> wine: main.c:645: DDRAW_width_bpp_to_pitch: Assertion `bpp != 0' failed.
> wine: Unhandled exception (thread 0009), starting debugger...
Well, I suppose this means that the game uses Overlays or compressed
textures.
Best would be to send a +ddraw log or to raise a Wine bug with this log
attache
Hello,
--- Raphaƫl_Junqueira <[EMAIL PROTECTED]> wrote:
> it is simple, only a PE module who work on kernel mode using os APIs:
>
> - -=(FeniX as [EMAIL PROTECTED])-(on tty2)-(at 13:39:31)=-
> -={$:'~'}=->winedump dump -j import
> /mnt/win_c2/windows/system32/drivers/
> secdrv.sys
> Contents of
After last night's changes to loader/pthread.c,v
revision 1.2
date: 2003/11/09 01:25:23; author: julliard; state: Exp; lines: +67 -11
Moved the remaining SYSDEPS_* functions to the wine_pthread interface.
Let the pthread library allocate the stack itself.
we have a new portability prob
On Sat, 8 Nov 2003, Dimitrie O. Paun wrote:
>> +#if USHRT_MAX > DATE_MAX
>> if( uiIn > DATE_MAX )
> Please find a non-#if solution. It's too minor to justify
> the resulting ugliness.
I think you'll like the variant of the patch Alexandre committed last
night. :-)
Gerald
--
Gerald Pfeife
Dmitry Timoshkov wrote:
"Shachar Shemesh" <[EMAIL PROTECTED]> wrote:
The idea I had, for which I cannot state whether it's feasible or not,
is to get the mapping from XKB, and prepare a list (group 0 - US, group
1 - IL, group 2 - RU). Then, whenever we get a "next group" or "prev
group", ju
"Shachar Shemesh" <[EMAIL PROTECTED]> wrote:
> The idea I had, for which I cannot state whether it's feasible or not,
> is to get the mapping from XKB, and prepare a list (group 0 - US, group
> 1 - IL, group 2 - RU). Then, whenever we get a "next group" or "prev
> group", just send out the prop
Dmitry Timoshkov wrote:
Hello,
note to Shachar:
this implementation doesn't really work due to "merged" keyboard
layouts we have. I.e. since we have Israelian keyboard layout
with both english and hebrew characters, after the MappingNotify
event we're still using the same keyboard layout with sa
Hi again list,
motivated by my previous mail to the list,
I have tried some more of my games with wine, and 2 out of 5 works
perfect, but has some minor problems.
Hmm, I guess a trace could be needed on some of them?
But anyway here it goes:
* Risk II:
The "loading screen" displays, but:
err
Hi list,
I have been trying to get "The Sims: Hot date" working with wine.
But an Assertion failure happens, which I don't think I'm able to fix:
err:wave:OSS_WaveOutInit /dev/mixer1: No such file or directory
err:wave:OSS_WaveInInit /dev/mixer1: No such file or directory
fixme:ddraw:Main_DirectD
On November 9, 2003 02:10 am, Sylvain Petreolle wrote:
> alsa09.diff must be applied to allow compilation with alsa 0.9.
Please do not send more than one patch per email, and do not
compress them. All this makes it hard on other people to
review them (or apply them, in Alexandre's case). Check out
This patch is almost complete, one macro hasnt been rewritten yet.
alsa09.diff must be applied to allow compilation with alsa 0.9.
Please test it with alsa 0.9 or 1.0 and give me the result.
=
Sylvain Petreolle (spetreolle_at_users_dot_sourceforge_dot_net)
ICQ #170597259
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