Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-collectors into lp:widelands

2016-12-02 Thread GunChleoc
Review: Approve Great - LGTM :) Let's make sure to test the translation once we have this in trunk + translated. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-collectors/+merge/312092 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-12-02 Thread GunChleoc
I have actually already tried disabling the warnings in Windows instead and am waiting for the AppVeyor build. If it succeeded, I will remove all those nasty #ifdefs again. There are also some more issues in clang that I want to fix before this is ready for review. The reason that this is an op

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/fix_map_upload into lp:widelands-website

2016-12-02 Thread GunChleoc
Character encoding is so not fun :( -- https://code.launchpad.net/~widelands-dev/widelands-website/fix_map_upload/+merge/312300 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/automate_clang-format into lp:widelands

2016-12-03 Thread GunChleoc
Thanks - all fixed. I was just thinking - we also have fix_lua_tabs.py, which is run when we update the translations. How about having 1 central script "fix_formating.py" that does the following: - fix_lua_tabs.py - run_clang_format.py - run pyformat over utils. This script could then be calle

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/automate_clang-format into lp:widelands

2016-12-03 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/automate_clang-format into lp:widelands has been updated. Status: Needs review => Work in progress For more details, see: https://code.launchpad.net/~widelands-dev/widelands/automate_clang-format/+merge/312287 -- Your team Widelands Develope

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/automate_clang-format into lp:widelands

2016-12-03 Thread GunChleoc
Will do that in this branch then. -- https://code.launchpad.net/~widelands-dev/widelands/automate_clang-format/+merge/312287 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/automate_clang-format. ___ Mailing list: htt

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/automate_clang-format into lp:widelands

2016-12-03 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/automate_clang-format into lp:widelands. Commit message: Moved utils/fix_lua_tabs.py to utils/fix_formatting.py and added calls to clang-format any pyformat. Requested reviews: GunChleoc (gunchleoc) SirVer (sirver) For more

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/automate_clang-format into lp:widelands

2016-12-03 Thread GunChleoc
Review: Resubmit Done. Never mind the big diff for udate_authors.py, the relevant bit is the removed call at the bottom. Pyformat already in action here ;) -- https://code.launchpad.net/~widelands-dev/widelands/automate_clang-format/+merge/312287 Your team Widelands Developers is subscribed to b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/automate_clang-format into lp:widelands

2016-12-03 Thread GunChleoc
Thanks for the review! So, pyformat doesn't fix long lines, need to keep that in mind. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/automate_clang-format/+merge/312287 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/automate_clang-for

[Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website

2016-12-03 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands-website/pyformat_util/+merge/312427 Added script to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-collectors into lp:widelands

2016-12-04 Thread GunChleoc
I have tested the translation in trunk now and it works :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-collectors/+merge/312092 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-collectors. ___ Mailin

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-12-04 Thread GunChleoc
This is WaresQueue does in the cleanup: if (filled_ && owner_.get_economy()) owner_.get_economy()->remove_wares(index_, filled_); filled_ = 0; etc... I guess we should to the same for the workers queue now, since it's now more like the waresqueue and not like th

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1624216-horsepocalypse into lp:widelands

2016-12-04 Thread GunChleoc
Thanks! @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1624216-horsepocalypse/+merge/310221 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1624216-horsepocalypse into lp:widelands. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1624216-horsepocalypse into lp:widelands

2016-12-04 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1624216-horsepocalypse into lp:widelands has been updated. Status: Needs review => Approved For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1624216-horsepocalypse/+merge/310221 -- Your team Widelands Develo

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-04 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands. Commit message: Revert to calling raw delete for FieldActionWindow. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/glossary_checks into lp:widelands

2016-12-04 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/glossary_checks into lp:widelands. Commit message: Added a Python script to do automated glossary checks for translations. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/feature-test-supply-crash into lp:widelands

2016-12-05 Thread GunChleoc
Review: Needs Fixing Can you put the RST comments directly above each method? This will make the code easier to read and avoid accidentally documenting this twice in the future. I have also added come nits and ideas. Diff comments: > === modified file 'src/scripting/lua_map.cc' > --- src/scrip

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-supply into lp:widelands

2016-12-05 Thread GunChleoc
Review: Approve I have used the new test to confirm that this fixes the bug. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-supply/+merge/312421 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-supply. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-12-05 Thread GunChleoc
The reason that the warehouse statistics don't list them is that people might try to set a policy on them. Players might still be interested in the inventory though. -- https://code.launchpad.net/~widelands-dev/widelands/casern_workersqueue/+merge/309763 Your team Widelands Developers is request

