Re: Allow to display all builtin Wine video codecs in ICCompressorChoose

2005-11-25 Thread Andreas Mohr
Hi, On Fri, Nov 25, 2005 at 05:37:00PM +0800, Dmitry Timoshkov wrote: Hello, I've run ICGetInfo test on my XP and got the following results: Oh cool, quite persistent! All the codecs except ir32_32 return dwVersionICM set to ICVERSION (0x0104), so that looks like a common practice. However

Re: Allow to display all builtin Wine video codecs inICCompressorChoose

2005-11-25 Thread Dmitry Timoshkov
Andreas Mohr [EMAIL PROTECTED] wrote: All the codecs except ir32_32 return dwVersionICM set to ICVERSION (0x0104), so that looks like a common practice. However dwVersion field doesn't look like a reasonably set at all. I decided to follow msrle32 and set to 0x0104 as well. Sorry, bad

Re: Allow to display all builtin Wine video codecs inICCompressorChoose

2005-11-25 Thread Andreas Mohr
Hi, On Fri, Nov 25, 2005 at 06:12:03PM +0800, Dmitry Timoshkov wrote: Andreas Mohr [EMAIL PROTECTED] wrote: All the codecs except ir32_32 return dwVersionICM set to ICVERSION (0x0104), so that looks like a common practice. However dwVersion field doesn't look like a reasonably set

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Oliver Stieber
--- Aric Cyr [EMAIL PROTECTED] wrote: Hi all, A while back I had started to work on, and mostly completed, converting wined3d to using WGL instead of directly accessing glX functions. That was a few months ago, and it was a pretty big change, but not too difficult as WGL and GLX are

Problem with serial port

2005-11-25 Thread Félix Ortega
I'm trying to make work a driver for a financial printer (Olivetti Pr20) on wine. I'm having problems with the serial port, it seems that no data is written to the device. I have tried everything I have thinked, searched on the list, searched on google, but the printer does not work. I think there

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Aric Cyr
On 11/25/05, Oliver Stieber [EMAIL PROTECTED] wrote: --- Aric Cyr [EMAIL PROTECTED] wrote: Hi all, A while back I had started to work on, and mostly completed, converting wined3d to using WGL instead of directly accessing glX functions. That was a few months ago, and it was a

LoadImage (4bpp) / CopyImage() crashing

2005-11-25 Thread Cyril Margorin
Hello, During research the crashing application I've found a problem that can be easily reproduced by test. (http://www.winehq.org/pipermail/wine-patches/2005-November/022384.html) By investigation of problem I've found that original DIB bit depth is 4bpp, Physical pixmap bit depth is (equal to

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Stefan Dösinger
If wines WGL implementation is fully implemented then it may be a good idea switching to wgl, a wgl implemenatation would also make debugging much easier because wined3d can be run under windows to isolate problems. Wasn't there also the idea of running WineD3D in Vista to allow the new 3D

Diablo II and Direct3D?

2005-11-25 Thread Stefan Dösinger
Hello, I am trying to get the Diablo II Demo with Direct3D working, to test it with my D3D7 implementation. However, the Video test program refuses the D3D implementation and offers only DDraw. This happens with my implementation and the original in Wine. A few people said that D3D works. I

Re: Bug fix to the latest wine 0.9.2 wincrypt.h

2005-11-25 Thread Nicholas Niro
Juan Lang wrote: Hi Nik, I found out that include/wincrypt.h needs to include winbase.h (because it holds the typedef of FILETIME) -- so to fix this issue, simply add this line near the beginning of include/wincrypt.h : #include winbase.h Except that MS's headers don't do that.

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Jakob Eriksson
Aric Cyr wrote: All in all I think it would be worth while, but I'd still like to hear from others so as not to waste (a lot!) of my time. ReactOS would benefit as well from your approach. regards, Jakob

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Stefan Dösinger
Am Freitag, 25. November 2005 18:00 schrieb Jakob Eriksson: Aric Cyr wrote: All in all I think it would be worth while, but I'd still like to hear from others so as not to waste (a lot!) of my time. ReactOS would benefit as well from your approach. From what I have read in the ReactOS

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Stefan Dösinger
All in all I think it would be worth while, but I'd still like to hear from others so as not to waste (a lot!) of my time. ReactOS would benefit as well from your approach. From what I have read in the ReactOS forums, they don't like this approach, because they have the ability to implement

Re: Diablo II and Direct3D?

2005-11-25 Thread Jesse Allen
On 11/25/05, Stefan Dösinger [EMAIL PROTECTED] wrote: Hello, I am trying to get the Diablo II Demo with Direct3D working, to test it with my D3D7 implementation. However, the Video test program refuses the D3D implementation and offers only DDraw. This happens with my implementation and the

Re: Diablo II and Direct3D?

2005-11-25 Thread Lionel Ulmer
Apparently the video test won't detect d3d right with a wine desktop. Just sent a patch which should fix this. At least now I can choose 'Direct3D' from the list :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Bug fix to the latest wine 0.9.2 wincrypt.h

2005-11-25 Thread Saulius Krasuckas
* On Thu, 24 Nov 2005, Nicholas Niro wrote: * Juan Lang wrote: Except that MS's headers don't do that. You need to fix the files that include wincrypt.h instead. Does Mike's patch fix your problem? thanks for your response. The patch seemed to have worked for this issue and the

Re: Diablo II

2005-11-25 Thread Stefan Dösinger
Am Freitag, 25. November 2005 21:30 schrieben Sie: D3D works fine for me with Diablo II Diablo II: Lord of Destruction in recent winehq. If I remember right, you just have to `wine D2VidTst.exe` then hit Skip Test, and pick the Direct3D DirectDraw HAL option (and then hit OK). Might have

Dreamweaver MX success!

2005-11-25 Thread Dan Kegel
Aside from two confusing hangs caused by 1) having too much data on my hard drive, causing Dreamweaver to spend literally hours scanning it on startup, and 2) having a site definition on a drive letter that didn't exist (see http://bugs.winehq.org/show_bug.cgi?id=3690 for both), a real slow

Thank you! - Bug #3148 (Drag and drag behavior fixed)

2005-11-25 Thread Hiji
Hi there, I don't know who fixed this, but THANK YOU! I'm trying out 0.9.2, and drag drop behavior within explorer-like menus now work again; selections no longer stick infinitely. For those catching up, check out this bug: http://bugs.winehq.org/show_bug.cgi?id=3148 The behavior has slightly

LaunchINFSectionEx and MDAC

2005-11-25 Thread Dan Kegel
I'm trying to test Dreamweaver MX's database stuff, so I have to get MDAC to install. This requires LaunchINFSectionEx. A patch with enough of that function to let MDAC install is linked to from http://bugs.winehq.org/show_bug.cgi?id=3636 It doesn't apply cleanly anymore, so I attached a rediff

Re: Augmented file open dialog debug question

2005-11-25 Thread Robert Shearman
Tobias Burnus wrote: Hello, I have two problems with the augmented file open dialogs. (By augmented I mean that extra buttons, checkboxes etc. have been added to the dialog.) One - this one bothers me most: This dialog has a list at the bottom, to which files can be added. The problem is: