Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1523165 into lp:widelands

2015-12-22 Thread GunChleoc
Review: Approve Tests are OK, this can go in now :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1523165/+merge/280397 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1523165. ___ Mailing list: http

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/build_animation into lp:widelands

2015-12-24 Thread GunChleoc
Code LGTM, will test. -- https://code.launchpad.net/~widelands-dev/widelands/build_animation/+merge/281287 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/build_animation into lp:widelands. ___ Ma

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/build_animation into lp:widelands

2015-12-24 Thread GunChleoc
Review: Approve Tested :) -- https://code.launchpad.net/~widelands-dev/widelands/build_animation/+merge/281287 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/build_animation. ___ Mailing list: https://launchpad.net/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-12-28 Thread GunChleoc
Thanks. Could someone please merge my approved branches, unless they contain difficult merge conflicts? It will take some time until I can do this myself again. -- https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/279646 Your team Widelands Developers is subscribed to branc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2015-12-28 Thread GunChleoc
Why could the savegame not be loaded? We might have changed a packet version somewhere in the meantime... anyway, this branch is UI only, and the savegae not loading is a different bug - if it is a bug. The screenshot bug is also unrelated to this branch. -- https://code.launchpad.net/~wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/editor_new_map into lp:widelands

2015-12-28 Thread GunChleoc
Making the buttons for climate and resources narrower might create problems with translations, so I'd rather leave them as they are for now. > BTW is it possible to have more then 3 lines before and after the changed > lines? I don't understand the question. -- https://code.launchpad.net/~wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-536409 into lp:widelands

2015-12-28 Thread GunChleoc
Thanks for all the reviews :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-536409/+merge/280352 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/editor_new_map. ___ Mailing list: https://launchpad.net/~wi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/clang_warnings into lp:widelands

2015-12-28 Thread GunChleoc
I can't compile or test right now, but code LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/clang_warnings/+merge/281383 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/clang_warnings into lp:widelands. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_ship_tweaks into lp:widelands

2015-12-29 Thread GunChleoc
Look for Player::m_building_stats for where the building info is stored. -- https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_ship_tweaks.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-536409 into lp:widelands

2015-12-29 Thread GunChleoc
Yes, I branched this off another branch rather than off trunk, so this error message can happen. The prerequitise branch has been merged already, so it's safe. -- https://code.launchpad.net/~widelands-dev/widelands/bug-536409/+merge/280352 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-12-29 Thread GunChleoc
Only SirVer and I have the necessary privileges on Transifex to push translations. So, the new translation templates will have to wait until I get back home. -- https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/279646 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/missing_worker_animations into lp:widelands

2015-12-30 Thread GunChleoc
Everybody who is on widelands-dev can merge into trunk :) -- https://code.launchpad.net/~widelands-dev/widelands/missing_worker_animations/+merge/281365 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/missing_worker_animations. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526903 into lp:widelands

2015-12-30 Thread GunChleoc
Could you go through the map saver and have a look at other packets that we don't need? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1526903/+merge/281410 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1526903 into lp:wid

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526903 into lp:widelands

2016-01-04 Thread GunChleoc
> But there is another issue with the number of players: Open editor, open "set > players", set number of players to two but place only one player to the map. > Save the map and after reload the map the "set player" window will always show > two players. If you try to start a game with this map, a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread GunChleoc
Review: Approve I agree that it is an improvement. Since I'm still on he dead slow virtual machine, I will give my OK if somebody who can reproduce the fuzzy roads does some testing to confirm that the problem is fixed on their machine - I expect that the problem will have been the same one.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-05 Thread GunChleoc
There is nothing obvious on your last commit that should cause the problem with the build help. We can consider Bug 1519361 to be fixed in this branch, because it appeared on all systems. I just noticed one more thing: class RenderQueue { public: enum Program { Any specific re

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_overlays into lp:widelands

2016-01-05 Thread GunChleoc
Review: Approve Still needs testing, but code LGTM. -- https://code.launchpad.net/~widelands-dev/widelands/fix_overlays/+merge/281641 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_overlays. ___ Mailing list: ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