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-05 Thread GunChleoc
We can use destroy() in the interactive player, so I have done that now. The fieldaction call has to be a raw delete, otherwise crash boom bang. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1644553-buildhelp-button/+merge/312429 Your team Widelands Developers is requested to review

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-05 Thread GunChleoc
Forgot to say: adding window = nullptr after the destroy() call doesn't help, it still crashes. Since we should slowly go over all our remaining delete calls anyway, I'd say let's get this in to get rid of the crash ASAP. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1644553-buildh

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/news_rework into lp:widelands-website

2016-12-05 Thread GunChleoc
Looks great :) The archive links are hard to see because they are sort of beige on beige, can you make them green? Also - News Archiv: -> News Archive: -- https://code.launchpad.net/~widelands-dev/widelands-website/news_rework/+merge/311345 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/news_rework into lp:widelands-website

2016-12-05 Thread GunChleoc
Background went dark now, looks good :) -- https://code.launchpad.net/~widelands-dev/widelands-website/news_rework/+merge/311345 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website

2016-12-05 Thread GunChleoc
If that directory does the same job as utils does on Widelands, yes. Diff comments: > === added directory 'utils' > === added file 'utils/fix_formatting.py' > --- utils/fix_formatting.py 1970-01-01 00:00:00 + > +++ utils/fix_formatting.py 2016-12-04 06:57:43 + > @@ -0,0 +1,51 @@ > +#!

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-12-05 Thread GunChleoc
Review: Resubmit I am running out of time for working on this, so I'm in favour of getting this in now. We can always do another round of cleanups next year. -- https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_201611/+merge/311329 Your team Widelands Developers is subscribed

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/codecheck_remove_2_rules into lp:widelands

2016-12-05 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/codecheck_remove_2_rules into lp:widelands. Commit message: Remove 2 codecheck rules which are now covered by calling clang-format: - long_line: causes frequent Travis fails - illegal_space_before: conflicts with clang-format in the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/codecheck_remove_2_rules into lp:widelands

2016-12-05 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/codecheck_remove_2_rules/+merge/312526 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/codecheck_remove_2_rules. ___ Mailing list: https://launchp

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1647033-immovable-packet-no into lp:widelands

2016-12-05 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1647033-immovable-packet-no into lp:widelands. Commit message: Immovables now have a dynamic packet number, so maps will still load with Build 19: The packet number is only increased if the immovable has a former building

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-05 Thread GunChleoc
Review: Approve Tested and LGTM. Let's wait for Travis then merge. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1644553-buildhelp-button/+merge/312429 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1644553-buildhelp-button. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-05 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands has been updated. Commit Message changed to: Fixed crash with destroying UniqueWindow in FieldActionWindow. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1644553-bui

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-12-05 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_201611/+merge/311329 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/compiler_warnings_201611. ___ Mailing list: https://launchp

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-12-05 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands has been updated. Commit Message changed to: Fixed a series of compiler warnings for clang and WIndows. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_20161

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-12-05 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands has been updated. Commit Message changed to: Fixed a series of compiler warnings for clang and Windows. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_20161

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-12-05 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands has been updated. Commit Message changed to: Fixed some compiler warnings for clang and WIndows. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_201611/+merg

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_3_mapselect into lp:widelands

2016-12-06 Thread GunChleoc
Yep, 16 players not fitting is a known issue. Those screens need a complete redesign, and I didn't want your AI testing to have to wait for this - might be months. Thanks for the review! -- https://code.launchpad.net/~widelands-dev/widelands/fsmenu_fullscreen_3_mapselect/+merge/310744 Your team

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-06 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1644553-buildhelp-button/+merge/312429 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1644553-buildhelp-button. ___ Mailing list: https:/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website

2016-12-07 Thread GunChleoc
OK, moved :) -- https://code.launchpad.net/~widelands-dev/widelands-website/pyformat_util/+merge/312427 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_multiselect into lp:widelands

2016-12-07 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/table_multiselect into lp:widelands. Commit message: Let the user select multiple entries in a table using Ctrl/Shift + Click and Ctrl+A. The new table mode is used in the messages window and in game/replay deleting. Requested reviews

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_multiselect into lp:widelands

