GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1542821-internet-exceptions into lp:widelands.
Commit message:
Server and client will now log out when they crash.
Requested reviews:
Klaus Halfmann (klaus-halfmann)
Related bugs:
Bug #1542821 in widelands: "Inconsistency
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1573545-dismantlesite-crash into lp:widelands.
Commit message:
Protect against division by 0 when drawing dismantlesite.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1573545 in widelands
Review: Approve
LGTM :)
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Review: Approve
LGTM
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The internet code is complicated, and I have never analysed the complete
workflow. I just searched for "catch" and found the spot.
The idea with the version came from IRC ;)
+Thanks for the review!
@bunnybot merge
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@bunnybot merge
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LGTM :)
Let's wait for Travis and then merge.
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No, you're not wasting my time, I just didn't want you to waste yours.
The video clearly shows that we have some garbage pointers here. I think I have
fixed it now - will know more when the build is ready.
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1573968-new-map-crash into lp:widelands.
Commit message:
Select info tool before creating new maps. This fixes a crash with the player
tool.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1573968 in
I am getting a bit burned out trying to fix this thing, so I need a pair of
fresh eyes.
I have circumvented the remaining bugs by some hacking - what I need to know
now is which hacks we can live with and which hacks need to be fixed. I think
getting rid of the old font renderer is worth a few
Now I understand what you're getting at, you have a valid point about the sort
order. Thanks for explaining :)
@bunnybot merge
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@bunnybot merge
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1228811-observer-minimap into lp:widelands.
Commit message:
Write minimap file for observers.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug
@bunnybot merge
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This raises the question: Do we want to try having more overlays here?
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The proposal to merge lp:~widelands-dev/widelands/fh1_multiline_textarea into
lp:widelands has been updated.
Description changed to:
I am now looking for an evaluation of the NOCOM comments only - which ones can
be turned into TODO comments, and which ones absolutely need fixing for Build
19?
Review: Resubmit
This is fixed for me now, could you please test as well?
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Oops, should be fixed now.
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Review: Approve
LGTM :)
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GunChleoc has proposed merging lp:~widelands-dev/widelands/vintner into
lp:widelands.
Commit message:
Created model for the Empire's Vintner.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1418525 in widelands: "Create a Vintner for the Imperial Winer
I have already removed the extra log output, so we need to create a new build
first.
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The proposal to merge lp:~widelands-dev/widelands/bug-1535732-font-textures
into lp:widelands has been updated.
Commit Message changed to:
Fixed garbage pointer in font renderer's texture cache retrieval.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1535732-fon
I can't reproduce the problems that you are still having :(
Let's merge this now and try a separate fix for the remaining bug.
@bunnybot merge
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@bunnybot merge
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1535732-fun-with-pointers into lp:widelands.
Requested reviews:
kaputtnik (franku)
Related bugs:
Bug #1535732 in widelands: "Texts not displayed correctly with the new font
renderer"
https://bugs.launchpad.net/wide
@bunnybot merge
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Post to
> Are there no initial data for the editor to which it can be reset before a map
> is loaded or a new map is going to be created? It looks always that there is
> some data from the previous map when creating a new map or loading a map...
There is already a TODO comment in the codebase for that. I
Yep, more flags is better. The change is trivial, so I'm gonna merge
@bunnybot merge
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1536377-texture-atlas-size into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1536377 in widelands: "The texture atlas must use at least 2048 as size
(1024 was given)&quo
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1531312-harvested-fields into lp:widelands.
Commit message:
Fixed decay of harvested fields.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1531312 in widelands: "foresters arent planting o
That didn't work, back to the drawing board.
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lp:~widelands-dev/widelands/bug-1536377-texture-atlas-size into lp:widelands
has been updated.
Status: Needs review => Work in progress
For more details, see:
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Thannks!
bunnybot merge
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@bunnybot merge
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I thought it might fix a curious Windows bug, but it doesn't really. I'm not
sure what is better code style here; we might just abandin this branch.
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The proposal to merge
lp:~widelands-dev/widelands/bug-1536377-texture-atlas-size into lp:widelands
has been updated.
Description changed to:
Next try - relax the size requirement.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1536377-texture-atlas-size/+merge/2
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1536377-texture-atlas-size into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1536377 in widelands: "The texture atlas must use at least 2048 as size
(1024 was given)&quo
GunChleoc has proposed merging lp:~widelands-dev/widelands/gcc531 into
lp:widelands.