2016-01-06 Thread GunChleoc
Changing a reference to a pointer can be a bit of a pain, but it isn't complex - the compiler will tell you if anything goes wrong, so you can't mess it up. What you need to do is change foo.bar to foo->bar within the function, and add & or * in front of foo when calling the function - I can nev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526903 into lp:widelands

2016-01-06 Thread GunChleoc
I have created a bug for the packages that we should look at: https://bugs.launchpad.net/widelands/+bug/1531463 -- https://code.launchpad.net/~widelands-dev/widelands/bug-1526903/+merge/281410 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1526903. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread GunChleoc
@kaputtnik: How are the roads? Is the fuzzy roads bug in this branch now fixed? -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread GunChleoc
Wasn't merged due to a typo ;) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. ___ Mailing list: https:/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2016-01-06 Thread GunChleoc
Thanks! @bunnbot merge -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. ___ Mailing list: https://launchpad.net/~wideland

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2016-01-06 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/table_align into lp:widelands has been updated. Commit Message changed to: Fixed positioning problems with long table entries and table image alignment for BiDi languages. For more details, see: https://code.launchpad.net/~widelands-dev/widelan

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-06 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands has been updated. Commit Message changed to: Created subdirectories in src/logic to make understanding and navigating the code easier. For more details, see: https://code.launchpad.net/~widelands-dev/wid

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_overlays into lp:widelands

2016-01-07 Thread GunChleoc
Code still LGTM. -- https://code.launchpad.net/~widelands-dev/widelands/fix_overlays/+merge/281641 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_overlays. ___ Mailing list: https://launchpad.net/~widelands-dev P

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-08 Thread GunChleoc
Thanks! There seems to be a new text conflict, so I'll resolve that before a merge. -- https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/logic_directory_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2016-01-08 Thread GunChleoc
Added a comment to nit 2. As for testing, create a long Latin savefile name, then grab the long Arabic savefile name from the bug. all file- and mapnames should be properly aligned in the Load Game and New Game screens both when you pick a Latin or an Arabic language. I know that navigating th

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-08 Thread GunChleoc
I like the idea of adding a special loading screen when Widelands is first run - e.g. the text could read "Optimizing Widelands images for first usage" or some such, so the user will know that they won't have to wait for this in the future. We should then build the texture atlas only for the cu

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/logic_directory_layout into lp:widelands

2016-01-08 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/logic_directory_layout/+merge/280354 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/logic_directory_layout. ___ Mailing list: https://launchpad.n

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-09 Thread GunChleoc
I had another idea regarding the loading screen: ui_fsmenu doesn't really need a performance enhancement, so we could not use the texture atlas in the fullscreen menus and generate it in the background, then finish loading it in the game/editor loading screens if necessary. I don't know the cons

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-11 Thread GunChleoc
I will try to look at the code shoonish. Regarding a feature freeze, there are 2 things that still need doing on my end: 1. Font renderer switchover: We have 1 wordwrap bug that needs fixing (https://bugs.launchpad.net/widelands/+bug/1530723), and after it has been fixed, I need to merge https

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/use_image_cache into lp:widelands

2016-01-11 Thread GunChleoc
I have a VMWare VM, so I could eventually test it. I want to review the prerequisite branch first though (the VM makes my whole machine slow when linking...) -- https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106 Your team Widelands Developers is subscribed to branc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-11 Thread GunChleoc
Review: Approve Some small nits, otherwise LGTM Diff comments: > > === modified file 'src/graphic/make_texture_atlas_main.cc' > --- src/graphic/make_texture_atlas_main.cc2016-01-04 20:54:08 + > +++ src/graphic/make_texture_atlas_main.cc2016-01-07 22:08:20 + > @@ -62,11 +88,121 @

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_ship_tweaks into lp:widelands

2016-01-11 Thread GunChleoc
Is this branch ready for review, or are you still playing with it? -- https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_ship_tweaks. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2016-01-11 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/table_align/+merge/279685 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/table_align. ___ Mailing list: https://launchpad.net/~widelands-dev Post

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/error_shadow into lp:widelands

2016-01-11 Thread GunChleoc
Review: Approve LGTM -- https://code.launchpad.net/~widelands-dev/widelands/error_shadow/+merge/282225 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/error_shadow. ___ Mailing list: https://launchpad.net/~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1525395 into lp:widelands

