Re: [WINED3D] DrawIndexedPrimitiveUP() - fix index buffer refcount issue

2006-05-07 Thread Andreas Mohr
Hi, On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote: > Also cleans up what looks like the result of a patch being applied twice > - same value is written to on consecutive lines. You didn't mix up streamSource with streamStride, right? Since I cannot find the patch equivalent of "c

Re: Error compiling wine on dapper amd64

2006-05-07 Thread Neil Skrypuch
On Monday, May 08, 2006 00:20, Vitaliy Margolen wrote: > Saturday, May 6, 2006, 12:48:50 PM, Marco Eminente wrote: > > CFLAGS="-Wall -g -O2" ./configure --host=x86_64-linux-gnu > > --build=x86_64-linux-g nu --prefix=/usr --mandir=\${prefix}/share/man > > --infodir=\${prefix}/share/info > > checking

Last Call for SoC applications

2006-05-07 Thread Dan Kegel
According to http://code.google.com/soc/studentfaq.html#timeline applications are due in by 5PM PST Monday. That's about 17 hours away. We have just about enough proposals to choose from now, but there's still time for a well-written proposal to be accepted. - Dan -- Wine for Windows ISVs: http

Re: Wine regression; app stopped working after 0.9.9

2006-05-07 Thread Vitaliy Margolen
Sunday, May 7, 2006, 9:26:11 AM, Herman Bos wrote: > Hi, > We are using Ambrasoft, a Dutch educational software suite. It currently > works on wine 0.9.9. But unfortunately not on later versions. When it > just got out I tried wine 0.9.10, but unfortunately Ambrasoft hangs on > start up with this

Re: Error compiling wine on dapper amd64

2006-05-07 Thread Vitaliy Margolen
Saturday, May 6, 2006, 12:48:50 PM, Marco Eminente wrote: > CFLAGS="-Wall -g -O2" ./configure --host=x86_64-linux-gnu > --build=x86_64-linux-g nu --prefix=/usr --mandir=\${prefix}/share/man > --infodir=\${prefix}/share/info > checking build system type... x86_64-pc-linux-gnu > checking host syste

A great way for non programmers to help with Wine - Audio

2006-05-07 Thread Jeremy White
I've taken the liberty of changing the subject of Robert Reif's recent email and am expanding it a bit, because I don't want it to be ignored. The task is to perform a basic test of Wine's audio support to make sure it's a stable platform for us to build upon; what a great way for all you lurkers

I need help implementing RegisterHotKey

2006-05-07 Thread Vincent Povirk
I found a patch from about 3 years ago for implementing RegisterHotKey and UnregisterHotKey. I've updated it to apply to the current wine source tree and essentially copied what metacity does to cover any missing functionality. The original patch is here: http://www.winehq.com/hypermail/wine-deve

Re: Wine regression; app stopped working after 0.9.9

2006-05-07 Thread Herman Bos
Dan Kegel wrote: > Hi Herman, > What does the Wine console log say? > - Dan > Silly I forgot about that. Here it is: err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported fix

Re: SoC proposal: shell integration

2006-05-07 Thread Mikołaj Zalewski
Segin wrote: If this was to be done, there are a few things I suggest: First should be everything that Freedesktop.org has laid out, and nothing more. That does into the FD.org integration code. For a lot of this to work, Wine may have to be ran as a system service (is that even a good idea

re: Wine regression; app stopped working after 0.9.9

2006-05-07 Thread Dan Kegel
Herman wrote: We are using Ambrasoft, a Dutch educational software suite. It currently works on wine 0.9.9. But unfortunately not on later versions. When it just got out I tried wine 0.9.10, but unfortunately Ambrasoft hangs on start up with this release. Currently using wine 0.9.12 and it doesn'

