Re: Getting game X to work under wine

2003-06-07 Thread Sylvain Petreolle
--- Stephen Pedrosa Eilert <[EMAIL PROTECTED]> a écrit : > Hello, > > Just a quick question. Lets suppose theres a game that currently does > not > work under wine, and I wanted to correct the problem. But, given the > recent flurry of commits, should I try to fix it by myself? Or is it > better

Re: MaxPayne

2003-06-07 Thread Sylvain Petreolle
Hi Jason, Updating my cvs tree, Reinstalling Max Payne since I didnt had enough disk space - the game now loads ok. Yes, the "Chargement" (using french version) appears red, as it should. Applying your patch, it becomes blue and the colours are wrong (especially Max face) Thanks for helping. >

Getting game X to work under wine

2003-06-07 Thread Stephen Pedrosa Eilert
Hello, Just a quick question. Lets suppose theres a game that currently does not work under wine, and I wanted to correct the problem. But, given the recent flurry of commits, should I try to fix it by myself? Or is it better to wait a little more for the code to stabilize? []'s Stephen Pedros

Re: ddraw bug

2003-06-07 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > > So could you (nor Rapha� :-) ) send to the list if > > not too big or to me in > > private a +ddraw log up to the point where the game > > crashes. > > Since my mail was rejected (over 60k, good to know the > limit) I opened this as a bug: >

MaxPayne

2003-06-07 Thread Ann and Jason Edmeades
I run nvidia drivers, xfree 4.3 (Mandrake 9.1). I run a no-cd version, and with sound disabled (Update [winmm] appropriately in wine config file). Works fine for me (except the red rather than blue backdrop on the loading screens which I havent been bothered to resolve yet) Jason

Max Payne(Games compatibility list [20030607])

2003-06-07 Thread Sylvain Petreolle
Could users that have MaxPayne working report their graphic card hard/software ? It makes the system hang for me using an ATI Radeon,with Xfree driver since 4.3.0 isnt supported by ATI. --- Roderick Colenbrander <[EMAIL PROTECTED]> a écrit : > Hi, > > Two of the titles on the list are reported

Re: Games compatibility list [20030607]

2003-06-07 Thread Roderick Colenbrander
Hi, Two of the titles on the list are reported to work now (atleast by Raphael and the other d3d8 guys). It are GTA3 and MaxPayne. The installers can be tricky to get working sometimes... Regards, Roderick On Saturday 07 June 2003 15:29, Lozano, Carlos A. wrote: > Hello, > > It is a little gam

Re: winsock.h: msvcrt headers versus systems headers

2003-06-07 Thread Yorick Hardy
On Sat, Jun 07, 2003 at 02:39:57PM +0200, Gerald Pfeifer wrote: Gerald, Then I think we should use - removing the include statement altogether will break compiling on NetBSD again. (Unless of course someone else suggests a better solution) Best regards, -- Yorick Hardy > Both including and

Re: Games compatibility list [20030607]

2003-06-07 Thread Sylvain Petreolle
Hi Carlos, Great work. - Did you try to make some games work with a patch to avoid some checks, since you have the game license ? - Did you try to copy the installed directory (+registrry entries), since before that it would be an "installer compatibility list ?" --- "Lozano, Carlos A." <[EMAI

Re: Main_DirectDraw_WaitForVerticalBlank

2003-06-07 Thread Simon Comeau Martel
> I really doubt that this is the reason for the black screen. You are probably right; I know near to nothing about ddraw... Should better read the output of wine next time; I think there is a better chance that my problem come from that: err:dialog:EndDialog got invalid window handle (0x20022);

Re: Main_DirectDraw_WaitForVerticalBlank

2003-06-07 Thread Lionel Ulmer
> Anyone is planing to fix Main_DirectDraw_WaitForVerticalBlank soon? Well, the day Wine has direct hardware access we may define it. Otherwise, with the state of the current low level drivers (ie we go through X11), this is completely useless. > When I try to start Diablo I demo, it's one of th

