Wow. That's really interesting, thanks for sharing.
I think beyond the specific measures that they used, just making the
decision from the administration to identify and fix harassment problems
probably made a big difference on its own. Nobody had ever mentioned to
that kid not to use the N word?
Very interesting article, thanks Toby. Forwarding this on.
I particularly like this paragraph: "As a result of these governance
systems changing online cultural norms, incidences of homophobia, sexism
and racism in League of Legends have fallen to a combined 2 percent of all
games. Verbal abuse ha
Although this is probably less research-y than usual posts to this list but
I thought the use of ML to analyze a community curated corpus of positive
and negative online behavior was interesting:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
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