finaly vacations

2003-08-14 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, I'll be on vacation (and most of the time off line) for 2 weeks. Finaly after a lot of hard work at office (and few time for wine), some holydays. The return will be "hot" ;=) Best Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuP

Re: dmusic loader question

2003-07-28 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Rok, Le Samedi 26 Juillet 2003 20:28, Rok Mandeljc a écrit : > I was planning to (properly) implement DirectMusic Loader, based on > example I've found in MSDN > (http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmusic/h >tml/dmloa

Re: still many warnings from Mesa

2003-07-14 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 11 Juillet 2003 13:05, Gerald Pfeifer a écrit : > On Wed, 9 Jul 2003, Gerald Pfeifer wrote: > > So, thanks a lot, Lionel! :-) > > And thanks again for yesterday's update! > > (There is only a single warning left now: directx.c:779: warning:

Re: still many warnings from Mesa

2003-07-09 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > > It seems recent patches by Raphaël have fixed all these apart from mere > > four: > > Errrm, I did the changes, not Raphaël :-) lol > > directx.c:779: warning: implicit declaration of function > > `glXGetProcAddressARB' wgl.c:325: warning:

Re: Heap APIS

2003-07-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi > Hi, > In windows, there is APIs for Heap management (HeapCreate, HeapAlloc, ...). > Are they implememted in wine? How? Is it just stubs on malloc? Or are they > *really* implemented and working as secondary heaps? > Thanks. > -jec see: http://cv

Re: [dx67] estetic fixes + volume fix

2003-07-03 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I don't suppose you know why Evolution doesn't detect your PGP message > signing do you? No i don't > For some people, it detects it and displays it nicely, but for your > emails it doesn't. like KMail CVS ;) I'll fill a bug report > Oh well, it'

Re: Build Error on last CVS

2003-07-03 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > Hope this helps. ok thx, this help And the AJ patch too ;) > Regards, > Juraj Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/BJ9dp7NA3AmQTU4RAndHAJ92MsaWvS+w2w20r5lpf94+nYDIiQCfZvbt HEBlQy8w5NAMviESS

Build Error on last CVS

2003-07-02 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, can anyone explain me why i have this build error ? Make[1]: Rien à faire pour « all ». make[1]: Leaving directory `/cvs-src/wine/include' make[1]: Entering directory `/cvs-src/wine/miscemu' gcc -o wine -Wl,--section-start,.interp=0x3c000100

Re: [dx63] Warcraft ugly fonts

2003-07-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mardi 01 Juillet 2003 21:42, Ann and Jason Edmeades a écrit : > This solves the problem of very ugly fonts in Warcraft3. I'd like to > take credit but I am just tidying up and commenting a fix which was > worked on by Lucho. > > Changelog: > > Ensur

Re: [dx61] d3d9 guid + d3d9 header fixes

2003-06-30 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 30 Juin 2003 22:51, Alexandre Julliard a écrit : > Raphaël Junqueira <[EMAIL PROTECTED]> writes: > > Yes, they are here for "16bit drivers". But for me its more easier to > > play that way than with LARGE_INT

Re: [dx61] d3d9 guid + d3d9 header fixes

2003-06-30 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 30 Juin 2003 20:13, Alexandre Julliard a écrit : > Raphaël Junqueira <[EMAIL PROTECTED]> writes: > > Index: include/d3d9types.h > > === > > RCS fi

Re: still many warnings from Mesa

2003-06-30 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, > > Well, the Linux ABI tells this : > > There is no such thing that is widely known as the "Linux ABI" _and_ > that mandates things like this. > > Do you refer to http://oss.sgi.com/projects/ogl-sample/ABI/ ? > > > " 4.4. glx.h must include t

Re: Wine Status DLL's #2

2003-06-25 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Just a fix: - - Christian Costa works on DMusic too. > Tom wrote: > > Here is #2 any one have any comments ? > > > > Tom > > Changes since I sent #2 > > Add : Robert Shearman as new worker to DirectShow you have forgotten mike ? ;)) > Lionel