2016-12-07 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/table_multiselect into lp:widelands has been updated. Commit Message changed to: Let the user select multiple entries in a table using Ctrl/Shift + Click and Ctrl+A. The new table mode is used in the messages window and in game/replay deleting.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1647033-immovable-packet-no into lp:widelands

2016-12-08 Thread GunChleoc
Thanks for testing! Savegames as a rule aren't backwards compatible, only forwards compatible. The important thing is that maps can be loaded with older versions :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1647033-immovable-packet-no/+merge/312530 Your team Wid

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/glossary_checks into lp:widelands

2016-12-08 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/glossary_checks into lp:widelands has been updated. Commit Message changed to: Added a Python script to do automated glossary checks for translations. It enlists the help of Hunspell and 'misuses' the Transifex note field in order to reduce noi

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/glossary_checks into lp:widelands

2016-12-08 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/glossary_checks into lp:widelands has been updated. Description changed to: After the British English fiasco in Build 19, I decided it would be good to have some glossary checks for translations. We are using this kind of check at my workplace,

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/glossary_checks into lp:widelands

2016-12-08 Thread GunChleoc
Review: Resubmit I guess I had quite a few new ideas after submitting this merge request should be done now. I have already dogfooded this with my own locale and fixed up a number of translations thanks to this check :) Will create a zip of the results for the translators so they can check

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_economy_window into lp:widelands

2016-12-08 Thread GunChleoc
My progress is slow, so I'll remove this from view to give bunnybot a break. -- https://code.launchpad.net/~widelands-dev/widelands/notifications_economy_window/+merge/311572 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/notifications_economy_window.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_economy_window into lp:widelands

2016-12-08 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/notifications_economy_window into lp:widelands has been updated. Status: Needs review => Work in progress For more details, see: https://code.launchpad.net/~widelands-dev/widelands/notifications_economy_window/+merge/311572 -- Your team Wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/safe_map_upload into lp:widelands-website

2016-12-09 Thread GunChleoc
Review: Approve I tried to give it some testing on the alpha site, but I guess you already switched it off again? Looking at the code, just 1 tiny nit: The filename contain characters -> The filename contains characters -- https://code.launchpad.net/~widelands-dev/widelands-website/safe_map_up

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_economy_window into lp:widelands

2016-12-09 Thread GunChleoc
It still generates errors sometimes, which then would fill up this tread with comments - I expect the branch to sit around inactive for a month, because I will be travelling. -- https://code.launchpad.net/~widelands-dev/widelands/notifications_economy_window/+merge/311572 Your team Widelands Dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/hotspot_fixes into lp:widelands

2016-12-09 Thread GunChleoc
Review: Approve Code LGTM, just 1 nit. Not tested. Diff comments: > > === modified file 'src/wui/field_overlay_manager.cc' > --- src/wui/field_overlay_manager.cc 2016-12-03 12:51:06 + > +++ src/wui/field_overlay_manager.cc 2016-12-09 10:05:43 + > @@ -39,7 +39,8 @@ > Vector2i(

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/safe_map_upload into lp:widelands-website

2016-12-09 Thread GunChleoc
I still get internal server errors for: * evil characters in new topic title * evil characters in map (I used them in name, author, description, hint, filename and uploader comment) * evil characters in image filename when uploading to the wiki Since this branch does fix some issues, let's get i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/emergency_log into lp:widelands

2016-12-10 Thread GunChleoc
LGTM :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/emergency_log/+merge/312949 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/emergency_log into lp:widelands. ___ Mai

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1426465-scenario-timings into lp:widelands

2016-12-10 Thread GunChleoc
Thanks! This was tested on the forum before I added the last tweaks, so since the crash is not caused by this branch, let's get this in. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1426465-scenario-timings/+merge/39 Your team Widelands Developers is subscribed

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options into lp:widelands

2016-12-10 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options into lp:widelands. Commit message: The Options window now relayouts itself for fullscreen switch. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1398733 in widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options into lp:widelands

2016-12-10 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options into lp:widelands has been updated. Commit Message changed to: The Options window now relayouts itself for fullscreen switch. Includes changes to checkbox, dropdown, listselect and spinbox in order to make it happen.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2016-12-10 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands has been updated. Commit Message changed to: Editor categorized item selection menu overhaul: - Overhauled the selection menu for critters to give them categories - Made the background a bit darker, bec

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/map-descriptions-and-hints into lp:widelands

