The proposal to merge
lp:~widelands-dev/widelands/bug-1636966-segfault-in-battle into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1636966-segfault-in-battle/+merge/324365
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Your t
/_widelands_dev_widelands_bug_1636966_segfault_in_battle-2064.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1636966-segfault-in-battle/+merge/324365
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1636966-segfault-in-battle into lp:widelands
Thanks for the review :)
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/bug-1636966-segfault-in-battle/+merge/324365
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1636966-segfault-in-battle into lp:widelands
/_widelands_dev_widelands_bug_1636966_segfault_in_battle-2060.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1636966-segfault-in-battle/+merge/324365
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1636966-segfault-in-battle into lp:widelands
Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1636966-segfault-in-battle into lp:widelands.
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e crash. I haven't dug really deeply into this
part though.
There is already a comment in the code that running the command queue depends
on frametime and that it's a bad idea.
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Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1636966-
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