve Done a bit of testing ad it looks fine. There is 2 small z-layering glitch for bridges going north-south: Workers walking on roads behind them to their upper flag are blitted after the bridge is, so they appear to be on top of it. It's not a biggie though and shouldn't block

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-23 Thread Benedikt Straub
Fixed the assert. Thanks for taking care of the warnings :) -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bridges into lp:widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-23 Thread GunChleoc
erge of lp:~widelands-dev/widelands/bridges into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-19 Thread bunnybot
-4402. -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bridges into lp:widelands. ___ Mailing list: https://launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-19 Thread hessenfarmer
you need to merge trunk to make appveyor happy and working -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bridges into lp:widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-18 Thread bunnybot
-4396. -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bridges into lp:widelands. ___ Mailing list: https://launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-18 Thread GunChleoc
dir)) { > + type += RoadType::kBridgeNormal - > RoadType::kNormal; > + } > + egbase.set_road(curf, dir, type); > + } > > map.get_neighb

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-18 Thread Benedikt Straub
nds::RoadType::kBridgeNormal || > f->road_se == Widelands::RoadType::kBridgeBusy) { > + dst->blit_animation(f->rendertarget_pixel, > scale, f->owner->tribe().bridge_animation( > + Widelands::WALK_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-18 Thread GunChleoc
::RoadType::kBridgeNormal || > f->road_se == Widelands::RoadType::kBridgeBusy) { > + dst->blit_animation(f->rendertarget_pixel, > scale, f->owner->tribe().bridge_animation( > + Widela

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-03-12 Thread Benedikt Straub
sible when bobs walk over the bridge. -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bridges into lp:widelands. === modified file 'data/tribes/atlanteans.lua' --- data/tribes/atlanteans.lua 2019-03-12 12:00:25 + +++ data/tribes/atla