2016-01-16 Thread GunChleoc
LGTM:) If somebody touches this code again in the future, correct English is "dug_percentage" ;) It can of course stay the way it is for now! -- https://code.launchpad.net/~widelands-dev/widelands/bug-1525395/+merge/282377 Your team Widelands Developers is subscribed to branch lp:~widelands-de

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/error_shadow into lp:widelands

2016-01-16 Thread GunChleoc
Review: Approve New code still LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/error_shadow/+merge/282225 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/error_shadow. ___ Mailing list: https://launchp

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/new_legal_notice_page into lp:widelands-website

2016-01-16 Thread GunChleoc
Some proofreading - sorry I didn't see this before. There are no financial goal or interest. => There is no financial goal or interest. It is customary to use Title Case in English: Project lead => Project Lead There are several possibilities to get in contact. For questions about the game or

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/copyrightyear_and_links into lp:widelands-website

2016-01-16 Thread GunChleoc
I think it would be good to have a team of 3 - so if any of us breaks it, there would be 2 people around to help. I need to get around to making my test installation work. -- https://code.launchpad.net/~widelands-dev/widelands-website/copyrightyear_and_links/+merge/281450 Your team Widelands Dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/iso_date_image_options into lp:widelands-website

2016-01-16 Thread GunChleoc
Code LGTM - just one small nit. Not tested. Diff comments: > > === modified file 'templates/wiki/edit.html' > --- templates/wiki/edit.html 2015-04-01 20:01:41 + > +++ templates/wiki/edit.html 2016-01-14 19:36:43 + > @@ -117,14 +117,24 @@ > >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_resource_overlay into lp:widelands

2016-01-16 Thread GunChleoc
Review: Approve Code LGTM, just 1 code style nit. I noticed that you use variable type "auto" a lot - please double-check if you can be more specific. Strong typing is good ;) Diff comments: > > === modified file 'src/editor/editorinteractive.h' > --- src/editor/editorinteractive.h2016-0

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/use_image_cache into lp:widelands

2016-01-16 Thread GunChleoc
I'm online today, so I can do some testing. -- https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/full_texture_atlas. ___ Mailing list: ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_resource_overlay into lp:widelands

2016-01-16 Thread GunChleoc
Fine by me, thanks for explaining. -- https://code.launchpad.net/~widelands-dev/widelands/fix_resource_overlay/+merge/282680 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_resource_overlay. ___ Mailing list: http

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/use_image_cache into lp:widelands

2016-01-16 Thread GunChleoc
I gave this a quick spin in my VM and it runs fine. There is a problem with drawing rectangles though - got probably introduced in one of the previous graphics branches. https://launchpadlibrarian.net/234364565/rectangles.png -- https://code.launchpad.net/~widelands-dev/widelands/use_image_cach

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/stricter_travis into lp:widelands

2016-01-16 Thread GunChleoc
Review: Approve LGTM -- https://code.launchpad.net/~widelands-dev/widelands/stricter_travis/+merge/282852 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/stricter_travis. ___ Mailing list: https://launchpad.net/~wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/use_image_cache into lp:widelands

2016-01-16 Thread GunChleoc
Looks like my bug is https://bugs.launchpad.net/widelands/+bug/1531114 indeed - seems more pronounced with small screen resolutions maybe? I won't have time to look at the code until end of next week, but if everything has been checked, it can go in. -- https://code.launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/png_fix_only_relevant into lp:widelands

2016-01-21 Thread GunChleoc
Maybe we can add a bash script to utils/ for the future? -- https://code.launchpad.net/~widelands-dev/widelands/png_fix_only_relevant/+merge/283005 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/png_fix_only_relevant. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/copyright-file into lp:widelands

2016-01-22 Thread GunChleoc
Added a comment regarding the todo file. Diff comments: > > === added file 'debian/copyright.todo' > --- debian/copyright.todo 1970-01-01 00:00:00 + > +++ debian/copyright.todo 2016-01-22 18:35:40 + > @@ -0,0 +1,34 @@ > +Documents known missing entries in the copyright file > + >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cricket_frog_sounds into lp:widelands

