hiho
the game LFS[1] uses in its shaders constants with high numbers
(c10-c17,c90-c95); so in sum no problem. but due to check against the
OpenGL implemented maximum (in my case VC[31]) the shaders wont work
anymore (array out of bounds).
is this due to recently discussed max/4 is correct but
On 20/10/06, Christoph Frick [EMAIL PROTECTED] wrote:
hiho
the game LFS[1] uses in its shaders constants with high numbers
(c10-c17,c90-c95); so in sum no problem. but due to check against the
OpenGL implemented maximum (in my case VC[31]) the shaders wont work
anymore (array out of bounds).
Am Freitag 20 Oktober 2006 02:24 schrieben Sie:
More?
What are your plans for dealing with these:
=
SetLight()
SetLightEnable()
Depens on wether lights are shared with share lists. If yes, leave them as
they are, otherwise put them on the list
SetTexture()
Manage
Am Freitag 20 Oktober 2006 00:04 schrieb H. Verbeet:
Well, the number of sampler stages (and thus the number of sampler
stage states) for example is dependant on hardware limits, so you
can't really use the #define STATE_SAMPLER(b, a)
STATE_RENDER(WINEHIGHEST_RENDER_STATE +
On 20/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
include/wine/wined3d_types.h
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
WINED3DSAMP_DMAPOFFSET = 13,
Those are per stage.
and dlls/wined3d/wined3d_private.h
#define MAX_SAMPLERS 16
That's the maximum d3d9
Hi
and dlls/wined3d/wined3d_private.h
#define MAX_SAMPLERS 16
That's the maximum d3d9 supports, not necessarily what the hardware
can do. Unsupported samplers would be wasted. Worse, d3d10 will
support a lot more than 16 samplers.
Right, we would waste 13*8 = 104 bytes per unsupported
On 20/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Right, we would waste 13*8 = 104 bytes per unsupported sampler. How much
samplers does d3d10 support?
Something like 128.
If we use run-time dynamic values for the state table then we loose the
ability to access a state with its state
Am Freitag 20 Oktober 2006 11:15 schrieb H. Verbeet:
On 20/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Right, we would waste 13*8 = 104 bytes per unsupported sampler. How much
samplers does d3d10 support?
Something like 128.
128 is big, agreed.
If we use run-time dynamic values for
On 20/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hmm, the sampler states are per sampler in d3d, and per texture object in gl
as far as I know. So we have to find some way if the sampler states are
changed regarding the texture used for drawing. This is getting tricky :-/
Yes, sRGB support
Am Freitag 20 Oktober 2006 12:00 schrieb H. Verbeet:
On 20/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hmm, the sampler states are per sampler in d3d, and per texture object in
gl as far as I know. So we have to find some way if the sampler states
are changed regarding the texture used
Yes, sRGB support has a problem with that as well.
Things like sRGB where the concept of activating it is entirely different
between d3d and opengl won't fit into the state management anyway. We will
have to take care for sRGB in SetTexture, SetSamplerState and maybe
On 10/19/06, Alexandre Julliard [EMAIL PROTECTED] wrote:
Oleg Krylov [EMAIL PROTECTED] writes:
Toolbar tooltips can sometimes steal focus from application window (I
think it's window manager issue, I experience it on
Metacity). Creating tooltip control with WS_POPUP style prevents
it.
Jeff Latimer [EMAIL PROTECTED] writes:
This patch starts to add the Uniscribe string functionality again in a
set of smaller patches starting with tests that work in Windows. It
is should be simpler to understand.
Changelog:
Add tests for ScriptStringAnalyse and ScriptStringFree
It fails
Francois Gouget [EMAIL PROTECTED] writes:
@@ -537,7 +547,7 @@ int EnumFuncs(ITypeInfo *pTypeInfo, int
}
bFirst = TRUE;
#define ENUM_PARAM_FLAG(x)\
-if(pFuncDesc-lprgelemdescParam[j].paramdesc.wParamFlags x)\
+
On Fri, 20 Oct 2006, Alexandre Julliard wrote:
Francois Gouget [EMAIL PROTECTED] writes:
@@ -537,7 +547,7 @@ int EnumFuncs(ITypeInfo *pTypeInfo, int
}
bFirst = TRUE;
#define ENUM_PARAM_FLAG(x)\
-
Francois Gouget [EMAIL PROTECTED] writes:
The PSDK uses a nameless union whether NONAMELESSUNION is defined or
not. But if we assume that NONAMELESSUNION will never be defined when we
compile with the PSDK headers, then we can use U(x).
That's what the rest of the oleview code already does,
Oleg Krylov [EMAIL PROTECTED] wrote:
That really shouldn't make any difference, and the tooltips code
forces the WS_POPUP style anyway.
--
Alexandre Julliard
[EMAIL PROTECTED]
Unfortunately it's not true. If tooltip is created without WS_POPUP
style weird things start to happen. I've just
Hi Andrey,
Andrey Turkin wrote:
Hi,
Just found a bug in mshtml component get_body method implementation. If
one call it right after creation of CLSID_HTMLDocument instance, then it
would return success and pass NULL as body object. Native would return
empty body object instead. Native
Jacek Caban wrote, on 10/20/06 22:13 MSK:
Hi Andrey,
Andrey Turkin wrote:
Hi,
Just found a bug in mshtml component get_body method implementation. If
one call it right after creation of CLSID_HTMLDocument instance, then it
would return success and pass NULL as body object. Native would
On 10/20/06, Mike McCormack [EMAIL PROTECTED] wrote:
Matthew Kehrer wrote:
Is there a way I can convert a source tarball I download to a local GIT
repository?
Not really.
I have dial-up a home, but I know of a place where I can bring my flash
drive and use it to get the tarball as GIT
On Fri, Oct 20, 2006 at 10:00:41PM +0200, Damjan Jovanovic wrote:
Speaking of which, is there any tarball I can use to make a local GIT
repository? My internet access is extremely limited, anything not port
80 http gets firewalled, and it's a modem too. I need to do some
regression testing
As I wrote I've found that there is a mess in wine with the usage of
SUBLANG_NEUTRAL and SUBLANG_DEFAULT. I tried to understand when to use
which and wrote a wiki page about it:
http://wiki.winehq.org/SublangNeutral .
It contains some generic information about it but I thought that it
would
Matthew Kehrer wrote:
Is there a way I can convert a source tarball I download to a local GIT
repository?
Actually, I gave this some thought. It's possible, but complicated.
You can create your own git tree as follows:
tar jxvf wine-0.9.23.tar.bz2 | sed s/^wine-0.9.23\\/// list
cd
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