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Hi all,
I'll be on vacation (and most of the time off line) for 2 weeks.
Finaly after a lot of hard work at office (and few time for wine), some
holydays. The return will be "hot" ;=)
Best Regards,
Raphael
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Hi Rok,
Le Samedi 26 Juillet 2003 20:28, Rok Mandeljc a écrit :
> I was planning to (properly) implement DirectMusic Loader, based on
> example I've found in MSDN
> (http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmusic/h
>tml/dmloa
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Le Vendredi 11 Juillet 2003 13:05, Gerald Pfeifer a écrit :
> On Wed, 9 Jul 2003, Gerald Pfeifer wrote:
> > So, thanks a lot, Lionel! :-)
>
> And thanks again for yesterday's update!
>
> (There is only a single warning left now: directx.c:779: warning:
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Hi,
> > It seems recent patches by Raphaël have fixed all these apart from mere
> > four:
>
> Errrm, I did the changes, not Raphaël :-)
lol
> > directx.c:779: warning: implicit declaration of function
> > `glXGetProcAddressARB' wgl.c:325: warning:
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Hi
> Hi,
> In windows, there is APIs for Heap management (HeapCreate, HeapAlloc, ...).
> Are they implememted in wine? How? Is it just stubs on malloc? Or are they
> *really* implemented and working as secondary heaps?
> Thanks.
> -jec
see:
http://cv
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> I don't suppose you know why Evolution doesn't detect your PGP message
> signing do you?
No i don't
> For some people, it detects it and displays it nicely, but for your
> emails it doesn't.
like KMail CVS ;)
I'll fill a bug report
> Oh well, it'
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Hi,
> Hope this helps.
ok thx, this help
And the AJ patch too ;)
> Regards,
> Juraj
Regards,
Raphael
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HEBlQy8w5NAMviESS
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Hi all,
can anyone explain me why i have this build error ?
Make[1]: Rien à faire pour « all ».
make[1]: Leaving directory `/cvs-src/wine/include'
make[1]: Entering directory `/cvs-src/wine/miscemu'
gcc -o wine -Wl,--section-start,.interp=0x3c000100
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Le Mardi 01 Juillet 2003 21:42, Ann and Jason Edmeades a écrit :
> This solves the problem of very ugly fonts in Warcraft3. I'd like to
> take credit but I am just tidying up and commenting a fix which was
> worked on by Lucho.
>
> Changelog:
>
> Ensur
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Le Lundi 30 Juin 2003 22:51, Alexandre Julliard a écrit :
> Raphaël Junqueira <[EMAIL PROTECTED]> writes:
> > Yes, they are here for "16bit drivers". But for me its more easier to
> > play that way than with LARGE_INT
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Le Lundi 30 Juin 2003 20:13, Alexandre Julliard a écrit :
> Raphaël Junqueira <[EMAIL PROTECTED]> writes:
> > Index: include/d3d9types.h
> > ===
> > RCS fi
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Hi all,
> > Well, the Linux ABI tells this :
>
> There is no such thing that is widely known as the "Linux ABI" _and_
> that mandates things like this.
>
> Do you refer to http://oss.sgi.com/projects/ogl-sample/ABI/ ?
>
> > " 4.4. glx.h must include t
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Hi,
Just a fix:
- - Christian Costa works on DMusic too.
> Tom wrote:
> > Here is #2 any one have any comments ?
> >
> > Tom
>
> Changes since I sent #2
>
> Add : Robert Shearman as new worker to DirectShow
you have forgotten mike ? ;))
> Lionel
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Hi,
> Indeed, good job! ;-)
;)
> >>Also "fixed" a problem I've encountered while running 3DAudio.exe (from
> >>SDK). One of the latest patches added this clause:
> >>
> >>if (!ppDirectSound)
> >>IDirectSound_Release(*ppDirectSound);
> >
> >we
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Hi rok ;)
> As I've mentioned, we'll need a function for loading chunks from dmusic
> files. I tried to write one, and here's result; it's not very nice, but
> it works (sort of).
> At the time being, it only "loads" and displays data
> (-
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> Hi everyone.
Hi rok
> Sorry for not contributing anything to dmusic in a while,
> but I'm currently busy with final exams...