Commit message:
Fixed some compiler warnings with gcc 5.3.1.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/gcc531/+merge
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1576280-help-textdomains into lp:widelands.
Commit message:
Fixed fetching of help translations.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1576280 in widelands: "Missing localization in
Replied to the comments.
Diff comments:
> === modified file 'src/logic/queue_cmd_factory.cc'
> --- src/logic/queue_cmd_factory.cc2016-01-18 05:12:51 +
> +++ src/logic/queue_cmd_factory.cc2016-05-01 10:05:57 +
> @@ -112,7 +112,7 @@
> case QueueCommandTypes::kReplaySyncRead:
>
The proposal to merge lp:~widelands-dev/widelands/bug-1535732-fun-with-pointers
into lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1535732-fun-with-pointers/+merge/292735
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Review: Approve
LGTM :)
Let's wait for a Windows build before merging, so we can test.
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That's what my gcc --version says.
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Might be Ubuntu-sepecific numbering.
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Woohoo :D
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1302593-result-screen into lp:widelands.
Commit message:
Persist PlayerEndStatus. This fixes missing result screen after saveloading.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1302593 in
Thanks!
@bunnybot merge
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I didn't check the datatype ;)
Diff comments:
>
> === modified file 'src/map_io/map_players_view_packet.cc'
> --- src/map_io/map_players_view_packet.cc 2016-02-16 10:27:23 +
> +++ src/map_io/map_players_view_packet.cc 2016-05-01 10:05:57 +
> @@ -991,12 +991,12 @@
>
GunChleoc has proposed merging
lp:~widelands-dev/widelands/barbarians2-starting-objective into lp:widelands.
Commit message:
Barbarian Campaign 2: Added an objective to the first message.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1276247 in widelands
All clear :)
@bunnybot merge
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I like that much better, thank you!
@bunnybot merge
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Thanks!
@bunnybot merge
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Thanks!
@bunnybot merge
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-601398-map-location-markers into lp:widelands.
Commit message:
Persist map location markers ((Ctrl)+0-9).
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #601398 in widelands: "map location marker
Thanks!
@bunnybot merge
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Te way I tested was to hack
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/data/tribes/scripting/starting_conditions/empire/headquarters.lua
to give them only a few soldiers so I could easily win, then create a map with
3 starting positions close to each other, and then o
Sorry, I'm down with a nasty cold, so I haven't done any testing yet. Have you
tested that the contents of the "scripts" directory don't get wiped? Fixing
that bug was the reason for the original change that caused this bug.
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Not tested but code LGTM
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I need more information - enough for what?
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_
Review: Approve
@Tibor: To answer your question, a delete deletes the object a pointer is
pointing to, so yes, it would have gotten rid of the variable. The solution you
implemented is much better though.
Not compiled or tested, but code LGTM :)
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I have added a question in the diff comments.
Diff comments:
>
> === modified file 'src/logic/playersmanager.cc'
> --- src/logic/playersmanager.cc 2016-02-16 10:27:23 +
> +++ src/logic/playersmanager.cc 2016-05-02 11:22:37 +
> @@ -120,5 +120,21 @@
> }
> }
>
> +void P
@bunnybot merge
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Ah, so the line is not redundant then. I'll implement the other changes that
you suggested :)
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Compiled and tested.
@bunnybot merge
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In case this helps, we also have a saving bug on Mac that is related:
https://bugs.launchpad.net/widelands/+bug/1568540
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Review: Resubmit
Now I get it - I forgot to use a reference instead of a copy. Should be all
fixed now :)
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Duh! Thanks for having my back.
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1535065-random-map-id into lp:widelands.
Commit message:
Fixed Island Mode on/off for random map generation. Added log output.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1535065 in widelands
Thanks again!
@bunnybot merge
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Nits are good, they make the code better :)
Let's wait for Travis before merging, we have a codecheck error.
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@bunnybot merge
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Everything's fine on my Ubuntu.
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The proposal to merge
lp:~widelands-dev/widelands/bug-1536377-texture-atlas-size into lp:widelands
has been updated.
Status: Needs review => Work in progress
For more details, see:
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LGTM :)
@bunnybot merge
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1581647-compiler-warnings into lp:widelands.
Commit message:
Fixed some compiler warnings.
Requested reviews:
kaputtnik (franku)
Related bugs:
Bug #1581647 in widelands: "Compiler warning: Unreachable code was reached&quo
Review: Resubmit
The output path is now defined on the command line when calling the executable.
If the new changes are OK, this can go in now.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/map_object_info into
lp:widelands.