2016-01-22 Thread GunChleoc
Review: Approve Not tested, but code LGTM. -- https://code.launchpad.net/~widelands-dev/widelands/cricket_frog_sounds/+merge/283511 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/cricket_frog_sounds. ___ Mailing lis

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/memory_leak into lp:widelands

2016-01-22 Thread GunChleoc
Have you tested that this doesn't regress https://bugs.launchpad.net/widelands/+bug/1522564? This bug was the reason I stopped using blitrect_scale. -- https://code.launchpad.net/~widelands-dev/widelands/memory_leak/+merge/283690 Your team Widelands Developers is requested to review the proposed

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2016-01-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands. Commit message: - Fixed numbering inconsistency in production program strings. - Fixed Purpose helptext for Battle Ax. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1530723 into lp:widelands

2016-01-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1530723 into lp:widelands. Commit message: WordWrap no longer checks the safety margin for empty text. This fixes a crash in the Game Results screen. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_editor_transparency_issue into lp:widelands

2016-01-23 Thread GunChleoc
Review: Approve LGTM :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/fix_editor_transparency_issue/+merge/282874 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_editor_transparency_issue. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/memory_leak into lp:widelands

2016-01-23 Thread GunChleoc
The problem is that blitrect_scale doesn't crop. -- https://code.launchpad.net/~widelands-dev/widelands/memory_leak/+merge/283690 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/memory_leak into lp:widelands. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1532279 into lp:widelands

2016-01-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1532279 into lp:widelands. Commit message: Increased label height in spinboxes to avoid autogeneration of scrollbar button by the MultilineTextarea. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1532279 into lp:widelands

2016-01-23 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1532279 into lp:widelands has been updated. Status: Needs review => Work in progress For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1532279/+merge/283720 -- Your team Widelands Developers is requested to r

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1532279 into lp:widelands

2016-01-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1532279 into lp:widelands. Commit message: Increased label height in spinboxes to avoid autogeneration of scrollbar button by the MultilineTextarea. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/codecheck_compiler_fixes into lp:widelands

2016-01-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/codecheck_compiler_fixes into lp:widelands. Commit message: - Fixed some codecheck and compiler warnings - Fixed crash with assert in launch_mpg when selection of game or map to load is cancelled. Requested reviews: Widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1532279 into lp:widelands

2016-01-23 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1532279 into lp:widelands has been updated. Commit Message changed to: - Increased label height in spinboxes to avoid autogeneration of scrollbar button by the MultilineTextarea. - Added size offset to some fonts that were too small. For mo

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1537157 into lp:widelands

2016-01-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1537157 into lp:widelands. Commit message: Changed msgxctxt variable for Productionsites from char* to std::string to fix problem with loading descname translations. Requested reviews: Widelands Developers (widelands-dev) Related

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/memory_leak into lp:widelands

2016-01-23 Thread GunChleoc
Review: Approve Graphics now look OK on Ubuntu. Code LGTM. Travis fail is because of Codecheck - I fixed all but 1 Codecheck warning in https://code.launchpad.net/~widelands-dev/widelands/codecheck_compiler_fixes/+merge/283722. -- https://code.launchpad.net/~widelands-dev/widelands/memory_leak/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1537157 into lp:widelands

2016-01-23 Thread GunChleoc
I'll merge this without bunnybot, because the problem is with codecheck in trunk. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1537157/+merge/283724 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1537157.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1537157 into lp:widelands

2016-01-23 Thread GunChleoc
OK, SirVer just fixed, so I'll merge trunk instead. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1537157/+merge/283724 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1537157. ___ Mailing list: https

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/codecheck_compiler_fixes into lp:widelands

2016-01-23 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/codecheck_compiler_fixes into lp:widelands has been updated. Commit Message changed to: - Fixed some compiler warnings - Fixed crash with assert in launch_mpg when selection of game or map to load is cancelled. For more details, see: https://co

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1537157 into lp:widelands

2016-01-23 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1537157/+merge/283724 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1537157. ___ Mailing list: https://launchpad.net/~widelands-dev Post

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1532279 into lp:widelands

2016-01-24 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1532279/+merge/283720 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1532279. ___ Mailing list: https://launchpad.net/~widelands-dev Post

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiline_textarea into lp:widelands

2016-01-24 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/multiline_textarea into lp:widelands. Commit message: MultilineTextarea now uses the new font renderer directly instead of WordWrap. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1532279 in widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_hotspot_barbarian_brewer into lp:widelands

2016-01-24 Thread GunChleoc
Review: Approve Keen eyes :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/fix_hotspot_barbarian_brewer/+merge/283739 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_hotspot_barbarian_brewer. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread GunChleoc
Not compiled or tested yet, but code LGTM - just 2 nits. I think the option and build requirement should be documented somewhere in the code, because we won't find it in this commit message down the road. I think copying the commit message to src/graphic/gl/initialize.cc should be enough for no

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiline_textarea into lp:widelands

2016-01-24 Thread GunChleoc
"défaut" is a screwup by a French translator and I have already fixed it on Transifex. I know that the scrollbar shows up when the font size is bigger sometimes, this is expected behaviour and not related to this branch. All the screens that show this need to be switched over to Box layout. Thi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread GunChleoc
Compiler warning: [ 11%] Building CXX object src/graphic/CMakeFiles/graphic_gl_utils.dir/gl/initialize.cc.o /home/bratzbert/sources/widelands/opengl_debug/src/graphic/gl/initialize.cc:32:1: warning: unused parameter ‘trace’ [-Wunused-parameter] initialize(const Trace& trace, SDL_Window* sdl_win

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread GunChleoc
Here's my output - it complains about "debug_gl_trace" not being Boolean, both before and after the commit regarding trace. I simply called ./compile.sh for the compilation, is the switch in CMake set? [] [/home/bratzbert/sources/widelands/opengl_debug/src/profile/profile.cc:167] debug_gl_trac

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread GunChleoc
My fault, I passed --debug_gl_trace instead of --debug_gl_trace=yes My system can't handle ninja, so I tried now: mkdir build cd build cmake -DOPTION_USE_GLBINDING:BOOL=ON -DCMAKE_BUILD_TYPE:STRING="Debug" .. Which gives me: CMake Error at CMakeLists.txt:60 (find_package): By not providing "F

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread GunChleoc
Duh, I need to install glbinding first... compiling now. -- https://code.launchpad.net/~widelands-dev/widelands/opengl_debug/+merge/283738 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/opengl_debug into lp:widelands. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread GunChleoc
OK, next problem: bratzbert@museum:~/sources/widelands/opengl_debug$ cd build bratzbert@museum:~/sources/widelands/opengl_debug/build$ cmake -DOPTION_USE_GLBINDING:BOOL=ON -DCMAKE_BUILD_TYPE:STRING="Debug" . -- Boost version: 1.54.0 -- Found the following Boost libraries: -- unit_test_framework

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiline_textarea into lp:widelands

2016-01-24 Thread GunChleoc
There was one remaining instance of that bug for Gaelic language only in the options window, which has now disappeared. The reason for this is to speed up rendering - you should notice that map descriptions now load faster again. @wl-zocker: it is "translatable" in the sense that you use it to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-25 Thread GunChleoc
Review: Approve I can compile and run Widelands now. -- https://code.launchpad.net/~widelands-dev/widelands/opengl_debug/+merge/283738 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/opengl_debug. ___ Mailing list: h

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/copyright-file into lp:widelands

2016-01-25 Thread GunChleoc
Review: Approve LGTM -- https://code.launchpad.net/~widelands-dev/widelands/copyright-file/+merge/283575 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/copyright-file into lp:widelands. ___ Mail

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-25 Thread GunChleoc
Before I consitune working on this, we need to fix the issues with the regression suite. I have been unable to crack this, and it's the reason this branc is still sitting here. Would you like to take this on for me? Here's what I wrote about the problem: I have changed the global datadir to "./

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1525680 into lp:widelands

2016-01-25 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1525680 into lp:widelands. Commit message: Richtext and rt_render can now handle  . Shifted handling of < and > from parser to renderer. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1525

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/editor_help into lp:widelands

2016-01-25 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/editor_help into lp:widelands. Commit message: Exposed terrain and resource descriptions to the Lua interface and added tree and terrain help to the editor. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526916 into lp:widelands