2016-12-10 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/map-descriptions-and-hints into lp:widelands. Commit message: Moved hints from map decriptions to hints for the Last Bastion and Rendez-vous maps. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/productionsite_military_cleanup into lp:widelands

2016-12-10 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/productionsite_military_cleanup into lp:widelands. Commit message: The ProductionSiteDescr constructor still contained some checks from the time when they used to inherit from MilitarysiteDescr. Removed this obsolete code and made

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options into lp:widelands

2016-12-10 Thread GunChleoc
Thanks for the clang output - I replaced it with a constant. It is set later in the layout() function. I also did my best on your nit :) And yes, this is about the f button. Should the overall size not be correct with multiscreen setups, that will be a separate bug. -- https://code.launchpad.n

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1625502-tips-in-help into lp:widelands

2016-12-10 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1625502-tips-in-help into lp:widelands. Commit message: Convert editor/game tips to Lua and display them in the in-editor/in-game help. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1625502 in

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options into lp:widelands

2016-12-10 Thread GunChleoc
Both of these problems are happening in trunk already, so this needs a bug report for trunk, not for this branch. This bug doesn't implement the size change, it only relayouts the contents of the Options panel and adjust some bits of the toolkit to make this happen. -- https://code.launchpad.ne

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/actionconfirm_improvements into lp:widelands

2016-12-12 Thread GunChleoc
Does somebody have the time to fix the nit for me? Compiling Widelands on my VM takes hours. -- https://code.launchpad.net/~widelands-dev/widelands/actionconfirm_improvements/+merge/312301 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/actionconfirm_improvemen

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website

2016-12-12 Thread GunChleoc
Thanks for the nit - fixed :) -- https://code.launchpad.net/~widelands-dev/widelands-website/pyformat_util/+merge/312427 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reset_zoom_button into lp:widelands

2016-12-13 Thread GunChleoc
The looking glass doesn't look round - that effect is probably caused by the shading. -- https://code.launchpad.net/~widelands-dev/widelands/reset_zoom_button/+merge/313058 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/reset_zoom_button i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/actionconfirm_improvements into lp:widelands

2016-12-13 Thread GunChleoc
Duh, I let Travis do the compiling for me :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/actionconfirm_improvements/+merge/312301 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/actionconfirm_improvements. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pyformat_util into lp:widelands-website

2016-12-14 Thread GunChleoc
You're welcome :) I wanted it for Widelands, so why not have it for the website as well. You made me aware of pyformat in the first place! -- https://code.launchpad.net/~widelands-dev/widelands-website/pyformat_util/+merge/312427 Your team Widelands Developers is subscribed to branch lp:wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bad_cast into lp:widelands

2016-12-15 Thread GunChleoc
Review: Approve Code LGTM, not tested. Some tiny nits. Diff comments: > > === modified file 'src/logic/map_objects/immovable.h' > --- src/logic/map_objects/immovable.h 2016-11-22 19:11:01 + > +++ src/logic/map_objects/immovable.h 2016-12-14 22:13:01 + > @@ -202,9 +202,10 @@ > MO_D

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reset_zoom_button into lp:widelands

2016-12-15 Thread GunChleoc
For inspiration: http://www.accessfirefox.org/Page_Zoom_Buttons.php I would like to expand the menu to have +/- buttons as well, so we will need to make sure to keep a layered version of the icon around. -- https://code.launchpad.net/~widelands-dev/widelands/reset_zoom_button/+merge/313058 Your

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map-descriptions-and-hints into lp:widelands

2016-12-15 Thread GunChleoc
Thanks! @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/map-descriptions-and-hints/+merge/312968 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/map-descriptions-and-hints. ___ Mailing list: ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/forum_list into lp:widelands-website

2016-12-15 Thread GunChleoc
Review: Approve I think this is a great idea, code LGTM. I have already edited the positions on the live site - I used 2 digit numbers, so it will be easier to move/add forums. -- https://code.launchpad.net/~widelands-dev/widelands-website/forum_list/+merge/313357 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/wood_gnome_infinite_trees into lp:widelands

2016-12-15 Thread GunChleoc
Why do you do _plrpoints[k] = nil and not _plrpoints[k] = 0? The crashy line is probably trying to calculate nil + 1. -- https://code.launchpad.net/~widelands-dev/widelands/wood_gnome_infinite_trees/+merge/313397 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/wood_gnome_infinite_trees into lp:widelands

