Re: Wine can't run Roderick Colenbrander's VB test apps yet

2005-10-24 Thread Dan Kegel
On 10/24/05, Alex Villací­s Lasso <[EMAIL PROTECTED]> wrote: > >http://www.xs4all.nl/~sailsup/wine-vb.tar.gz > The application uses DBGRID32.OCX, and this particular control has > problems running under Wine. I found this same bug and sent a patch in > order to fix it (OLEAUT32: add additional cond

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
The bug I am referring to, that prevents steam from running is: http://bugs.winehq.org/show_bug.cgi?id=3293 Hmm. it looks like ---> CALL 0011:Call kernel32.VirtualAlloc(0080,2000,1000,0004) ret=20d13a13 0011:Call ntdll.NtAllocateVirtualMemory(,7fcae0fc,0

Re: nslookup failing under wine with native dnsapi.dll; RtlIpv6AddressToString() unimplemented

2005-10-24 Thread Robertino Benis
Thank you for that suggestion. I've just tried building dnsapi.dll from ReactOS form their sources (0.2.8 RC1, from http://sourceforge.net/project/showfiles.php?group_id=6553). I was able to successfully build that dll (using mingw cross compiler). However, dnsapi.dll they provide doesn't h

Re: DirectX9 and Halflife2

2005-10-24 Thread Evil
I gave Counter-Strike: Source a try under WINE tonight to see what kind of results I get on my system (ATI9600XT w8.18 drivers, AMD2000+). It was a pre-existing install that I had set up to run under both Windows 98 and Cedega. After overriding the necessary DLLs, Steam gets past the logon... I'

making a wine dll

2005-10-24 Thread riezel ramos
hi!! i am a beginner in wine developing. i wouldlike to try creating my own DLL inside Wine. ive been following the steps in the DEVELOPER'S HINTS file. i already have my Makefile.in and placed my directory in configure.acit looks like this: tools/wrc/Makefile]) AC_OUTPUT dlls/w2lvpd/  if test "$ha

Re: nslookup failing under wine with native dnsapi.dll; RtlIpv6AddressToString() unimplemented

2005-10-24 Thread Steven Edwards
Hi, On 10/24/05, Dan Kegel <[EMAIL PROTECTED]> wrote: > You seem to be using a native copy of dnsapi.dll, > and seems unhappy that Wine's ntdll.dll lacks an implementation > for RtlIpv6AddressToString(). > I suppose there's some chance that function would be very > easy to implement. I'm cc'ing w

Re: Fix SERIOUS bug in winecfg

2005-10-24 Thread James Hawkins
On 10/24/05, Mike Hearn <[EMAIL PROTECTED]> wrote: > + > +if ('A' + i != 'Z') > +{ > +struct drive swapbuf; > + > +/* the root drive must be letter Z for now, the unixfs seems > to expect it */ > +WINE_TRACE("attempting to rem

nslookup failing under wine with native dnsapi.dll; RtlIpv6AddressToString() unimplemented

2005-10-24 Thread Dan Kegel
On 10/24/05, Robertino Benis <[EMAIL PROTECTED]> wrote: > Here is the output from wine (WINEDEBUG was set to 'warn+all'), tons of "not > found" stuff. Is there maybe any other option I should have used? > > [EMAIL PROTECTED]:~/src/bwapps$ ~/src/wine/wine/wine nslookup.exe > > warn:file:wine_nt_to_u

how to determine previous wine ver from dlls?

2005-10-24 Thread peter
Hi, I have an app that is was able to get working very well earlier this year . Now , despite days of work and all the wine versions I can think of I am unable to reproduce this. Fortunately I have a tarball of the entire installation and I am able to get the thing in it's previous workin

Fwd: how to determine previous wine ver from dlls?