Re: dmusic: framework for file loading

2003-06-23 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > Indeed, good job! ;-) ;) > >>Also "fixed" a problem I've encountered while running 3DAudio.exe (from > >>SDK). One of the latest patches added this clause: > >> > >>if (!ppDirectSound) > >>IDirectSound_Release(*ppDirectSound); > > > >we

Re: dmusic: framework for file loading

2003-06-22 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi rok ;) > As I've mentioned, we'll need a function for loading chunks from dmusic > files. I tried to write one, and here's result; it's not very nice, but > it works (sort of). > At the time being, it only "loads" and displays data > (-

Re: Dmusic interfaces

2003-06-17 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > Hi everyone. Hi rok > Sorry for not contributing anything to dmusic in a while, > but I'm currently busy with final exams... > As I can see, more work was done on it :) don't worry, christian and me are trying to get some games running so dmusic

Re: [DINPUT] Some more dinput stuff

2003-06-16 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi > >>Now concerning your patch, why do you use DIRECTINPUT_VERSION > >>in some conditional code? This should be use only for winelib > >>application, no ? > > > >yes, i know > >but i find it more readable with that #ifdef/#endif ;) > > Personaly I

[DMUSIC06] was Re: dlls/dmusic/dmusic_misc.c revision 1.3

2003-06-16 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I'm afraid the following change to dlls/dmusic/dmusic_misc.c > is causing the following warning: > > dmusic_misc.c:260: warning: passing arg 2 of > `IDirectMusicPerformanceImpl_SetGraph' from incompatible pointer type don't worry it's only a ca

Re: [DINPUT] Some more dinput stuff

2003-06-15 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > Your're right, a blank line has been removed by mistake.Sorry for that. Well, alexandre have already commited your patch without errors so don't worry ;) > Well, as I write these lines, Alexandre has already applied my patch... > > Now concern

Fwd: [Wine-d3d] d3d8 todo: updated

2003-06-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, only a little "reminder" of what is done, and what we need. I sugest having a global todo for all directx (dinput,dplay,dsound,dmusic,ddraw,d3d[1..9],dshow/quartz) ;) DONE (since last TODO list) === o Performance o Get mo

Re: [DINPUT] Some more dinput stuff

2003-06-09 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 09 Juin 2003 21:32, Lionel Ulmer a écrit : > > As your patch is a little malformed and conflicts with mine (a big one) > > i send my patch merged with yours, can you look if all is correct. > > Why did you not send a patch against a tree patch

Re: [DINPUT] Some more dinput stuff

2003-06-09 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 09 Juin 2003 19:37, Raphaël Junqueira a écrit : > Le Lundi 09 Juin 2003 15:38, Christian Costa a écrit : > > Hi, > > > > This patch makes dinput8 behaviour more correct for mouse and keyboard. > > Now, controls

Re: [DShow] A bunch of stubs...

2003-06-09 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > I've been thinking (waits for the applause to die down). DirectShow is > similar in style and architecture to GStreamer right? They both use > graphs of connected elements. Would it be possible to use GStreamer to > implement Quartz? i had the

winedgb problem

2003-06-08 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, i have bit problem with winedbg whil trying to debug Unreal2 demo ;( This game seems to use exception for error handling and at first exception it breaks, and after i try 'pass' or 'cont' and the games never continue (the dbg remains in excepti

Re: ddraw bug

2003-06-07 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > > So could you (nor Rapha� :-) ) send to the list if > > not too big or to me in > > private a +ddraw log up to the point where the game > > crashes. > > Since my mail was rejected (over 60k, good to know the > limit) I opened this as a bug: >