2016-12-16 Thread GunChleoc
Review: Approve Code LGTM, not tested. -- https://code.launchpad.net/~widelands-dev/widelands/wood_gnome_infinite_trees/+merge/313397 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/wood_gnome_infinite_trees. ___ Mai

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/forum_list into lp:widelands-website

2016-12-16 Thread GunChleoc
Thanks for the fix :) -- https://code.launchpad.net/~widelands-dev/widelands-website/forum_list/+merge/313357 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev Post to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2016-12-17 Thread GunChleoc
A quick comment to the comments: The reordering was done to make the UI more consistent, e.g. that we always have arable terrains first, or that immovables look clean and not all over the place. The different terrain window sizes were probably done on purpose as well to group the same types of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/document_mine into lp:widelands

2016-12-19 Thread GunChleoc
+1 to more documentation :) How about adding a small code example to illustrate, and/or turning this into a list? Kaputtnik and I fiddled with the format for this with the (still incomplete) Tribes units and animations: https://wl.widelands.org/docs/wl/autogen_toc_lua_tribes_buildings/ https:/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/document_mine into lp:widelands

2016-12-20 Thread GunChleoc
OK, let's get the information in then and make it more readable later. I am planning to do more work on the documentation once I have cleared my backlog of branches a bit. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/document_mine/+merge/313509 Your team Widelands Deve

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1627537-window-mouserelease into lp:widelands

2016-12-21 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1627537-window-mouserelease into lp:widelands. Commit message: Let UI::Window only handle mouserelease when it actually handles it. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1627537 in widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unique_ptr_coroutine into lp:widelands

2017-01-06 Thread GunChleoc
Review: Approve Not tested, code LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/unique_ptr_coroutine/+merge/313880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/unique_ptr_coroutine. ___ Mailing lis

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/sound_improvements into lp:widelands

2017-01-06 Thread GunChleoc
Review: Approve One tiny nit - it's up to you if you want to change it. Not compiled or tested. Diff comments: > === modified file 'src/sound/sound_handler.cc' > --- src/sound/sound_handler.cc2016-10-22 18:19:22 + > +++ src/sound/sound_handler.cc2017-01-03 20:52:54 + > @@

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_campaign into lp:widelands

2017-01-06 Thread GunChleoc
Review: Approve LGTM - just 1 nit as to phrasing. Not tested. Diff comments: > > === modified file 'data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua' > --- data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua 2016-11-30 > 09:14:27 + > +++ data/campaigns/tutorial02_warfare.wm

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_manager into lp:widelands

2017-01-06 Thread GunChleoc
Review: Approve I went through the code - mostly minor nits. Feel free to merge when you have addressed them as you see fit and you are happy with the level of testing. Diff comments: > > === modified file 'data/campaigns/bar02.wmf/scripting/mission_thread.lua' > --- data/campaigns/bar02.wmf/s

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/feature-test-supply-crash into lp:widelands

2017-01-06 Thread GunChleoc
Review: Approve Added some tiny nits - feel free to merge any time once you have addressed them :) Diff comments: > === modified file 'src/scripting/lua_map.cc' > --- src/scripting/lua_map.cc 2016-12-14 22:11:52 + > +++ src/scripting/lua_map.cc 2017-01-06 09:18:41 + > @@ -3974,7 +3977

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-06 Thread GunChleoc
@toptopple: Your ideas are unrelated to this branch, we should create a new bug for them though - will yo do the honours? @SirVer: I'd like to hear you opinion on https://code.launchpad.net/~widelands-dev/widelands/critter_editor_categories/+merge/312967/comments/814078 -- https://code.launchpa

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_manager into lp:widelands

2017-01-11 Thread GunChleoc
Looks good. This is a great change, thanks! :) Regarding the clang-format thing, let's leave it as it is. The benefits of running it are far greater than the few awkward formattings that we get. -- https://code.launchpad.net/~widelands-dev/widelands/animation_manager/+merge/313879 Your team Wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-11 Thread GunChleoc
Thanks for testing! I will see about making the terrain menus the same width when I get home. @topopple: while the explanation is looking awkward with the duck now, it is old code in a superclass for the terrain, immovables and animals tools. Implementing a ? button will mean quite a bit of new

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unique_ptr_coroutine into lp:widelands

2017-01-11 Thread GunChleoc
@Klaus: could you please double-check if we have an open bug for the issue? I'm still on the road and short on time. -- https://code.launchpad.net/~widelands-dev/widelands/unique_ptr_coroutine/+merge/313880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/unique

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/sound_improvements into lp:widelands

2017-01-11 Thread GunChleoc
I like that idea :) -- https://code.launchpad.net/~widelands-dev/widelands/sound_improvements/+merge/314035 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/sound_improvements. ___ Mailing list: https://launchpad.net/~

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_save_load_debug into lp:widelands

2017-01-11 Thread GunChleoc
1 quick comment - will have to look at the rest later. Diff comments: > === modified file 'src/game_io/game_player_economies_packet.cc' > --- src/game_io/game_player_economies_packet.cc 2016-08-04 15:49:05 > + > +++ src/game_io/game_player_economies_packet.cc 2017-01-10 18:04:24

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_campaign into lp:widelands

2017-01-17 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/casern_campaign/+merge/314208 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/casern_campaign. ___ Mailing list: https://launchpad.net/~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/feature-test-supply-crash into lp:widelands

2017-01-17 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/feature-test-supply-crash/+merge/312422 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/feature-test-supply-crash. ___ Mailing list: https://launc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/production_statistics into lp:widelands

2017-01-17 Thread GunChleoc
This is a great change, thanks for taking it on and staying with it :) -- https://code.launchpad.net/~widelands-dev/widelands/production_statistics/+merge/314283 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/production_statistics.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-17 Thread GunChleoc
@toptopple: As I said, the code is in a superclass. Deactivating it for the animals only is more complicated than implementing the ? button, and would lead to really bad code that we would need to remember to rip out again later. I really am in favour of implementing your suggestion, just not in

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-17 Thread GunChleoc
Terrain menus now have a uniform width of 6. Now that I could look at it again, I know why I gave them different width: The second row was all mountains for all tabs. This is now no longer true. Somebody please give it a spin to make sure that this change is indeed better. -- https://code.launc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-17 Thread GunChleoc
Thanks! @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/critter_editor_categories/+merge/312967 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/critter_editor_categories. ___ Mailing list: http

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unique_ptr_coroutine into lp:widelands

2017-01-17 Thread GunChleoc
Ready to go then :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/unique_ptr_coroutine/+merge/313880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/unique_ptr_coroutine. ___ Mailing list: ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_save_load_debug into lp:widelands

2017-01-17 Thread GunChleoc
Review: Approve Still need to compile & test, code LGTM -- https://code.launchpad.net/~widelands-dev/widelands/economy_save_load_debug/+merge/314453 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/economy_save_load_debug. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/bug-1399461_error_on_renaming_article into lp:widelands-website

2017-01-17 Thread GunChleoc
Linguistic proofreading done. Diff comments: > > === added file 'templates/wiki/backlinks.html' > --- templates/wiki/backlinks.html 1970-01-01 00:00:00 + > +++ templates/wiki/backlinks.html 2017-01-15 12:03:32 + > @@ -0,0 +1,38 @@ > +{% extends 'wiki/base.html' %} > +{% load wiki

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/production_statistics into lp:widelands

2017-01-18 Thread GunChleoc
You have a codecheck error now: /home/travis/build/widelands/widelands/src/scripting/lua_game.cc:882: Trailing whitespace at end of line I have set my editor to kill trailing whitespaces automatically when saving, maybe your editor can do that too? -- https://code.launchpad.net/~widelands-dev/

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1654989-fuzzy-terrain-images into lp:widelands

2017-01-19 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1654989-fuzzy-terrain-images into lp:widelands. Commit message: Blit pictorial checkboxes pixel perfect. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1654989 in widelands: "Editor terrain

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1656671 into lp:widelands

2017-01-19 Thread GunChleoc
Review: Approve Code LGTM :) While we're touching this function, I want to change process_requests to a pointer to signal that it's being changed, waiting for the compiler before I push my change. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1656671/+merge/315075 Your team Widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1656671 into lp:widelands

2017-01-19 Thread GunChleoc
Done :) @Klaus: You can't open current savegames with b19 anymore. It should work the other way around though. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1656671/+merge/315075 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1656671. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1654989-fuzzy-terrain-images into lp:widelands

2017-01-19 Thread GunChleoc
It's the little things that count... :P @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1654989-fuzzy-terrain-images/+merge/315095 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1654989-fuzzy-terrain-images.

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