Main_DirectDraw_WaitForVerticalBlank

2003-06-07 Thread Simon Comeau Martel
Anyone is planing to fix Main_DirectDraw_WaitForVerticalBlank soon? When I try to start Diablo I demo, it's one of the two ddraw fixme I get... (the other one is Main_DirectDraw_SetCooperativeLevel) I don't know if the implementation of that will fix the game, since it seem to work, but the sc

Re: ddraw bug

2003-06-07 Thread hatky
> So could you (nor Rapha� :-) ) send to the list if > not too big or to me in > private a +ddraw log up to the point where the game > crashes. Since my mail was rejected (over 60k, good to know the limit) I opened this as a bug: http://bugs.winehq.org/show_bug.cgi?id=1514 I put a Tropico2 +ddr

Half Life problems

2003-06-07 Thread Mathew McBride
Hi, Using Win98SE dlls (DX 8.1), Debian unstable Wine package $wine hl.exe -- -game tfc Invoking /usr/bin/wine.bin hl.exe -- -game tfc ... err:module:get_registry_value Invalid load order module-type L"so", ignored err:module:get_registry_value Invalid load order module-type L"so", ignored err:mo

Re: ddraw bug

2003-06-07 Thread Lionel Ulmer
> well, for what i know of that code 'dd_gbl' should never be null. > If it's NULL you may have a huge integrity problem in ddraw ;( > > Have anyone the same behavior ? I never saw this. But well, a '+ddraw' trace could only help us debug the issue (because just a GDB backtrace is usually not eno

Re: ddraw bug

2003-06-07 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > I just tried running Laser Squad Nemesis and got a > crash: > > Unhandled exception: page fault on read access to > 0x0004 in 32-bit code (0x40bb8ad3). > In 32-bit mode. > 0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3 > [hal.c:127] in ddra

RE:ddraw bug

2003-06-07 Thread hatky
Seems like I am getting the same error running gta2: Unhandled exception: page fault on read access to 0x0004 in 32-bit code (0x4477cad3). In 32-bit mode. 0x4477cad3 (HAL_DirectDrawSurface_Construct+0xd3 [hal.c:127] in ddraw.dll.so): cmpb $0x0,0x 4(%eax) 127 if (!(dd_gbl->dwFla

Re: winsock.h: msvcrt headers versus systems headers

2003-06-07 Thread Yorick Hardy
Gerald, I guess I broke it, so I should fix it :-). I cannot see that it would work, but would you mind first trying to include instead of as pointed out by http://www.winehq.org/hypermail/wine-devel/2003/05/0732.html I will try to figure out another solution, but nothing comes to mind immedia

Re: winsock.h: msvcrt headers versus systems headers

2003-06-07 Thread Gerald Pfeifer
On Sat, 7 Jun 2003, Yorick Hardy wrote: > I guess I broke it, so I should fix it :-). I cannot see that it > would work, but would you mind first trying to include > instead of as pointed out by > > http://www.winehq.org/hypermail/wine-devel/2003/05/0732.html Both including and simple removing

ddraw bug

2003-06-07 Thread hatky
I just tried running Laser Squad Nemesis and got a crash: Unhandled exception: page fault on read access to 0x0004 in 32-bit code (0x40bb8ad3). In 32-bit mode. 0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3 [hal.c:127] in ddraw.dll.so): cmpb $0x0,0x4(%eax) 127 if (!(dd_gbl->d

Useful tool to do testing with different fake_windows

2003-06-07 Thread Carlos Lozano
Hello, While writting the games compatibility list, i wanted to use a different fake_windows with every game. It was a bit bored, make th

Games compatibility list [20030607]

2003-06-07 Thread Lozano, Carlos A.
rlos A. Lozano <___'/ | \ -_) __/\__ \ > < -_) [ [EMAIL PROTECTED] ]\___|_| / _/\_\___| [ [EMAIL PROTECTED] ] http://www.epsxe.com Games compatibility list = Date: 20030607 Total games tested: 17 Games installed: 13/17

Wine Status-DLLs Page Update

2003-06-07 Thread Tom Wickline
Hello, I have a first draft of all the updates for the DLLs page. If you have the time could you look it over and let me know what you think ? There are a couple DLLs that I dont have a status for yet. This will be the first time there listed here :) So any info on them is most appreciated. I want