Re: Wine regression; app stopped working after 0.9.9

2006-05-07 Thread Louis Lenders
Herman Bos osso.nl> writes: > > Any hints/tips/tricks/feedback would be appeciated. > > Kind regards, > > Herman Bos > > Hi, looks quite similar to some bugs reported in bugzilla. Does running with native oleaut32.dll get you around the problem (e.g. WINEDLLOVERRIDES="oleaut32=n" wine ap

Re: SoC proposal: shell integration

2006-05-07 Thread Segin
Mikołaj Zalewski wrote: I've had an idea for a SoC project and filled the application. In a comment I was advised to discuss it on wine-devel. The idea is to integrate the wine shell32 with the Linux desktops. The main problem is of course that there are many desktop environments and only s

Re: pt_BR

2006-05-07 Thread Marcelo Duarte
Hi, I´ll write the comments in portuguese, it is for us only (maybe): grandao escreveu: patch for README.pt_BR some minor corrections ;D -- [grandão] Grandão, que bom ter alguém na atividade. Logo no começo tem gra

SoC proposal: shell integration

2006-05-07 Thread Mikołaj Zalewski
I've had an idea for a SoC project and filled the application. In a comment I was advised to discuss it on wine-devel. The idea is to integrate the wine shell32 with the Linux desktops. The main problem is of course that there are many desktop environments and only some things are standardiz

Wine regression; app stopped working after 0.9.9

2006-05-07 Thread Herman Bos
Hi, We are using Ambrasoft, a Dutch educational software suite. It currently works on wine 0.9.9. But unfortunately not on later versions. When it just got out I tried wine 0.9.10, but unfortunately Ambrasoft hangs on start up with this release. I was fairly busy but now I'm giving it another shot

Re: SoC idea: fix wine 2398 bug.

2006-05-07 Thread Stefan Dösinger
Am Sonntag, 7. Mai 2006 13:47 schrieb Marcin Kardas: > Hi, > I'm participate in Google summer of code and I'm going to send > application with my own idea. I would like to fix popular wine bug - > http://bugs.winehq.org/show_bug.cgi?id=2398. On > http://wiki.winehq.org/OpenGL there are some ideas h

SoC ideas: fix 2398 wine bug

2006-05-07 Thread gamemaker
I would like to fix http://bugs.winehq.org/show_bug.cgi?id=2398 bug. On http://wiki.winehq.org/OpenGL there are some ideas how to do this and I think that this one with glViewport and glScissor is the best one. I wrote test program and I think it should work. What do you think about it and do y

wine opengl bug & Google SoC

2006-05-07 Thread gamemaker
Hi! I would like to participate in Google summer of code. I'm going to fix popular opengl problem in wine - overdrawing of child windows (http://bugs.winehq.org/show_bug.cgi?id=2398). What do you think about it? Have this project any chance to get apply? Isn't it to small?

Error compiling wine on dapper amd64

2006-05-07 Thread Marco Eminente
CFLAGS="-Wall -g -O2" ./configure --host=x86_64-linux-gnu --build=x86_64-linux-g nu --prefix=/usr --mandir=\${prefix}/share/man --infodir=\${prefix}/share/info checking build system type... x86_64-pc-linux-gnu checking host system type... x86_64-pc-linux-gnu checking whether make sets $(MAKE)...

Re: Current Status of MIDI support under wine

2006-05-07 Thread Eric Pouech
Kevin Walker wrote: Hi all, I would like to know if MIDI is supported under wine? Midi playback and record should work fine with both OSS and ALSA drivers, and is not supported with the other drivers. A+ -- Eric Pouech

Re: will the real winedbg experts please stand up / please stand up

2006-05-07 Thread Eric Pouech
Molle Bestefich wrote: Eric Pouech wrote: well, that's strange, the program you stop in the X11 error handler. I tried it here and it works fine. what happens if you try starting the pgm from the debugger ? It starts behaving differently compared to running it with plain wine. Still using th

SoC idea: fix wine 2398 bug.

