Re: wined3d: More shader fixes / new instructions

2006-07-28 Thread H. Verbeet
On 28/07/06, Jason Green [EMAIL PROTECTED] wrote: - GLSL: Translate oC0-oC3 output registers (multiple render targets) to gl_FragData[] register. We don't support draw buffers yet, but this allows shader programs that use those registers to compile (such as Settlers 2) If you do that, you

Re: wined3d: More shader fixes / new instructions

2006-07-28 Thread Jason Green
Makes sense. Please use this patch instead. Everything is the same: - Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output. - Subtract 1 more constant from total GLSL allowed float constants to accommodate the PROJECTION matrix row that we reference. Some of the shaders in

winspool: use printmonitors to manage the Ports

2006-07-28 Thread Detlef Riekenberg
Hi. Printing in wine use gdi32.dll, gdi.exe, winspool.drv and wineps.drv as Printer-Driver with CUPS/LPR as backend. Many things are not correct (See: http://wiki.winehq.org/Printing ). After some Patches, Wine is able to manage Printmonitors. With the current work, a framework is added and

Re: [Bug 5769] Regression of wine 0.9.6 in riched20 causes program to fail

2006-07-28 Thread Phil Krylov
I was using fresh GIT from 2006-07-26.

wine_main_preload_info not found, cannot use first megabyte, *.exe don't work

2006-07-28 Thread Pavel Roskin
Hello! Something strange to happened my Wine installation recently. I'm getting following messages if I run any program from Wine: $ winemine wine_main_preload_info not found err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report wine_main_preload_info not