2016-01-26 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1526916 into lp:widelands has been updated. Commit Message changed to: When selecting a map, the parent directory now has a lower sort order than all other directories. For more details, see: https://code.launchpad.net/~widelands-dev/widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526916 into lp:widelands

2016-01-26 Thread GunChleoc
When selecting a map, the parent directory now has a lower sort order than all other directories. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1526916/+merge/283912 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1526916 i

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526916 into lp:widelands

2016-01-26 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1526916 into lp:widelands has been updated. Description changed to: When selecting a map, the parent directory now has a lower sort order than all other directories. For more details, see: https://code.launchpad.net/~widelands-dev/widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1526916 into lp:widelands

2016-01-26 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1526916 into lp:widelands. Commit message: When selecting a map, the parent directory now has a lower sort order than all other directories. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1526916 in

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiline_textarea into lp:widelands

2016-01-26 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/multiline_textarea/+merge/283736 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/multiline_textarea into lp:widelands. ___ Ma

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/editor_help into lp:widelands

2016-01-26 Thread GunChleoc
I see your point - done :) -- https://code.launchpad.net/~widelands-dev/widelands/editor_help/+merge/283900 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/editor_help into lp:widelands. ___ Maili

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog_license_date into lp:widelands

2016-01-26 Thread GunChleoc
Thanks for collecting all the info :) Just 3 nits regarding formatting. Diff comments: > === modified file 'ChangeLog' > --- ChangeLog 2013-10-20 15:54:31 + > +++ ChangeLog 2016-01-26 11:39:20 + > @@ -1,3 +1,280 @@ > +### Build 19 until now ### Build 19 until r7734 This way, we still k

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/avoid_wraparound into lp:widelands

2016-01-27 Thread GunChleoc
Review: Approve Code LGTM, not tested yet. -- https://code.launchpad.net/~widelands-dev/widelands/avoid_wraparound/+merge/284067 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/avoid_wraparound. ___ Mailing list: htt

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog_license_date into lp:widelands

2016-01-27 Thread GunChleoc
We could combine the prosa from the development reports, what do you think? -- https://code.launchpad.net/~widelands-dev/widelands/changelog_license_date/+merge/283871 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/changelog_license_date in

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread GunChleoc
Thanks - will have a look. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ Mailing list: https://launchpad.net/~widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiline_textarea into lp:widelands

2016-01-27 Thread GunChleoc
Thanks - bookmarked for fixing :) -- https://code.launchpad.net/~widelands-dev/widelands/multiline_textarea/+merge/283736 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/multiline_textarea. ___ Mailing list: https://l

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_huge_boxes into lp:widelands

2016-01-27 Thread GunChleoc
Isn't it fun that 0 still evaluates to NULL... Code LGTM and tested. Travis also looks clean. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/fix_huge_boxes/+merge/284176 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread GunChleoc
Review: Resubmit This is ready for testing and review now. I tried clicking on everything that has an image in it, but I might have missed something. The packaging also needs to be tested for all OSses. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands has been updated. Commit Message changed to: Moved all data-related directories into a new "data" directory. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 -- Y

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog_license_date into lp:widelands

2016-01-27 Thread GunChleoc
Agreed - the development reports are definitely too long for this, but they might be easier as a point of departure than a list of fixed bugs. I'd say we wait until we're about to branch the release candidate before we touch this again? @bunnybot merge -- https://code.launchpad.net/~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/padding_in_atlas into lp:widelands

2016-01-27 Thread GunChleoc
Review: Approve I can't reproduce the problem, so somebody else will need to test. Code LGTM. -- https://code.launchpad.net/~widelands-dev/widelands/padding_in_atlas/+merge/284216 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/padding_in_atlas. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/load_library into lp:widelands

2016-01-28 Thread GunChleoc
Review: Approve LGTM @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/load_library/+merge/284218 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/load_library. ___ Mailing list: https://launchpa

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-28 Thread GunChleoc
I had a look at http://bazaar.launchpad.net/~widelands-dev/widelands/bug-1397500/view/head:/utils/win32/mingw/config.h and I don't know if the . in the datadir needs removing or something. SInce I can't test on Windows, it's hard for me to play with stuff. The variable that needs setting is dat

<    4   5   6   7   8   9   10   11   12   13   >