2006-05-07 Thread Marcin Kardas
Hi, I'm participate in Google summer of code and I'm going to send application with my own idea. I would like to fix popular wine bug - http://bugs.winehq.org/show_bug.cgi?id=2398. On http://wiki.winehq.org/OpenGL there are some ideas how to do this and I think that this one with glViewport and gl

Re: [WINED3D] QueryInterface corrections

2006-05-07 Thread Stefan Dösinger
> > Well, WINED3DERR_INVALIDCALL == D3DERR_INVALIDCALL. I've added those > > return values to the wined3d headers so I can check in ddraw for the > > return values. A lot of retvals from wined3d are in d3d8 / d3d9 and do > > not exist in ddraw. > > > > Just wanted to point that out. > > > > Stefan

Re: [WINED3D] QueryInterface corrections

2006-05-07 Thread H. Verbeet
On 07/05/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > - Even if GetContainer should return D3DERR_INVALIDCALL (not > WINED3D_INVALIDCALL!) ... Well, WINED3DERR_INVALIDCALL == D3DERR_INVALIDCALL. I've added those return values to the wined3d headers so I can check in ddraw for the return valu

Re: [WINED3D] Flip red/blue for R8G8B8 format.

2006-05-07 Thread Ivan Gyurdiev
Stefan Dösinger wrote: Am Sonntag, 7. Mai 2006 11:06 schrieb H. Verbeet: There might be more to this. This was changed the other way around not too long ago. See http://source.winehq.org/git/?p=wine.git;a=commit;h=252c4adb965a26db19c1c91 61c40a82b488cb6d4 If I'm not mistaken, then this p

Re: [WINED3D] Flip red/blue for R8G8B8 format.

2006-05-07 Thread Ivan Gyurdiev
H. Verbeet wrote: On 06/05/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: [ applies on top of Mike's tree, but hopefully on the main tree too ] R8G8B8 means red is the most significant bit. On a little-endian system, the texture is stored starting with blue. It is read byte-by-byte (GL_UNSIGNED_B

Re: [WINED3D] Flip red/blue for R8G8B8 format.

2006-05-07 Thread Stefan Dösinger
Am Sonntag, 7. Mai 2006 11:06 schrieb H. Verbeet: > There might be more to this. This was changed the other way around not > too long ago. See > http://source.winehq.org/git/?p=wine.git;a=commit;h=252c4adb965a26db19c1c91 >61c40a82b488cb6d4 If I'm not mistaken, then this patch was mainly to correct

Re: OpenGL-Accelerated DirectDraw: Experiances and expectations

2006-05-07 Thread Stefan Dösinger
Am Samstag, 6. Mai 2006 19:57 schrieb Joseph Garvin: > Stefan Dösinger wrote: > > One of these nasty things is GetDC on the render target. Age of Empires 2 > > and Settlers 3 to that to draw text. This is going to be unplayably slow > > I'm afraid. Wine will need a dib engine for that to work. > >

Re: [WINED3D] QueryInterface corrections

2006-05-07 Thread Stefan Dösinger
> - Even if GetContainer should return D3DERR_INVALIDCALL (not > WINED3D_INVALIDCALL!) ... Well, WINED3DERR_INVALIDCALL == D3DERR_INVALIDCALL. I've added those return values to the wined3d headers so I can check in ddraw for the return values. A lot of retvals from wined3d are in d3d8 / d3d9 and

Re: [WINED3D] QueryInterface corrections

2006-05-07 Thread H. Verbeet
On 06/05/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > - At least for d3d9, GetContainer returns E_NOINTERFACE on Windows. I > verified that when I rewrote part of the function some time ago, and I > just did again. I originally intended to add a test for that, but > well, guess I forgot about i

Re: [WINED3D] Flip red/blue for R8G8B8 format.

2006-05-07 Thread H. Verbeet
On 06/05/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: [ applies on top of Mike's tree, but hopefully on the main tree too ] R8G8B8 means red is the most significant bit. On a little-endian system, the texture is stored starting with blue. It is read byte-by-byte (GL_UNSIGNED_BYTE), therefore it