2005-10-24 Thread wino
Hi, I have an app that is was able to get working very well earlier this year . Now , despite days of work and all the wine versions I can think of I am unable to reproduce this. Fortunately I have a tarball of the entire installation and I am able to get the thing in it's previous working stat

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
If it stops for you while it upgrades itself (on 26%-27%). Then just kill wine and restart steam. Eventually it will restart itself and continue from point where it crashed. That's a different bug...which, by the way was closed FIXED, and now I don't think it was FIXED anymore - I ran into t

Re: DirectX9 and Halflife2

2005-10-24 Thread Vitaliy Margolen
Monday, October 24, 2005, 5:19:43 PM, Ivan Gyurdiev wrote: > Roderick Colenbrander wrote: >>> How is it that you are able to get Steam to work? >>> >>> You don't run into: >>> http://bugs.winehq.org/show_bug.cgi?id=3293 >>> >>> Do you use any native dlls? >>> >> >> Regarding steam I'm using a

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
Roderick Colenbrander wrote: How is it that you are able to get Steam to work? You don't run into: http://bugs.winehq.org/show_bug.cgi?id=3293 Do you use any native dlls? Regarding steam I'm using a native shlwapi and shdocvw for the rest all native. Strange... I can't get it to work

Re: DirectX9 and Halflife2

2005-10-24 Thread Michael Stefaniuc
Roderick Colenbrander wrote: Ignore my black screen comment aswell. The cause for it is likely some memory corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit a small patch for the d3d9 CreateQuery bug and will look at other parts. The reason I was looking into all thi

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
> Second I believe CreateQuery of d3d9 isn't correct. MSDN states that > ppQuery can be NULL as explained above. Right now d3d9's CreateQuery > returns D3DERR_INVALIDCALL when ppQuery is NULL. Further I'm not sure if > wined3d's CreateQuery is correctly called from d3d9 as ppQuery isn't passed > t

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
Ignore my black screen comment aswell. The cause for it is likely some memory corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit a small patch for the d3d9 CreateQuery bug and will look at other parts. The reason I was looking into all this is that the performance of hl

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
> > This patch should fix the problem with Queries > http://www.winehq.org/pipermail/wine-devel/2005-October/041237.html > This patch is not the same as the problem for halflife2. In case ppQuery is NULL applications can detect if a certain query Type is supported. This should indeed fail for un

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
> How is it that you are able to get Steam to work? > > You don't run into: > http://bugs.winehq.org/show_bug.cgi?id=3293 > > Do you use any native dlls? Regarding steam I'm using a native shlwapi and shdocvw for the rest all native. Roderick

Re: [Wine] Transport Tycoon Deluxe for Windows installation failure / Wine-20050930

2005-10-24 Thread Zoltan Boszormenyi
Mike McCormack írta: Jonathan Wilson wrote: I believe the strikethrough uppercase W is a korean Won sign. There is an article on one of the microsoft blogs (which I cant get to right now) that explains why the Yen and Won signs have this relationship with the backslash. In Korean Windows,

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
Roderick Colenbrander wrote: Hi all, Today I have been doing some experiments with halflife2 and the game works (atleast if launched through steam in my case) but there are some issues which I tried to address. How is it that you are able to get Steam to work? You don't run into: http://bug

Re: wine FC package

2005-10-24 Thread Paolo Abeni
Hi all, I have just noticed that the URL I have provided for accessing the wine rpm package for FC4 is not very reliable. If someone is interested, I can post all the relevant files (spec, patches, ecc.) for building the rpm on the mailing list (total size ~15KB). Please let me know... Regards,

Re: DirectX9 and Halflife2

2005-10-24 Thread Oliver Stieber
Hi, --- Roderick Colenbrander <[EMAIL PROTECTED]> wrote: > Hi all, > > Today I have been doing some experiments with halflife2 and the game works > (atleast if launched through steam in my case) but there are some issues > which I tried to address. > > The game uses the D3D9 Query mechanism (Cre

Re: Wine can't run Roderick Colenbrander's VB test apps yet

2005-10-24 Thread Dan Kegel
On 10/24/05, Alex Villací­s Lasso <[EMAIL PROTECTED]> wrote: > >http://www.xs4all.nl/~sailsup/wine-vb.tar.gz > > The application uses DBGRID32.OCX, and this particular control has > problems running under Wine. I found this same bug and sent a patch in > order to fix it (OLEAUT32: add additional co