> As I can see, more work was done on it :)
don't worry, christian and me are trying to get some games running so dmusic
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Hi
> >>Now concerning your patch, why do you use DIRECTINPUT_VERSION
> >>in some conditional code? This should be use only for winelib
> >>application, no ?
> >
> >yes, i know
> >but i find it more readable with that #ifdef/#endif ;)
>
> Personaly I
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> I'm afraid the following change to dlls/dmusic/dmusic_misc.c
> is causing the following warning:
>
> dmusic_misc.c:260: warning: passing arg 2 of
> `IDirectMusicPerformanceImpl_SetGraph' from incompatible pointer type
don't worry it's only a ca
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Hi,
> Your're right, a blank line has been removed by mistake.Sorry for that.
Well, alexandre have already commited your patch without errors
so don't worry ;)
> Well, as I write these lines, Alexandre has already applied my patch...
>
> Now concern
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Hi all,
only a little "reminder" of what is done, and what we need.
I sugest having a global todo for all directx
(dinput,dplay,dsound,dmusic,ddraw,d3d[1..9],dshow/quartz) ;)
DONE (since last TODO list)
===
o Performance
o Get mo
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Le Lundi 09 Juin 2003 21:32, Lionel Ulmer a écrit :
> > As your patch is a little malformed and conflicts with mine (a big one)
> > i send my patch merged with yours, can you look if all is correct.
>
> Why did you not send a patch against a tree patch
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Le Lundi 09 Juin 2003 19:37, Raphaël Junqueira a écrit :
> Le Lundi 09 Juin 2003 15:38, Christian Costa a écrit :
> > Hi,
> >
> > This patch makes dinput8 behaviour more correct for mouse and keyboard.
> > Now, controls
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Hi,
> I've been thinking (waits for the applause to die down). DirectShow is
> similar in style and architecture to GStreamer right? They both use
> graphs of connected elements. Would it be possible to use GStreamer to
> implement Quartz?
i had the
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Hi,
i have bit problem with winedbg whil trying to debug Unreal2 demo ;(
This game seems to use exception for error handling and at first exception it
breaks, and after i try 'pass' or 'cont' and the games never continue (the
dbg remains in excepti
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Hi,
> > So could you (nor Rapha� :-) ) send to the list if
> > not too big or to me in
> > private a +ddraw log up to the point where the game
> > crashes.
>
> Since my mail was rejected (over 60k, good to know the
> limit) I opened this as a bug:
>
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Hi,
> I just tried running Laser Squad Nemesis and got a
> crash:
>
> Unhandled exception: page fault on read access to
> 0x0004 in 32-bit code (0x40bb8ad3).
> In 32-bit mode.
> 0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3
> [hal.c:127] in ddra
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Le Vendredi 06 Juin 2003 20:30, Rok Mandeljc a écrit :
> When I try running InstallShield in windowed mode ("Desktop" = "640x480"
> as per default in config), window appears for a second and then
> dissapears printing this message:
>
> X Error of faile
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Le Vendredi 06 Juin 2003 00:18, Ann and Jason Edmeades a écrit :
> Hi,
>
> I just wanted to apologize for the breaks caused by all the d3d8
> commits. The gl headers are a real nightmare, and whereas we would have
> caught the problems over time, inste
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Le Jeudi 05 Juin 2003 22:21, Ann and Jason Edmeades a écrit :
> Oops - Looks like a check got missed. Change the top of device.c to add:
>
> #ifdef HAVE_GL_GLEXT_H<--- Add this
> #include
> #endif< and this
> #inclu
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Le Jeudi 05 Juin 2003 21:26, Vilppa Salt a écrit :
> When building Wine today with RH 7.3 and gcc 2.96-113:
>
> gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include
> -D_REENTRANT -fPIC -D__WINESRC__ -Wall -mpreferred-stack-boundary=2
>
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Le Jeudi 05 Juin 2003 23:54, Ann and Jason Edmeades a écrit :
> First patch, should fix Stefans problems.
>
> By copy Raphael, we prob need to use the new GL_SUPPORT for the
> subtract, but I am trying to get people compiling again!
