Re: ntdll: Don't Use wine_sigaction on systems without SYS_sigaction

2006-02-17 Thread Alexandre Julliard
Robert Shearman [EMAIL PROTECTED] writes: ChangeLog: Some systems don't define SYS_sigaction as they use realtime signals. On these systems wine_sigaction shouldn't be needed as it is there to work around bugs with missing sigaltstack support in glibc, so make the usage of wine_sigaction

Re: GL texture problems

2006-02-17 Thread Stefan Dösinger
Does hardcoding the the coordinates to (0.0f, 0.0f)-(1.0f, 1.0f) make any difference? Might be a quick way to rule out texture coordinates as a cause. I tried that, doesn't make any difference. I'll do some tests outside wine with glDrawPixels, because I'm not really sure if it's really that

wininet useragent implementation

2006-02-17 Thread Vijay Kiran Kamuju
Hi, If anyone has enough patience, please look into my wininet useragent patch. It adds InternetSetOption and InternetQueryOption for INTERNET_OPTION_USER_AGENT. It is still not complete, it still has some bugs. Please fix/improve the implementation and submit it to the wine-patches I will not be

Re: PATCH/RFC: imagelist rewrite to use N x M grid

2006-02-17 Thread Jonathan Ernst
Le lundi 28 novembre 2005 à 09:14 +0100, Marcus Meissner a écrit : Hi, This patch is a rewrite of the imagelist handling to not use a Nx1 grid, but a NxM grid with M definable in the source (currently 4). I have tested against winrar, file open and make check. It is not completely

Re: x11drv: [PATCH] for X_SetClipRectangles clipping crash

2006-02-17 Thread Alexandre Julliard
Jason Green [EMAIL PROTECTED] writes: Changing that last parameter from YXBanded to Unsorted has completely resolved my problem, and it doesn't seem to have broken anything else that I've noticed (Firefox, Mozilla-suite, winefile all seem to run just as well as before). However, I'm sure you

Re: DreamWeaver 8 Issues

2006-02-17 Thread Robert Shearman
Damjan Jovanovic wrote: Warhammer 40k: Dawn of War gives me very similar bugs. I think that wine's ole / variant stuff needs a lot of work. Luckily, in the 6-12 months since the version the original poster was using came out a lot of work has been done on the ole / variant stuff. -- Rob

Re: fixup previous DESTDIR commit

2006-02-17 Thread Mike Frysinger
On Thursday 16 February 2006 13:18, Alexandre Julliard wrote: Mike Frysinger [EMAIL PROTECTED] writes: the first argument is where the link points to while the second argument is where the link itself is stored It doesn't point to anything, since we are not creating a symlink but a hard

Possibly crazy idea to deal with memory layout problems once and for all

2006-02-17 Thread Troy Rollo
I have been looking at a problem that has arisen in recent versions, particularly when using some D3D games, in which the virtual address space above TASK_UNMAPPED_BASE becomes fragmented to the extent that eventually you get an out of memory condition, even though you still have well over a

Re: Possibly crazy idea to deal with memory layout problems once and for all

2006-02-17 Thread Vitaliy Margolen
Friday, February 17, 2006, 8:57:06 PM, Troy Rollo wrote: I have been looking at a problem that has arisen in recent versions, particularly when using some D3D games, in which the virtual address space above TASK_UNMAPPED_BASE becomes fragmented to the extent that eventually you get an out of

Re: Possibly crazy idea to deal with memory layout problems once and for all

2006-02-17 Thread Troy Rollo
On Saturday 18 February 2006 15:21, Vitaliy Margolen wrote: more specific about what is the real problem here? From what I know this patch is to fix WoW (Blizard's bad assumption about place where memory will be allocated). And possible few other games (that make the same exact assumption).