--- Stephen Pedrosa Eilert <[EMAIL PROTECTED]> a écrit : >
Hello,
>
> Just a quick question. Lets suppose theres a game that currently does
> not
> work under wine, and I wanted to correct the problem. But, given the
> recent flurry of commits, should I try to fix it by myself? Or is it
> better
Hi Jason,
Updating my cvs tree,
Reinstalling Max Payne since I didnt had enough disk space -
the game now loads ok.
Yes, the "Chargement" (using french version) appears red, as it should.
Applying your patch, it becomes blue and the colours are wrong
(especially Max
face)
Thanks for helping.
>
Hello,
Just a quick question. Lets suppose theres a game that currently does not
work under wine, and I wanted to correct the problem. But, given the
recent flurry of commits, should I try to fix it by myself? Or is it
better to wait a little more for the code to stabilize?
[]'s
Stephen Pedros
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Hi,
> > So could you (nor Rapha� :-) ) send to the list if
> > not too big or to me in
> > private a +ddraw log up to the point where the game
> > crashes.
>
> Since my mail was rejected (over 60k, good to know the
> limit) I opened this as a bug:
>
I run nvidia drivers, xfree 4.3 (Mandrake 9.1).
I run a no-cd version, and with sound disabled (Update [winmm]
appropriately in wine config file).
Works fine for me (except the red rather than blue backdrop on the
loading screens which I havent been bothered to resolve yet)
Jason
Could users that have MaxPayne working report their graphic card
hard/software ?
It makes the system hang for me using an ATI Radeon,with Xfree driver
since 4.3.0 isnt supported by ATI.
--- Roderick Colenbrander <[EMAIL PROTECTED]> a écrit :
> Hi,
>
> Two of the titles on the list are reported
Hi,
Two of the titles on the list are reported to work now (atleast by Raphael and
the other d3d8 guys). It are GTA3 and MaxPayne. The installers can be tricky
to get working sometimes...
Regards,
Roderick
On Saturday 07 June 2003 15:29, Lozano, Carlos A. wrote:
> Hello,
>
> It is a little gam
On Sat, Jun 07, 2003 at 02:39:57PM +0200, Gerald Pfeifer wrote:
Gerald,
Then I think we should use - removing the include statement
altogether will break compiling on NetBSD again.
(Unless of course someone else suggests a better solution)
Best regards,
--
Yorick Hardy
> Both including and
Hi Carlos,
Great work.
- Did you try to make some games work with a patch to avoid some
checks,
since you have the game license ?
- Did you try to copy the installed directory (+registrry entries),
since before that it would be an "installer compatibility list ?"
--- "Lozano, Carlos A." <[EMAI
> I really doubt that this is the reason for the black screen.
You are probably right; I know near to nothing about ddraw...
Should better read the output of wine next time; I think there is a better chance that
my problem come from that:
err:dialog:EndDialog got invalid window handle (0x20022);
> Anyone is planing to fix Main_DirectDraw_WaitForVerticalBlank soon?
Well, the day Wine has direct hardware access we may define it. Otherwise,
with the state of the current low level drivers (ie we go through X11), this
is completely useless.
> When I try to start Diablo I demo, it's one of th
Anyone is planing to fix Main_DirectDraw_WaitForVerticalBlank soon?
When I try to start Diablo I demo, it's one of the two ddraw fixme I get... (the other
one is Main_DirectDraw_SetCooperativeLevel) I don't know if the implementation of
that will fix the game, since it seem to work, but the sc
> So could you (nor Rapha� :-) ) send to the list if
> not too big or to me in
> private a +ddraw log up to the point where the game
> crashes.
Since my mail was rejected (over 60k, good to know the
limit) I opened this as a bug:
http://bugs.winehq.org/show_bug.cgi?id=1514
I put a Tropico2 +ddr
Hi,
Using Win98SE dlls (DX 8.1), Debian unstable Wine package
$wine hl.exe -- -game tfc
Invoking /usr/bin/wine.bin hl.exe -- -game tfc ...
err:module:get_registry_value Invalid load order module-type L"so", ignored
err:module:get_registry_value Invalid load order module-type L"so", ignored
err:mo
> well, for what i know of that code 'dd_gbl' should never be null.
> If it's NULL you may have a huge integrity problem in ddraw ;(
>
> Have anyone the same behavior ?
I never saw this. But well, a '+ddraw' trace could only help us debug the
issue (because just a GDB backtrace is usually not eno
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Hi,
> I just tried running Laser Squad Nemesis and got a
> crash:
>
> Unhandled exception: page fault on read access to
> 0x0004 in 32-bit code (0x40bb8ad3).
> In 32-bit mode.
> 0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3
> [hal.c:127] in ddra
Seems like I am getting the same error running gta2:
Unhandled exception: page fault on read access to
0x0004 in 32-bit code (0x4477cad3).
In 32-bit mode.
0x4477cad3 (HAL_DirectDrawSurface_Construct+0xd3
[hal.c:127] in ddraw.dll.so): cmpb $0x0,0x
4(%eax)
127 if (!(dd_gbl->dwFla
Gerald,
I guess I broke it, so I should fix it :-). I cannot see that it
would work, but would you mind first trying to include instead
of as pointed out by
http://www.winehq.org/hypermail/wine-devel/2003/05/0732.html
I will try to figure out another solution, but nothing comes
to mind immedia
On Sat, 7 Jun 2003, Yorick Hardy wrote:
> I guess I broke it, so I should fix it :-). I cannot see that it
> would work, but would you mind first trying to include
> instead of as pointed out by
>
> http://www.winehq.org/hypermail/wine-devel/2003/05/0732.html
Both including and simple removing
I just tried running Laser Squad Nemesis and got a
crash:
Unhandled exception: page fault on read access to
0x0004 in 32-bit code (0x40bb8ad3).
In 32-bit mode.
0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3
[hal.c:127] in ddraw.dll.so): cmpb
$0x0,0x4(%eax)
127 if (!(dd_gbl->d
Hello,
While writting the games compatibility list, i wanted to use a different
fake_windows with every game. It was a bit bored, make th
rlos A. Lozano <___'/ | \ -_) __/\__ \ > < -_)
[ [EMAIL PROTECTED] ]\___|_| / _/\_\___|
[ [EMAIL PROTECTED] ] http://www.epsxe.com
Games compatibility list
=
Date: 20030607
Total games tested: 17
Games installed: 13/17
Hello,
I have a first draft of all the updates for the DLLs page.
If you have the time could you look it over and let me know what
you think ?
There are a couple DLLs that I dont have a status for yet. This will be
the first time there listed here :) So any info on them is most
appreciated.
I want
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