Hi,
On Fri, Nov 25, 2005 at 05:37:00PM +0800, Dmitry Timoshkov wrote:
Hello,
I've run ICGetInfo test on my XP and got the following results:
Oh cool, quite persistent!
All the codecs except ir32_32 return dwVersionICM set to ICVERSION (0x0104),
so that looks like a common practice. However
Andreas Mohr [EMAIL PROTECTED] wrote:
All the codecs except ir32_32 return dwVersionICM set to ICVERSION (0x0104),
so that looks like a common practice. However dwVersion field doesn't look
like a reasonably set at all. I decided to follow msrle32 and set to 0x0104
as well.
Sorry, bad
Hi,
On Fri, Nov 25, 2005 at 06:12:03PM +0800, Dmitry Timoshkov wrote:
Andreas Mohr [EMAIL PROTECTED] wrote:
All the codecs except ir32_32 return dwVersionICM set to ICVERSION
(0x0104),
so that looks like a common practice. However dwVersion field doesn't look
like a reasonably set
--- Aric Cyr [EMAIL PROTECTED] wrote:
Hi all,
A while back I had started to work on, and mostly completed, converting
wined3d
to using WGL instead of directly accessing glX functions. That was a few
months
ago, and it was a pretty big change, but not too difficult as WGL and GLX are
I'm trying to make work a driver for a financial printer (Olivetti Pr20) on
wine. I'm having problems with the serial port, it seems that no data is
written to the device. I have tried everything I have thinked, searched on the
list, searched on google, but the printer does not work.
I think there
On 11/25/05, Oliver Stieber [EMAIL PROTECTED] wrote:
--- Aric Cyr [EMAIL PROTECTED] wrote:
Hi all,
A while back I had started to work on, and mostly completed, converting
wined3d
to using WGL instead of directly accessing glX functions. That was a few
months
ago, and it was a
Hello,
During research the crashing application I've found a problem that can
be easily reproduced by test.
(http://www.winehq.org/pipermail/wine-patches/2005-November/022384.html)
By investigation of problem I've found that original DIB bit depth is
4bpp, Physical pixmap bit depth is (equal to
If wines WGL implementation is fully implemented then it may be a good idea
switching to wgl, a wgl implemenatation would also make debugging much
easier because wined3d can be run under windows to isolate problems.
Wasn't there also the idea of running WineD3D in Vista to allow the new 3D
Hello,
I am trying to get the Diablo II Demo with Direct3D working, to test it with
my D3D7 implementation. However, the Video test program refuses the D3D
implementation and offers only DDraw. This happens with my implementation and
the original in Wine.
A few people said that D3D works. I
Juan Lang wrote:
Hi Nik,
I found out that include/wincrypt.h needs to include winbase.h
(because it holds the typedef of FILETIME) -- so to fix this issue,
simply add this line near the beginning of include/wincrypt.h :
#include winbase.h
Except that MS's headers don't do that.
Aric Cyr wrote:
All in all I think it would be worth while, but I'd still like to hear from
others so as not to waste (a lot!) of my time.
ReactOS would benefit as well from your approach.
regards,
Jakob
Am Freitag, 25. November 2005 18:00 schrieb Jakob Eriksson:
Aric Cyr wrote:
All in all I think it would be worth while, but I'd still like to hear
from others so as not to waste (a lot!) of my time.
ReactOS would benefit as well from your approach.
From what I have read in the ReactOS
All in all I think it would be worth while, but I'd still like to hear
from others so as not to waste (a lot!) of my time.
ReactOS would benefit as well from your approach.
From what I have read in the ReactOS forums, they don't like this approach,
because they have the ability to implement
On 11/25/05, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hello,
I am trying to get the Diablo II Demo with Direct3D working, to test it with
my D3D7 implementation. However, the Video test program refuses the D3D
implementation and offers only DDraw. This happens with my implementation and
the
Apparently the video test won't detect d3d right with a wine desktop.
Just sent a patch which should fix this. At least now I can choose
'Direct3D' from the list :-)
Lionel
--
Lionel Ulmer - http://www.bbrox.org/
* On Thu, 24 Nov 2005, Nicholas Niro wrote:
* Juan Lang wrote:
Except that MS's headers don't do that. You need to fix the files
that include wincrypt.h instead. Does Mike's patch fix your problem?
thanks for your response. The patch seemed to have worked for this issue
and the
Am Freitag, 25. November 2005 21:30 schrieben Sie:
D3D works fine for me with Diablo II Diablo II: Lord of Destruction in
recent winehq.
If I remember right, you just have to `wine D2VidTst.exe` then hit Skip
Test, and pick the Direct3D DirectDraw HAL option (and then hit OK).
Might have
Aside from two confusing hangs caused by
1) having too much data on my hard drive, causing Dreamweaver to spend
literally hours scanning it on startup, and
2) having a site definition on a drive letter that didn't exist
(see http://bugs.winehq.org/show_bug.cgi?id=3690 for both),
a real slow
Hi there,
I don't know who fixed this, but THANK YOU! I'm
trying out 0.9.2, and drag drop behavior within
explorer-like menus now work again; selections no
longer stick infinitely. For those catching up,
check out this bug:
http://bugs.winehq.org/show_bug.cgi?id=3148
The behavior has slightly
I'm trying to test Dreamweaver MX's database stuff,
so I have to get MDAC to install. This requires LaunchINFSectionEx.
A patch with enough of that function to let MDAC install
is linked to from http://bugs.winehq.org/show_bug.cgi?id=3636
It doesn't apply cleanly anymore, so I attached a rediff
Tobias Burnus wrote:
Hello,
I have two problems with the augmented file open dialogs. (By
augmented I mean that extra buttons, checkboxes etc. have been added
to the dialog.)
One - this one bothers me most: This dialog has a list at the bottom,
to which files can be added. The problem is:
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