Hi... I've been trying to get FBOs working, but I have extremely limited
time to work on such things, so I thought I'd just post my current patch
here, and see if people can help me figure out what's wrong with it :)
FBOs (framebuffer objects) are a newer extension, intended to replace
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
(3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT
will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get a stencil buffer with an FBO is to use a
packed stencil/depth buffer. Just
On 08/09/06, Chris Robinson [EMAIL PROTECTED] wrote:
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
(3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT
will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get a stencil buffer with
H. Verbeet wrote:
On 08/09/06, Chris Robinson [EMAIL PROTECTED] wrote:
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
(3) Attempting to use GL_STENCIL_INDEX8_EXT in
glRenderbufferStorageEXT
will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get a
On 08/09/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote:
http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt
This is NV-only, and doesn't seem to describe the proper interaction w/
FBOs (is it supported)?
From what I've read about depth/stencil buffers and FBOs,
packed_depth_stencil is
On Thu, Sep 07, 2006 at 12:07:30PM +0200, Roderick Colenbrander wrote:
Hmm, strange. Could you run the programs using WINEDEBUG=+wgl
appname.exe and post me the logs?
Strange indeed. please ignore this. i am back on the trunk and there is
no problem. sorry for all the confusion.
--
cu
hiho
the game ``NASCAR Racing Season 2003`` from Papyrus actually asks when
using the OpenGL driver in the game for 24 bit modes. Otherwise it
complains, that it can not find any display modes (it works with 16bit -
but the game seem only to accept the modes the current desktop runs in).
so what
On Friday 08 September 2006 01:04, H. Verbeet wrote:
packed_depth_stencil is currently the only way to attach a depth or
stencil buffer to an FBO an have it work.
I don't believe so. I'm quite sure I was able to use a depth-only buffer and
attach it to an FBO. However, I couldn't attach a
(2) Attempting to bind a framebuffer using GL_RGB32F_ARB, and
GL_RGBA32F_ARB formats will fail on my hardware (Nvidia GeForce
6800GS) with error GL_FRAMEBUFFER_UNSUPPORTED_EXT, which means the
format combination was invalid for implementation-dependent reasons.
However, this doesn't make
On Fri, 8 Sep 2006, Dmitry Timoshkov wrote:
Francois Gouget [EMAIL PROTECTED] wrote:
--- a/include/commctrl.h
+++ b/include/commctrl.h
@@ -119,7 +119,9 @@ #define NM_TOOLTIPSCREATED (NM_FIRS
#define NM_LDOWN(NM_FIRST-20)
#define NM_RDOWN
Changelog:
- ntdll/file.c: arttr is never NULL inside NtCreateFile
This arttr was a typo and should be attr
The Patch is correct.
Thanks
--
By by ... Detlef
Петров Константин [EMAIL PROTECTED] writes:
+/
+* The NetShareDel function deletes a share name from a server's list of
shared resources,
+* disconnecting all connections to the shared resource.
+* servername
+*
On 9/8/06, Alexandre Julliard [EMAIL PROTECTED] wrote:
Since many people don't seem to understand this, from now on I'm going
to reject all patches that add documentation, unless the submitter
explicitly mentions that he didn't look at MSDN to write it. I'm sorry
to penalize people who do the
Hi,
Anything wrong with this patch,
http://www.winehq.org/pipermail/wine-patches/2006-August/030201.html
Please do send me comments, this fixes installation of icqlite.
Thanks,
VJ
On 08.09.2006 17:20, Steven Edwards wrote:
On 9/8/06, Alexandre Julliard [EMAIL PROTECTED] wrote:
Since many people don't seem to understand this, from now on I'm going
to reject all patches that add documentation, unless the submitter
explicitly mentions that he didn't look at MSDN to write
On 9/8/06, Frank Richter [EMAIL PROTECTED] wrote:
Hm, but wouldn't didn't look at MSDN also include rewording? Toreword something, you need to look at the original, after all. So in thestrictest interpretation, it looks to me that only clean-room docs
(infer the documentation by looking at the
In this patch I create new library svrapi.dll
There are:
dlls/svrapi/svrapi_main.c
dlls/svrapi/scrapi.spec
dlls/svrapi/Makefile.in
include/svrapi.h
And changes in:
configure.ac
include/Makefile.in
dlls/Makefile.in
--
Best regards, Konstantin Petrov
--- /dev/null 2006-07-03 10:36:18 +0400
In this patch I make 3 functions (FIXME): NetShareEnum, NetShareDel,
NetShareAdd
Files to change:
dlls/svrapi/svrapi_main.c
dlls/svrapi/svrapi.spec
--
Best Regards, Konstantin Petrov
--- dlls/svrapi/svrapi_main.c 2006-09-04 20:18:12 +0400
+++ dlls/svrapi/svrapi_main.c1 2006-09-04 20:19:10
Hi,
In the bug reports I have seen that we are facing problems with symbol
demangling of '_R' operators and 'Y' datatypes.
err:msvcrt:symbol_demangle Unknown operator: _R
and
err:msvcrt:demangle_datatype Unknown type Y
Escpecially for games StarTrek Armada and Gothic.
If anyone is intersted in
On Fri, Sep 08, 2006 at 01:38:04PM -0400, Vijay Kiran Kamuju wrote:
Hi,
In the bug reports I have seen that we are facing problems with symbol
demangling of '_R' operators and 'Y' datatypes.
err:msvcrt:symbol_demangle Unknown operator: _R
and
err:msvcrt:demangle_datatype Unknown type Y
Hi,
I talked on #winehq in irc about how horribly alsa is implemented right
now. I was told that winmm would need a complete re-write and the dsound
needs some changes as well.
My question is: anybody here who's familiar with all of the changes that
need to be made to get alsa working
Eric Pouech is the original author, so if he still hangs around here he would be your best bet.On 9/8/06, Aaron Slunt
[EMAIL PROTECTED] wrote:Hi,I talked on #winehq in irc about how horribly alsa is implemented right
now. I was told that winmm would need a complete re-write and the dsoundneeds
On 9/8/06, Tom Spear [EMAIL PROTECTED] wrote:
Eric Pouech is the original author, so if he still hangs around here he
would be your best bet.
Robert Reif has done extensive work on dsound as well.
On 9/8/06, Aaron Slunt [EMAIL PROTECTED] wrote:
Hi,
I talked on #winehq in irc about how
On 9/8/06, Ryan Miller [EMAIL PROTECTED] wrote:
Index: ChangeLog
You don't want to change the changelog, only AJ does the changelog
once the patch is accepted and makes its way into main line Wine.
You should just add a note of what changed
Tom
Hi,
I am trying to use gdb for debugging. I run the command:
winedbg --gdb sol.exe
I then get the following output:
WineDbg starting on pid 0xa
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2
information for wine-pthread
fixme:dbghelp:elf_load_debug_info_from_map
Daniel Skorka wrote:
+ res = connect(s, ptr-ai_addr, (int)ptr-ai_addrlen);
+ if(res)
Why not use InternetConnect? If the connection needs to be made
through a http:// proxy, connect() may not work, but InternetConnect
should handle that case.
Mike
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