Subhobroto Sinha wrote:
IMHO, one of the best tests are Steve Gibson's (www.grc.com) freeware tools - this guy writes in pure ASM. and thus we can be sure that his code will be the least messy (lesser MS stuff..)
However, if you try his 'Wizmo' or 'DCOMObulator', you will see that the RichEdit tex
On Fri, 26 Dec 2003, Dmitry Timoshkov wrote:
> "Kevin Atkinson" <[EMAIL PROTECTED]> wrote:
>
> > That is a heck of a lot of work to link with a DLL that is not compiled
> > with an exports table.
>
> I don't understand you. If a DLL exports something (i.e. has a not zero
> export directory in t
"Kevin Atkinson" <[EMAIL PROTECTED]> wrote:
> That is a heck of a lot of work to link with a DLL that is not compiled
> with an exports table.
I don't understand you. If a DLL exports something (i.e. has a not zero
export directory in the PE header), then it definitely has an export table.
> Fu
On Thu, 25 Dec 2003, Dmitry Timoshkov wrote:
> "Boaz Harrosh" <[EMAIL PROTECTED]> wrote:
>
> > I did, I have tried both your suggestions.
> >
> > What ever you do. any thing after the @ sign gets truncated in the
> > import process and will not
> > Reach the Import table.
> >
> > Note that in
If you need the source of a program that can uses RTF
as it's native format, can spit out
microsoft-compatible RTF files, has all the tools for
editing Rick Text, and the source is aviliable in C...
then use the Source for "Ted"
http://www.nllgg.nl/Ted/
I would toss it in myself, but I suck a cod
;)
Actually, I noticed this many times before(text not displaying at all in a RichEdit
control..)
I am one of those (un)fortunate enough to not have a real Windows, and often download
Win32 freeware to see how WINE's doing from time to time...
IMHO, one of the best tests are Steve Gibson's (ww
As most of you might be aware, I and Robert are progressing with a Start Menu.
All the functionality is there now (except menu icons, and shell namespaces..).
However, I had to write a .lnk parser for it and till date, I made it compatible ONLY
with UTF-8 and thus did not require to use glibc's
Zimler Attila wrote:
Hi,
I have a (of course a legal) Borland C++ Builder. Could I use somehow
the help files from it? (wo rebooting to windows)
Attila
you can either use wine's winhelp program which displays .hlp files
(even if everything isn't perfect yet)
if you have a copy of a windows i
Hi,
I have a (of course a legal) Borland C++ Builder. Could I use somehow
the help files from it? (wo rebooting to windows)
Attila
Hello,
On the Status page should I go with this Doc url:
http://www.gamedev.net/reference/articles/article869.asp
That has many links and one that points to: http://iki.fi/sol/tut2.html
Or just go with:
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnardir3d/html/d3dim.asp
Anyon
Hello,
On the Status page should I go with this Doc url:
http://www.gamedev.net/reference/articles/article869.asp
That has many links and one that points to: http://iki.fi/sol/tut2.html
Or just go with:
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnardir3d/html/d3dim.asp
Anyon
"Boaz Harrosh" <[EMAIL PROTECTED]> wrote:
> I did, I have tried both your suggestions.
>
> What ever you do. any thing after the @ sign gets truncated in the
> import process and will not
> Reach the Import table.
>
> Note that in any way we need a split. asm(.data section) needs a
> none-deco
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