OT: just a greeting

2006-05-05 Thread Joris Huizer
Hey, seeing you emailing again Alexandre Julliard, welcome back, hope you enjoyed your vacation :-) regards, Joris

Re: Fix cross compiling 2/2 [take #2]

2006-05-05 Thread Alexandre Julliard
Paul Millar <[EMAIL PROTECTED]> writes: > The current behaviour is broken as, when cross-compiling, make traverses in= > to > the tools directory and tries to build the various programs. This is wrong > because the tools in in the --with-wine-tools directory are used, not those > tools that are c

Re: server: Retrieve the groups for a token from the server

2006-05-05 Thread Alexandre Julliard
Robert Shearman <[EMAIL PROTECTED]> writes: > +tryagain: > +SERVER_START_REQ( get_token_groups ) > { > -TOKEN_GROUPS *tgroups = tokeninfo; > -SID_IDENTIFIER_AUTHORITY sid = {SECURITY_NT_AUTHORITY}; > +TOKEN_GROUPS *groups = tokeninfo; > > -

Re: advpack [6/17]: NULL-terminate the field string if an option is provided

2006-05-05 Thread Alexandre Julliard
"James Hawkins" <[EMAIL PROTECTED]> writes: > diff --git a/dlls/advpack/install.c b/dlls/advpack/install.c > index 6432406..93d8012 100644 > --- a/dlls/advpack/install.c > +++ b/dlls/advpack/install.c > @@ -101,9 +101,17 @@ static HRESULT run_post_setup_commands_c > ADVInfo *info = (ADVInfo *

Re: [WINED3D 1/8] Place number of textures/addresses and temps used inside the baseShader struct to prepare for merging of GenerateShader routine.

2006-05-05 Thread Ivan Gyurdiev
Jason Green wrote: The following 8 patches apply to Mike's tree and accomplish the following: - Create a new function in baseshader named generate_base_shader() which generates the bulk of the GL ARB shader string. - Renames the GenerateProgramArbHW() in both ps & vs to GenerateShader() and min

Re: [WINED3D 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders

2006-05-05 Thread Ivan Gyurdiev
Subject: [PATCH 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders. This makes it easier to read or copy & paste the shader string to make sure it makes sense. I think we should do the opposite, and get rid of the one that's already there. The shader output i

Font ProblemDuring my build I get the folowing error

2006-05-05 Thread Robert Lunnon
During my build I get the following error: LD_LIBRARY_PATH="../libs/unicode:$LD_LIBRARY_PATH" ../tools/sfnt2fnt 13 1255 96 128 8 ./tools/sfnt2fnt foo.ttf ppem enc dpi def_char avg_width ../tools/fnt2fon courier-1255-96-13.fnt coue1255.fon Can't open courier-1255-96-13.fnt ../tools/fnt2fon fntf