--- Lionel Ulmer <[EMAIL PROTECTED]> wrote:
> On Thu, Aug 14, 2003 at 10:02:55PM +0100, Jason Edmeades wrote:
> > I dont like adding configuration options for things which should be
> > transparent to the user. I'll have to look into this again in the
> > future, but in the meantime I might put c
On Thu, Aug 14, 2003 at 10:02:55PM +0100, Jason Edmeades wrote:
> This seems to work ok on some (my!) drivers, but I know others have had
> problem with it.
Well, your driver must either 1) be less picky on visual consistency or 2)
have a stencil associated to the default double-buffered visual..
However, try commenting out the line in directx.c :
object->visInfo = glXChooseVisual(object->display,
DefaultScreen(object->display), dblBuf);
This seems to work ok on some (my!) drivers, but I know others have had
problem with it.
Basically, for this to work reliably, you have three choic
> However, try commenting out the line in directx.c :
> object->visInfo = glXChooseVisual(object->display,
> DefaultScreen(object->display), dblBuf);
Basically, for this to work reliably, you have three choices :
- do a full rewrite of the Wine windowing code to be able to somehow
'recreate' o
I dont think GTA3 has ever worked yet as it uses palettes and I dont recall
us ever finishing it (Raphael is the one to ask).
However, try commenting out the line in directx.c :
object->visInfo = glXChooseVisual(object->display,
DefaultScreen(object->display), dblBuf);
This has caused problems on
Hey,
After been away too long I'm back again :). Thirst thing what I did was
checking that GTA3 still worked. But it didn't :( After it produced a
lot of CheckDeviceMultiSampleType fixme's it produced this screen :(:
fixme:d3d:IDirect3D8Impl_CheckDeviceMultiSampleType
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