Re: opengl and borland C++ cause floating point exceptions

2002-05-20 Thread Ryan C. Stallings
No I don't have 'proof'. It was just a guess (and probably a bad one). Maybe Microsoft changed their opengl.dll to not produce the exceptions, or maybe in the DLL they know where the exceptions will be so they wrap only those specific portions in the mask/unmask pair. It doesn't look like t

Re: opengl and borland C++ cause floating point exceptions

2002-05-20 Thread Lionel Ulmer
On Mon, May 20, 2002 at 01:26:15PM -0400, Ryan C. Stallings wrote: > I am trying to get the neverwinter nights model viewer running under wine. > When viewing some models I start to get floating point errors. I did a > quick search on google and came up with the following post. Yeah, I

opengl and borland C++ cause floating point exceptions

2002-05-20 Thread Ryan C. Stallings
Hello all, I am trying to get the neverwinter nights model viewer running under wine. When viewing some models I start to get floating point errors. I did a quick search on google and came up with the following post. http://groups.google.com/groups?selm=78cak7%2457q%241%40tourist.gnt