Framebuffer objects

2006-09-08 Thread Ivan Gyurdiev
Hi... I've been trying to get FBOs working, but I have extremely limited time to work on such things, so I thought I'd just post my current patch here, and see if people can help me figure out what's wrong with it :) FBOs (framebuffer objects) are a newer extension, intended to replace

Re: Framebuffer objects

2006-09-08 Thread Chris Robinson
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote: (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT will fail on my hardware with GL_INVALID_OPERATION. I've found that the only way to get a stencil buffer with an FBO is to use a packed stencil/depth buffer. Just

Re: Framebuffer objects

2006-09-08 Thread H. Verbeet
On 08/09/06, Chris Robinson [EMAIL PROTECTED] wrote: On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote: (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT will fail on my hardware with GL_INVALID_OPERATION. I've found that the only way to get a stencil buffer with

Re: Framebuffer objects

2006-09-08 Thread Ivan Gyurdiev
H. Verbeet wrote: On 08/09/06, Chris Robinson [EMAIL PROTECTED] wrote: On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote: (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT will fail on my hardware with GL_INVALID_OPERATION. I've found that the only way to get a

Re: Framebuffer objects

2006-09-08 Thread H. Verbeet
On 08/09/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt This is NV-only, and doesn't seem to describe the proper interaction w/ FBOs (is it supported)? From what I've read about depth/stencil buffers and FBOs, packed_depth_stencil is

Re: WGL patches cause problems with RBR and LFS

2006-09-08 Thread Christoph Frick
On Thu, Sep 07, 2006 at 12:07:30PM +0200, Roderick Colenbrander wrote: Hmm, strange. Could you run the programs using WINEDEBUG=+wgl appname.exe and post me the logs? Strange indeed. please ignore this. i am back on the trunk and there is no problem. sorry for all the confusion. -- cu

x11dvr: return support for 24bit - but handle them like 32bit

2006-09-08 Thread Christoph Frick
hiho the game ``NASCAR Racing Season 2003`` from Papyrus actually asks when using the OpenGL driver in the game for 24 bit modes. Otherwise it complains, that it can not find any display modes (it works with 16bit - but the game seem only to accept the modes the current desktop runs in). so what

Re: Framebuffer objects

2006-09-08 Thread Chris Robinson
On Friday 08 September 2006 01:04, H. Verbeet wrote: packed_depth_stencil is currently the only way to attach a depth or stencil buffer to an FBO an have it work. I don't believe so. I'm quite sure I was able to use a depth-only buffer and attach it to an FBO. However, I couldn't attach a

Re: Framebuffer objects

2006-09-08 Thread Ivan Gyurdiev
(2) Attempting to bind a framebuffer using GL_RGB32F_ARB, and GL_RGBA32F_ARB formats will fail on my hardware (Nvidia GeForce 6800GS) with error GL_FRAMEBUFFER_UNSUPPORTED_EXT, which means the format combination was invalid for implementation-dependent reasons. However, this doesn't make

Re: include: Add new Vista SDK constants, fields and structures documented at http://ian.joeuser.com/index.asp?AID=738

2006-09-08 Thread Francois Gouget
On Fri, 8 Sep 2006, Dmitry Timoshkov wrote: Francois Gouget [EMAIL PROTECTED] wrote: --- a/include/commctrl.h +++ b/include/commctrl.h @@ -119,7 +119,9 @@ #define NM_TOOLTIPSCREATED (NM_FIRS #define NM_LDOWN(NM_FIRST-20) #define NM_RDOWN

Re: ntdll/file.c: arttr is never... (attr-typo in the Changelog)

2006-09-08 Thread Detlef Riekenberg
Changelog: - ntdll/file.c: arttr is never NULL inside NtCreateFile This arttr was a typo and should be attr The Patch is correct. Thanks -- By by ... Detlef

Re: [svrapi 2/2] realizes 3 functions of svrapi.dll

2006-09-08 Thread Alexandre Julliard
Петров Константин [EMAIL PROTECTED] writes: +/ +* The NetShareDel function deletes a share name from a server's list of shared resources, +* disconnecting all connections to the shared resource. +* servername +*

Re: [svrapi 2/2] realizes 3 functions of svrapi.dll

2006-09-08 Thread Steven Edwards
On 9/8/06, Alexandre Julliard [EMAIL PROTECTED] wrote: Since many people don't seem to understand this, from now on I'm going to reject all patches that add documentation, unless the submitter explicitly mentions that he didn't look at MSDN to write it. I'm sorry to penalize people who do the

Anything wrong with this patch? Comments....