Re: ddraw bug

2003-06-07 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > I just tried running Laser Squad Nemesis and got a > crash: > > Unhandled exception: page fault on read access to > 0x0004 in 32-bit code (0x40bb8ad3). > In 32-bit mode. > 0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3 > [hal.c:127] in ddra

Re: problem with apps in desktop mode

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 06 Juin 2003 20:30, Rok Mandeljc a écrit : > When I try running InstallShield in windowed mode ("Desktop" = "640x480" > as per default in config), window appears for a second and then > dissapears printing this message: > > X Error of faile

Re: GL Header question

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 06 Juin 2003 00:18, Ann and Jason Edmeades a écrit : > Hi, > > I just wanted to apologize for the breaks caused by all the d3d8 > commits. The gl headers are a real nightmare, and whereas we would have > caught the problems over time, inste

Re: glext missing

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Jeudi 05 Juin 2003 22:21, Ann and Jason Edmeades a écrit : > Oops - Looks like a check got missed. Change the top of device.c to add: > > #ifdef HAVE_GL_GLEXT_H<--- Add this > #include > #endif< and this > #inclu

Re: cvs build error

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Jeudi 05 Juin 2003 21:26, Vilppa Salt a écrit : > When building Wine today with RH 7.3 and gcc 2.96-113: > > gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include > -D_REENTRANT -fPIC -D__WINESRC__ -Wall -mpreferred-stack-boundary=2 >

Re: Fix build in d3d8 #1

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Jeudi 05 Juin 2003 23:54, Ann and Jason Edmeades a écrit : > First patch, should fix Stefans problems. > > By copy Raphael, we prob need to use the new GL_SUPPORT for the > subtract, but I am trying to get people compiling again! > > Changelog > > M

[dx51] better caps code and fix last seen compilations problems

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, I just come back to home and i can see a flood of message (maybe i see too many after too many drinks) ;( This patch must fix many of your problems with d3d8 compilation (why we can't have propers gl headers installed ? ;-( ) I have t

Re: [dx52] fix AddDirtyRect

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > Hi all, Hi, > This patch fixes a problem that appeared in Mafia. how mafia works ? ;))) > Before this function > crashed when pDirtyRect was null. According to MSDN D3DERR_INVALIDCALL > should be returned in case of problems. Well, this is not

Re: GL Header question

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, > >again about declared/defined caps from gl headers (gl,glext,glx). > >For this we need an header where all defines and functions pointers are > >declared (as seen in d3dcore_gl.h) > > I completely agree, as it means packagers dont have to worry

Re: GL Header question

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 06 Juin 2003 11:25, Lionel Ulmer a écrit : > > their machines compared to the people running it. My only comment is > > whether d3dcore_gl.h is the right place for it, as putting it in > > something like \include\wine\winegl.h would mean th

[dx46] fixes renders lock and surface debug code (snapshots)

2003-06-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This patch fix some a stupid bug i had already solved but i forgot to copy/paste ... I'll take a brown paper bag. Changelog: - fix another time the stupid bug of locking (i had already fixed in ActiveRender) - fix stupid rescaling of color

Re: [dmusic-01] some stubs implementation

2003-06-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Samedi 31 Mai 2003 20:57, Rok Mandeljc a écrit : > Na 1054375053, 2003-05-31 ob 11:57, je Raphaël Junqueira napisal(a): > > -BEGIN PGP SIGNED MESSAGE- > > Hash: SHA1 > > > > Hi folks, > > > > I'm

Re: Again GTA3 problems -- it is fully broken. Warcraft 3 as well.