>
> Changelog
>
> M
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Hi all,
I just come back to home and i can see a flood of message (maybe i see too
many after too many drinks) ;(
This patch must fix many of your problems with d3d8 compilation (why we can't
have propers gl headers installed ? ;-( )
I have t
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> Hi all,
Hi,
> This patch fixes a problem that appeared in Mafia.
how mafia works ? ;)))
> Before this function
> crashed when pDirtyRect was null. According to MSDN D3DERR_INVALIDCALL
> should be returned in case of problems.
Well,
this is not
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Hi,
> >again about declared/defined caps from gl headers (gl,glext,glx).
> >For this we need an header where all defines and functions pointers are
> >declared (as seen in d3dcore_gl.h)
>
> I completely agree, as it means packagers dont have to worry
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Le Vendredi 06 Juin 2003 11:25, Lionel Ulmer a écrit :
> > their machines compared to the people running it. My only comment is
> > whether d3dcore_gl.h is the right place for it, as putting it in
> > something like \include\wine\winegl.h would mean th
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Hi,
This patch fix some a stupid bug i had already solved but i forgot to
copy/paste ... I'll take a brown paper bag.
Changelog:
- fix another time the stupid bug of locking (i had already fixed in
ActiveRender)
- fix stupid rescaling of color
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Le Samedi 31 Mai 2003 20:57, Rok Mandeljc a écrit :
> Na 1054375053, 2003-05-31 ob 11:57, je Raphaël Junqueira napisal(a):
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > Hi folks,
> >
> > I'm
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Hi,
have you any progress on GTA3 using lastest cvs + all pending patches (from
wine-patches) ?
Can you test with all patches + this last one (attached) please ?
Thanks,
Raphael
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iD8
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Hi all,
have anynone the 'fragment_shader' (ARB or NV) extension exported by cg
drivers ?
(you can see it using 'glxinfo')
As my stupid nvidia card only export it on windows i can't reaaly test my
new wine code ,(
Thanks,
Raphael
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Le Vendredi 23 Mai 2003 19:41, Lionel Ulmer a écrit :
> > PS: lionel can you send an updated version of dinput patch ? else i'll
> > try to send it.
>
> I will do it this week-end (as the weather forecast is horrible :-) )
>
> Lio
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> The classes must be added to the registry.
> Try the attached patch. (entries come from a running Windows 2000 pro)
>
Well, its more cleaner than my hack
thanks
Now i have to implement some stubs to avoid crash ,(
Or find a way to say to unreal2 t
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Le Jeudi 29 Mai 2003 11:18, Mike Hearn a écrit :
> You've made sure it's registered correctly, right? DMusic has quite a
> large number of objects/interfaces iirc. Of course DMusic is all stubs
> at the moment anyway..
Well, i'm trying to get it u
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Hi,
i'm trying to get runnig IGI2 and i have a strange problem with dmusic and
the ole classfactory.
As you can see on traces i can't load dmusic.dll for creating the class
factory (dlls/ol32/compobj.c:1162). When i change the .reg to use dsound
i
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Le Mercredi 28 Mai 2003 23:58, Ann and Jason Edmeades a écrit :
> Thanks Raphael for doing that, as I hadnt had chance to merge in your
> changes.
;)
as it's needed. Else alexandre will have too many conflicts while commiting.
And it's better to have
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Le Vendredi 4 Avril 2003 16:26, James Pellow a écrit :
> Hi all,
Hi,
> After reading the comments on the list reguarding glibc-2.3.2, it appears
> all I need to do is ./configure --with-nptl. Today, gave this a try and am
> having the following erro
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Hi,
Le Samedi 15 Mars 2003 01:29, Tony Lambregts a écrit :
> This completes the first stage of DPRINTF->TRACE. There are still a lot of
> files that use DPRINTF. The following is a list of the files I where I did
> not replace DPRINTF with TRACE along
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Le Vendredi 28 Février 2003 17:31, Rok Mandeljc a écrit :
> I've implemented part of d3dx8.dll related to d3dx8math.h header (stubs,
> I'll implement real functs later).