2006-09-08 Thread Vijay Kiran Kamuju
Hi, Anything wrong with this patch, http://www.winehq.org/pipermail/wine-patches/2006-August/030201.html Please do send me comments, this fixes installation of icqlite. Thanks, VJ

Re: [svrapi 2/2] realizes 3 functions of svrapi.dll

2006-09-08 Thread Frank Richter
On 08.09.2006 17:20, Steven Edwards wrote: On 9/8/06, Alexandre Julliard [EMAIL PROTECTED] wrote: Since many people don't seem to understand this, from now on I'm going to reject all patches that add documentation, unless the submitter explicitly mentions that he didn't look at MSDN to write

Re: [svrapi 2/2] realizes 3 functions of svrapi.dll

2006-09-08 Thread Steven Edwards
On 9/8/06, Frank Richter [EMAIL PROTECTED] wrote: Hm, but wouldn't didn't look at MSDN also include rewording? Toreword something, you need to look at the original, after all. So in thestrictest interpretation, it looks to me that only clean-room docs (infer the documentation by looking at the

[svrapi 1/2] realizes library svrapi.dll (Edited)

2006-09-08 Thread Петров Константин
In this patch I create new library svrapi.dll There are: dlls/svrapi/svrapi_main.c dlls/svrapi/scrapi.spec dlls/svrapi/Makefile.in include/svrapi.h And changes in: configure.ac include/Makefile.in dlls/Makefile.in -- Best regards, Konstantin Petrov --- /dev/null 2006-07-03 10:36:18 +0400

[svrapi 2/2] realizes 3 functions of svrapi.dll

2006-09-08 Thread Петров Константин
In this patch I make 3 functions (FIXME): NetShareEnum, NetShareDel, NetShareAdd Files to change: dlls/svrapi/svrapi_main.c dlls/svrapi/svrapi.spec -- Best Regards, Konstantin Petrov --- dlls/svrapi/svrapi_main.c 2006-09-04 20:18:12 +0400 +++ dlls/svrapi/svrapi_main.c1 2006-09-04 20:19:10

Symbol demangling and the games crashing

2006-09-08 Thread Vijay Kiran Kamuju
Hi, In the bug reports I have seen that we are facing problems with symbol demangling of '_R' operators and 'Y' datatypes. err:msvcrt:symbol_demangle Unknown operator: _R and err:msvcrt:demangle_datatype Unknown type Y Escpecially for games StarTrek Armada and Gothic. If anyone is intersted in

Re: Symbol demangling and the games crashing

2006-09-08 Thread Marcus Meissner
On Fri, Sep 08, 2006 at 01:38:04PM -0400, Vijay Kiran Kamuju wrote: Hi, In the bug reports I have seen that we are facing problems with symbol demangling of '_R' operators and 'Y' datatypes. err:msvcrt:symbol_demangle Unknown operator: _R and err:msvcrt:demangle_datatype Unknown type Y

ALSA implementation

2006-09-08 Thread Aaron Slunt
Hi, I talked on #winehq in irc about how horribly alsa is implemented right now. I was told that winmm would need a complete re-write and the dsound needs some changes as well. My question is: anybody here who's familiar with all of the changes that need to be made to get alsa working

Re: ALSA implementation

2006-09-08 Thread Tom Spear
Eric Pouech is the original author, so if he still hangs around here he would be your best bet.On 9/8/06, Aaron Slunt [EMAIL PROTECTED] wrote:Hi,I talked on #winehq in irc about how horribly alsa is implemented right now. I was told that winmm would need a complete re-write and the dsoundneeds

Re: ALSA implementation

2006-09-08 Thread Tom Wickline
On 9/8/06, Tom Spear [EMAIL PROTECTED] wrote: Eric Pouech is the original author, so if he still hangs around here he would be your best bet. Robert Reif has done extensive work on dsound as well. On 9/8/06, Aaron Slunt [EMAIL PROTECTED] wrote: Hi, I talked on #winehq in irc about how

Re: Socket resets randomly

2006-09-08 Thread Tom Wickline
On 9/8/06, Ryan Miller [EMAIL PROTECTED] wrote: Index: ChangeLog You don't want to change the changelog, only AJ does the changelog once the patch is accepted and makes its way into main line Wine. You should just add a note of what changed Tom

Using gdb

2006-09-08 Thread Craig Keogh
Hi, I am trying to use gdb for debugging. I run the command: winedbg --gdb sol.exe I then get the following output: WineDbg starting on pid 0xa fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for wine-pthread fixme:dbghelp:elf_load_debug_info_from_map

Re: *RESEND* Fix bug #5800

2006-09-08 Thread Mike McCormack
Daniel Skorka wrote: + res = connect(s, ptr-ai_addr, (int)ptr-ai_addrlen); + if(res) Why not use InternetConnect? If the connection needs to be made through a http:// proxy, connect() may not work, but InternetConnect should handle that case. Mike