Hi,
On Thursday 20 March 2003 12:28, Mike Hearn wrote:
> Hi,
>
> Perhaps a bit offtopic, but my company has asked me to try and get a
> desktop java app we use/are developing here running under Linux. You'd
> think, being written in Java, that it'd just be a case of installing the
> JVM and runnin
Hi,
On Monday 03 March 2003 18:57, Eric Pouech wrote:
> Mike Hearn wrote:
> > I was under the impression this is what tools/examine-relay did?
> >
> > I never understood exactly how it does the indents though, it does it in
> > a slightly non-intuitive way
>
> non intuitive ? the only issue examine
by handle with handle value 0x do something special
dos4gw does this too and it fails because there is no handle value 65535.
any ideas
Enrico Horn
[EMAIL PROTECTED]
On Wednesday 22 January 2003 19:16, Jukka Heinonen wrote:
>
> If you get those games to work under dos32a you will probably find out
> that Wine SVGA support is lacking. That is something I have considered
> to fix if I can find the time to do it.
Hmm, I considered doing VGA and SVGA stuff for some
On Tuesday 21 January 2003 22:32, Sylvain Petreolle wrote:
> please give me the name of the program, all dos4gw programs I have
> tried before just hang.
>
the message is from the game Callahans Crosstime Saloon, an old Legend
adventure. It happens when I try to run the setsound.exe that comes wit
Hi
I have some dos games that want to exec dos4gw.exe when starting.
but this seems to fail.
I hope i read the debug messages correctly and the comment from
file:Win32HandleToDosFileHandle is still valid.
what happens is dos:int21 wants to open file with the dos handle and then read
from it.
readi
On Monday 13 January 2003 15:36, Patrik Stridvall wrote:
> > Hi,
> > The patches add version info to directx libraries.
> > some games(for instance lucasarts games) wont run without
> > finding a valid
> > version of the directx files.
>
> OK.
>
> > the problem is they dont run even with the patche
Hi,
On Wednesday 15 January 2003 19:09, Robert North wrote:
> Robert North 7ownq0k402-at-sneakemail.com |Wine Mailing Lists| wrote:
> >>>Now, as it turns out, the methods to interrogate a wintab
> >>> message queue are extremely similar to those to interrogate an X11
> >>> message queue.
>
Hi,
The patches add version info to directx libraries.
some games(for instance lucasarts games) wont run without finding a valid
version of the directx files.
the problem is they dont run even with the patches because they cant get
version info from d3dim.dll and probably other d3d dlls.
since w
Hi,
When installing the wine.m4 macro file you cant just use the
/share/aclocal dir of wine as destination.
You need to use the /share/aclocal dir of automake
as this is the only path where the m4 files will be found.
Ciao
Enrico
[EMAIL PROTECTED]
Hi, Should this happen?
../../../tools/runtest -q -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound.c && touch dsound.ok
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x403bab28,00010020,2):stub
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x403bab28,00010020,2):stub
err:n
On Wednesday 06 November 2002 21:25, you wrote:
> Enrico Horn a écrit :
> > On Tuesday 05 November 2002 20:29, Eric Pouech wrote:
> > > > RFE:
> > > > Actually I am not interested in debug msgs after the debugger
> > > > started. Could there
On Tuesday 05 November 2002 20:29, Eric Pouech wrote:
> > RFE:
> > Actually I am not interested in debug msgs after the debugger started.
> > Could there be an option that an debugger start turns off debug msgs.
>
> set - all
>
the debugger is called on an unhandled exception
the debugger call in t
raw:app didnt request a valid surface type - assuming offscreen plain
very often. Shouldnt this be a warn instead of a fixme?
Thanks for your time
I appreciate it.
Enrico Horn
[EMAIL PROTECTED]
Hi,
On Saturday 20 April 2002 21:23, Thomas Hardman wrote:
> Wine build complete.
>
> Performing 'make install' as root to install binaries, enter root password
> Password:
> /bin/bash: - : unrecognized option
>
> Either you entered an incorrect password or we failed to run
> 'make install' correc
Hi,
On Friday 05 April 2002 21:58, Martin Lexa wrote:
> * Andreas Mohr ([EMAIL PROTECTED]) wrote:
> > Actually GetFullPathName was known to have some trailing \\ issue.
> > So this had to be fixed somehow.
> > It just astonished me a bit to see some code part completely removed
> > instead of a "r
Hi
On Friday 05 April 2002 19:06, Andreas Mohr wrote:
> On Fri, Apr 05, 2002 at 06:46:27PM +0200, Martin Lexa wrote:
> > Hello!
> >
> > Function CreateFileA get this file path (just for example):
> >
> > C:\\Program Files\\3DO\\Heroes3\\DATAh3bitmap.lod
> >
> > As you can see the correct
Hi
After just compiling and installing current cvs wine I get an unhandled
exception every time an app closes.
The culprit seems to be somewhere in kernel32.ExitProcess:
Here is the relay output of the uninstaller that comes with wine (last 50
lines)
Enrico
[EMAIL PROTECTED]
08070840:Ret x11d
Hi,
Ive been trying to get Heroes III to work with wine
and I found that it cant load some file it needs
because DOSFS_GetFullPathName
return the path to that file without the backslash at the end
although heroes3 asked for it with a backslash at the end.
it asks for .\\DATA\\ and the method retur
Hi
> Again, comments about the patch are appreciated.
>
> Thanks,
> Chris
I am using the patch you submitted tuesday to wine-patches(the latest).
I have kde 2.2.2 with the latest cvs wine installed.(+arts patch).
I just tried to run it with half-life and planescape:torment.
Planescape: Torment:
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