2003-06-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, have you any progress on GTA3 using lastest cvs + all pending patches (from wine-patches) ? Can you test with all patches + this last one (attached) please ? Thanks, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.2 (GNU/Linux) iD8

[D3D8] want info

2003-05-31 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, have anynone the 'fragment_shader' (ARB or NV) extension exported by cg drivers ? (you can see it using 'glxinfo') As my stupid nvidia card only export it on windows i can't reaaly test my new wine code ,( Thanks, Raphael -BEGIN P

Re: [dx37] come back

2003-05-31 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 23 Mai 2003 19:41, Lionel Ulmer a écrit : > > PS: lionel can you send an updated version of dinput patch ? else i'll > > try to send it. > > I will do it this week-end (as the weather forecast is horrible :-) ) > > Lio

Re: Dmusic ClassFactory with IGI2

2003-05-31 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > The classes must be added to the registry. > Try the attached patch. (entries come from a running Windows 2000 pro) > Well, its more cleaner than my hack thanks Now i have to implement some stubs to avoid crash ,( Or find a way to say to unreal2 t

Re: Dmusic ClassFactory with IGI2

2003-05-29 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Jeudi 29 Mai 2003 11:18, Mike Hearn a écrit : > You've made sure it's registered correctly, right? DMusic has quite a > large number of objects/interfaces iirc. Of course DMusic is all stubs > at the moment anyway.. Well, i'm trying to get it u

Dmusic ClassFactory with IGI2

2003-05-29 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, i'm trying to get runnig IGI2 and i have a strange problem with dmusic and the ole classfactory. As you can see on traces i can't load dmusic.dll for creating the class factory (dlls/ol32/compobj.c:1162). When i change the .reg to use dsound i

Re: d3d merges

2003-05-29 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 28 Mai 2003 23:58, Ann and Jason Edmeades a écrit : > Thanks Raphael for doing that, as I hadnt had chance to merge in your > changes. ;) as it's needed. Else alexandre will have too many conflicts while commiting. And it's better to have

Re: --with-nptl and glibc-2.3.2

2003-04-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 4 Avril 2003 16:26, James Pellow a écrit : > Hi all, Hi, > After reading the comments on the list reguarding glibc-2.3.2, it appears > all I need to do is ./configure --with-nptl. Today, gave this a try and am > having the following erro

Re: DPRINTF->TRACE Final (Exceptions - not changed)

2003-03-15 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Le Samedi 15 Mars 2003 01:29, Tony Lambregts a écrit : > This completes the first stage of DPRINTF->TRACE. There are still a lot of > files that use DPRINTF. The following is a list of the files I where I did > not replace DPRINTF with TRACE along

Re: d3dx8_math interface and stubs

2003-03-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 28 Février 2003 17:31, Rok Mandeljc a écrit : > I've implemented part of d3dx8.dll related to d3dx8math.h header (stubs, > I'll implement real functs later). > This is my first work with COM interfaces so please someone check it if > it's o

Re: Compile Error in d3d8

2003-02-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 5 Février 2003 23:44, Uwe Bonnes a écrit : > Hallo, > > since about last week, wine compilation stops in d3d8: > > device.o: In function `DrawPrimitiveI': > > /home/bon/tmp/wine/compile/wine/dlls/d3d8/device.c:535: undefined > > reference t

Re: [Wine-d3d] [dx8]: warcraft 3

2003-02-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 5 Février 2003 07:46, Christian Costa a écrit : > Raphaël Junqueira wrote: > >-BEGIN PGP SIGNED MESSAGE- > >Hash: SHA1 > > > >Le Samedi 25 Janvier 2003 15:07, Raphaël Junqueira a écrit : > >

Re: [dx8 patch 12]: huge cleanup + split

2003-01-28 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mardi 28 Janvier 2003 22:58, Andrew John Hughes a écrit : > On Tue, 28 Jan 2003 22:21:59 +0100 (CET) > > Sylvain Petreolle <[EMAIL PROTECTED]> wrote: > > why not file a bug report to NVidia ? > > after all only THEIR headers dont work... > > > > > I

Re: [dx8 patch 12]: huge cleanup + split

2003-01-28 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mardi 28 Janvier 2003 21:56, Andrew John Hughes a écrit : > On Sat, 25 Jan 2003 01:14:15 +0100 > > Raphaël Junqueira <[EMAIL PROTECTED]> wrote: > Including glext.h appears to break the DLL for me. NVidia's GL headers >