> This is my first work with COM interfaces so please someone check it if
> it's o
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Le Mercredi 5 Février 2003 23:44, Uwe Bonnes a écrit :
> Hallo,
>
> since about last week, wine compilation stops in d3d8:
> > device.o: In function `DrawPrimitiveI':
> > /home/bon/tmp/wine/compile/wine/dlls/d3d8/device.c:535: undefined
> > reference t
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Le Mercredi 5 Février 2003 07:46, Christian Costa a écrit :
> Raphaël Junqueira wrote:
> >-BEGIN PGP SIGNED MESSAGE-
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> >
> >Le Samedi 25 Janvier 2003 15:07, Raphaël Junqueira a écrit :
> >
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Le Mardi 28 Janvier 2003 22:58, Andrew John Hughes a écrit :
> On Tue, 28 Jan 2003 22:21:59 +0100 (CET)
>
> Sylvain Petreolle <[EMAIL PROTECTED]> wrote:
> > why not file a bug report to NVidia ?
> > after all only THEIR headers dont work...
> >
> > > I
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Le Mardi 28 Janvier 2003 21:56, Andrew John Hughes a écrit :
> On Sat, 25 Jan 2003 01:14:15 +0100
>
> Raphaël Junqueira <[EMAIL PROTECTED]> wrote:
> Including glext.h appears to break the DLL for me. NVidia's GL headers
>
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Le Mercredi 22 Janvier 2003 23:39, Greg Turner a écrit :
> >
> > can you report the current working state of the game under wine Dx
> > after ? As d3d<8 not support multi-texturing yet, i think you should
> > have some graphics problems
>
> OK, I gave
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On Friday 24 January 2003 10:03, Gerald Pfeifer wrote:
> In dlls/d3d8/device.c I am getting the following warning (on FreeBSD):
>
> /usr/bin/gcc -c -I. -I. -I../../include -I../../include
> -I/usr/X11R6/include -g -O2 -Wall -Wpointer-arith
> -mprefer
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On Monday 20 January 2003 14:34, Jani Vaarala wrote:
> > >In version 2002-06-05 graphics output is ok, but
> >
> > mouse
> >
> > >events seem to be going to /dev/null. I tried
> > >different versions and I found out that 2002-06-28
> >
> > had a fix
>
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On Monday 20 January 2003 11:52, Gerald Pfeifer wrote:
> The following
>
> static DDHALDDRAWFNS hal_funcs = {
> sizeof(DDHALDDRAWFNS),
> ===>set_hal_info,<===
> NULL, /* VidMemAlloc */
> NULL /* VidMemFree */
> };
>
> in dlls/d
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On Saturday 11 January 2003 01:53, Steven Edwards wrote:
> Platform is a older MSYS and GCC (3.1 something I think). I'm still getting
> settled in from getting tied-down so I cant test this on the latest
> mingw-current. only on dial-up here for now =
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On Saturday 11 January 2003 01:27, Raphaël Junqueira wrote:
> Hi again,
I forgot to say with this patch now:
- - i have run successfully the NVIDIA Effects Browser 3.0
(http://developer.nvidia.com/view.asp?IO=NVEffectsBrowser_3)
with many effe
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On Friday 10 January 2003 23:47, Alexandre Julliard wrote:
> "Ann and Jason Edmeades" <[EMAIL PROTECTED]> writes:
> > Just a question, I noticed some of the dx8 patches are not applied - Is
> > it due to the Chrismas backlog where Alexander took a very
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On Wednesday 25 December 2002 19:54, Lionel Ulmer wrote:
> Hi all,
Hi
> I created a small web page with the list of the demos / games I am using to
> test Direct3D and their various status. If anyone of you has a demo that is
> almost running (ie it
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Hi again,
this patch enable pixel shader rendering into D3D8 (and correct some stupid bugs i
have)
Changelog:
- intergration with DrawPrimitive
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
Problems:
- very slow
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On Wednesday 18 December 2002 09:21, Francois Gouget wrote:
> On Wed, 18 Dec 2002, Raphaël Junqueira wrote:
> > On Wednesday 18 December 2002 02:08, Tony Lambregts wrote:
>
> [...]
>
> > > C++ style comments are stron
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On Wednesday 18 December 2002 02:08, Tony Lambregts wrote:
> Raphaël Junqueira wrote:
>
> [snip]
>
> > object->declLength = i + 1;
> >-object->function = pFunction;
> > if (NULL != pFunction) {
> >
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