Re: Wine can't run Roderick Colenbrander's VB test apps yet

2005-10-24 Thread Alex Villací­s Lasso
Dan Kegel wrote: Way back almost three years ago, Roderick Colenbrander posted about Visual Basic support on Wine; see http://www.kerneltraffic.org/wine/wn20021115_144.html#10 He put together a little suite of four tiny test apps; you can still download them at http://www.xs4all.nl/~sailsup/win

Wine can't run Roderick Colenbrander's VB test apps yet

2005-10-24 Thread Dan Kegel
Way back almost three years ago, Roderick Colenbrander posted about Visual Basic support on Wine; see http://www.kerneltraffic.org/wine/wn20021115_144.html#10 He put together a little suite of four tiny test apps; you can still download them at http://www.xs4all.nl/~sailsup/wine-vb.tar.gz Of the f

DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
Hi all, Today I have been doing some experiments with halflife2 and the game works (atleast if launched through steam in my case) but there are some issues which I tried to address. The game uses the D3D9 Query mechanism (CreateQuery/Issue/GetData) to retrieve status information. HL2 uses this al

Re: wine ptrace trouble

2005-10-24 Thread Alexandre Julliard
Peter Beutner <[EMAIL PROTECTED]> writes: > hmm it appearently is a kernel/ptrace issue as Marcus Meissner supposed. > I just tested it on x86 and it works fine, while on x86_64 it doesnt work. > I will dig a bit further if time permits. > > Just out of curiosity, why does the server continue ptra

Re: wine ptrace trouble

2005-10-24 Thread Jesse Allen
The regression occurred between 2.6.8 and 9. One thing to do is to try 2.6.8 which works on x86 and see if your problem goes away if indeed it's the same problem.

Re: wine ptrace trouble

2005-10-24 Thread Jesse Allen
On 10/24/05, Peter Beutner <[EMAIL PROTECTED]> wrote: > Jesse Allen schrieb: > > > > I discovered this issue on x86 on linux 2.6.8/9 which led Linus to > > fixing by 2.6.11. Andi Kleen has not ported the patch to x86-64 from > > what I know, so wine will still suffer under it -- ie single steppi

Re: Final call for bug fixes - socket accept() bug...

2005-10-24 Thread Markus G�mmel
There is a patch for http://bugs.winehq.org/show_bug.cgi?id=3547 available from [EMAIL PROTECTED] which works great. I would be really happy to see it inside 0.90 Thanks for helping... Markus Goemmel [EMAIL PROTECTED] "Markus Gömmel" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTE

Re: [Wine] Transport Tycoon Deluxe for Windows installation failure / Wine-20050930

2005-10-24 Thread Zoltan Boszormenyi
Liam Kurmos írta: I've got wine up. I think the 'strike-through upcase letter W' s are a red herring as they don't appear on my system and are probably locale related. I tried to run it as "LANG=en_US wine setup.exe" and "unset LANG ; wine setup.exe" just to be sure. Same problem, so it's not

Re: Wine project: Support third party LDDM graphic drivers

2005-10-24 Thread Claude Mench
- Original Message - From: "Stefan Dösinger" <[EMAIL PROTECTED]> To: "Claude Mench" <[EMAIL PROTECTED]> Cc: Sent: Saturday, 2005 October 22 19:47 Subject: Re: Wine project: Support third party LDDM graphic drivers > The Linux graphics driver situation is not bad, in my opinion. The nvid

Re: wine ptrace trouble

2005-10-24 Thread Peter Beutner
Jesse Allen schrieb: > On 10/23/05, Peter Beutner <[EMAIL PROTECTED]> wrote: >>hmm it appearently is a kernel/ptrace issue as Marcus Meissner supposed. >>I just tested it on x86 and it works fine, while on x86_64 it doesnt work. >>I will dig a bit further if time permits. >> >>Just out of curiosity

Re: x11drv: Remove some of the mouse lag in games

2005-10-24 Thread Stefan Dösinger
Am Montag, 24. Oktober 2005 07:45 schrieb Vitaliy Margolen: > Don't apply this patch. It doesn't really fix things yet. But the bug is > somewhere there. I've read in some forums that the Problem is fixed by calling glFinish() before glXSwapBuffers. This fixes this isse with the fglrx driver, but