No I don't have 'proof'. It was just a guess (and probably a bad one). Maybe
Microsoft changed their opengl.dll to not produce the exceptions, or maybe in
the DLL they know where the exceptions will be so they wrap only those
specific portions in the mask/unmask pair. It doesn't look like t
On Mon, May 20, 2002 at 01:26:15PM -0400, Ryan C. Stallings wrote:
> I am trying to get the neverwinter nights model viewer running under wine.
> When viewing some models I start to get floating point errors. I did a
> quick search on google and came up with the following post.
Yeah, I
Hello all,
I am trying to get the neverwinter nights model viewer running under wine.
When viewing some models I start to get floating point errors. I did a
quick search on google and came up with the following post.
http://groups.google.com/groups?selm=78cak7%2457q%241%40tourist.gnt