Writes to config file on the fly? (Was: Re: GTA3 crash :( -- RedHat 9)

2003-08-14 Thread Dustin Navea
--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Thu, Aug 14, 2003 at 10:02:55PM +0100, Jason Edmeades wrote: > > I dont like adding configuration options for things which should be > > transparent to the user. I'll have to look into this again in the > > future, but in the meantime I might put c

Re: GTA3 crash :( -- RedHat 9

2003-08-14 Thread Lionel Ulmer
On Thu, Aug 14, 2003 at 10:02:55PM +0100, Jason Edmeades wrote: > This seems to work ok on some (my!) drivers, but I know others have had > problem with it. Well, your driver must either 1) be less picky on visual consistency or 2) have a stencil associated to the default double-buffered visual..

Re: GTA3 crash :( -- RedHat 9

2003-08-14 Thread Jason Edmeades
However, try commenting out the line in directx.c : object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf); This seems to work ok on some (my!) drivers, but I know others have had problem with it. Basically, for this to work reliably, you have three choic

Re: GTA3 crash :( -- RedHat 9

2003-08-14 Thread Lionel Ulmer
> However, try commenting out the line in directx.c : > object->visInfo = glXChooseVisual(object->display, > DefaultScreen(object->display), dblBuf); Basically, for this to work reliably, you have three choices : - do a full rewrite of the Wine windowing code to be able to somehow 'recreate' o

Re: GTA3 crash :( -- RedHat 9

2003-08-14 Thread Ann and Jason Edmeades
I dont think GTA3 has ever worked yet as it uses palettes and I dont recall us ever finishing it (Raphael is the one to ask). However, try commenting out the line in directx.c : object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf); This has caused problems on

GTA3 crash :( -- RedHat 9

2003-08-14 Thread root
Hey, After been away too long I'm back again :). Thirst thing what I did was checking that GTA3 still worked. But it didn't :( After it produced a lot of CheckDeviceMultiSampleType fixme's it produced this screen :(: fixme:d3d:IDirect3D8Impl_CheckDeviceMultiSampleType (0x4a7d0460)->(Adptr:0, Dev