Commit message:
Created a new executable that will generate JSON files for updating the
encyclopedia on the website.
Requested reviews:
GunChleoc (gunchleoc)
kaputtnik (franku): testing
Related
The C++ code has been updated now to specify the output dir on the command
line. I can't get the website code to run after my recent system upgrade
though, so I don't know how to finish up this branch :(
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Yo
GunChleoc has proposed merging
lp:~widelands-dev/widelands/fix_tut1_destroy_quarries into lp:widelands.
Commit message:
Trigger destroy_quarries_message in Tutorial 1 with 1 message.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1418154-collectors-teams into lp:widelands.
Commit message:
Collectors now reports team scores as well as player scores.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1418154 in widelands
Thanks!
@bunnybot merge
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Thanks!
@bunnybot merge
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Excellent :)
@bunnybot merge
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Your team Widelands Developers is requested to review the proposed merge of
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GunChleoc has proposed merging lp:~widelands-dev/widelands/appdata into
lp:widelands.
Commit message:
Added added widelands.appdata.xml for debian desktops. Made this file and
widelands.desktop localizable.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1271595
LGTM :)
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/bug-1566441_Saving_game/+merge/294720
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lp:~widelands-dev/widelands/bug-1566441_Saving_game into lp:widelands.
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I just tested on Windows 7. I saved and loaded repeatedly, alternating between
zip and no zip. I did not encounter any problems.
> I get an empty scripting subdir:
> 1.) Copy one tutorial scenario into ~/.widelands/maps
> 2.) Rename it test1234
> 3.) Open it with the editor
> 4.) Save it again a
Testing on my Windows 10 is also OK. I used Island Hopping for testing.
I think this branch is a significant improvement in any case, shall we merge it?
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https://code.launchpad.net/~widelands-dev/widelands/bug-1548932-editor-save-zip-2/+merge/294067
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1560454-mapdir
into lp:widelands.
Commit message:
UI improvements for saving maps:
- Maps are now saved in a "My Maps" subdirectory to prevent overwriting of
official maps
- Show full save path to user
- After crea
The proposal to merge lp:~widelands-dev/widelands/bug-1560454-mapdir into
lp:widelands has been updated.
Commit Message changed to:
UI improvements for saving maps:
- Maps are now saved in a "My Maps" subdirectory to prevent overwriting of
official maps
- Show full save path to user
- After cre
> > - Show full save path to user
> This shows the wrong path. Here it is shown: /home/kaputtnik/widelands-
> repo/bug-1560454-mapdir/maps/My_Maps
> Instead the map is saved in: /home/kaputtnik/.widelands/maps/My_Maps
I'll look into this.
> > - After creating a new directory, enter it
> Good ide
> How about a CMake option for compiling website-related tools?
Tried and failed and decided not to spent more time on it at the moment.
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https://code.launchpad.net/~widelands-dev/widelands/map_object_info/+merge/287409
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lp:~widelands-dev/w
Yes, gold is counted.
https://bazaar.launchpad.net/~widelands-dev/widelands/bug-1418154-collectors-teams/view/head:/data/scripting/win_conditions/collectors.lua#L48
> A small nit: After the "you have lost message" I get a last status message,
> thats OK.
>
> But it claims "The Game will end in .
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/bug-1548932-editor-save-zip-2/+merge/294067
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The missing gold was a bug in the formatting code. Good catch! :)
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/bug-1418154-collectors-teams/+merge/294702
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Displaying the absolute path is less than trivial, because the
LayeredFilesystem will iterate internally over all file systems until it finds
a match. So, I decided to display the relative directory instead, both in the
load and save screens.
> If i create a new directory the map name editbox
Review: Resubmit
Thanks for the review and CMake tips - this should now be ready.
The corresponding branch for the website can't read the command-line parameter
for the output path yet. This is not a problem for this branch though, because
the encyclopedia is only updated manually. So, it can't
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into
lp:widelands.
Commit message:
Small fixes for various string issues reported on Transifex.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1421942 in widelands: "Unified term for &
The proposal to merge lp:~widelands-dev/widelands/bug-1560454-mapdir into
lp:widelands has been updated.
Commit Message changed to:
UI improvements for saving maps:
- Maps are now saved in a "My Maps" subdirectory to prevent overwriting of
official maps
- Show full save path to user
- After cre
Oops, I fixed the commit message. I don't get the problem with the fullscreen
toggling while the text input is focused. You're right, it's without the Ctrl
key.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1560454-mapdir/+merge/294725
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@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/294939
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