Re: Games Swat 3d

2003-01-25 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 22 Janvier 2003 23:39, Greg Turner a écrit : > > > > can you report the current working state of the game under wine Dx > > after ? As d3d<8 not support multi-texturing yet, i think you should > > have some graphics problems > > OK, I gave

Re: dlls/d3d8/device.c: statement with no effect

2003-01-24 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 24 January 2003 10:03, Gerald Pfeifer wrote: > In dlls/d3d8/device.c I am getting the following warning (on FreeBSD): > > /usr/bin/gcc -c -I. -I. -I../../include -I../../include > -I/usr/X11R6/include -g -O2 -Wall -Wpointer-arith > -mprefer

Re: dlls/ddraw/dsurface/user.c and OWN_WINDOW & Worms World Party

2003-01-20 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday 20 January 2003 14:34, Jani Vaarala wrote: > > >In version 2002-06-05 graphics output is ok, but > > > > mouse > > > > >events seem to be going to /dev/null. I tried > > >different versions and I found out that 2002-06-28 > > > > had a fix >

Re: ddraw/ddraw/hal.c:152: initialization from incompatible pointer type

2003-01-20 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday 20 January 2003 11:52, Gerald Pfeifer wrote: > The following > > static DDHALDDRAWFNS hal_funcs = { > sizeof(DDHALDDRAWFNS), > ===>set_hal_info,<=== > NULL, /* VidMemAlloc */ > NULL /* VidMemFree */ > }; > > in dlls/d

Re: wine/ole error on Mingw32/MSYS

2003-01-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Saturday 11 January 2003 01:53, Steven Edwards wrote: > Platform is a older MSYS and GCC (3.1 something I think). I'm still getting > settled in from getting tied-down so I cant test this on the latest > mingw-current. only on dial-up here for now =

Re: [D3D8 - 1] resend of Jason Texture work + many fixes

2003-01-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Saturday 11 January 2003 01:27, Raphaël Junqueira wrote: > Hi again, I forgot to say with this patch now: - - i have run successfully the NVIDIA Effects Browser 3.0 (http://developer.nvidia.com/view.asp?IO=NVEffectsBrowser_3) with many effe

Re: dx8 Patches - Question

2003-01-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 10 January 2003 23:47, Alexandre Julliard wrote: > "Ann and Jason Edmeades" <[EMAIL PROTECTED]> writes: > > Just a question, I noticed some of the dx8 patches are not applied - Is > > it due to the Chrismas backlog where Alexander took a very

Re: D3D status - bis

2002-12-25 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 25 December 2002 19:54, Lionel Ulmer wrote: > Hi all, Hi > I created a small web page with the list of the demos / games I am using to > test Direct3D and their various status. If anyone of you has a demo that is > almost running (ie it

[D3D8 Patch] vertex shader integration + fixes - VS3

2002-12-18 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi again, this patch enable pixel shader rendering into D3D8 (and correct some stupid bugs i have) Changelog: - intergration with DrawPrimitive - remove non-esthetic c++ comments into c comments block ;) - more more debug Problems: - very slow

Re: [D3D8 PATCH] d3d8 shaders update - VS2

2002-12-18 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 18 December 2002 09:21, Francois Gouget wrote: > On Wed, 18 Dec 2002, Raphaël Junqueira wrote: > > On Wednesday 18 December 2002 02:08, Tony Lambregts wrote: > > [...] > > > > C++ style comments are stron

Re: [D3D8 PATCH] d3d8 shaders update - VS2

2002-12-17 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 18 December 2002 02:08, Tony Lambregts wrote: > Raphaël Junqueira wrote: > > [snip] > > > object->declLength = i + 1; > >-object->function = pFunction; > > if (NULL != pFunction) { > >