On Wed, Nov 29, 2006 at 01:39:22PM +0900, Mike McCormack wrote:
Anybody have time to help triage an install problem?
Sunbird (and FireFox 2) installs run in an endless loop for some people.
If you have time to try the install out and see if it works on your
system, then comment on bug
Am Dienstag 28 November 2006 22:05 schrieb Markus Amsler:
Stefan Dösinger wrote:
I proposed getting rid of COM some time ago, but I didn't consider that
we need some features like inheritance.
I think we should keep COM, but get rid of the D3D-Specific Addrefs
because they are different
Stefan Dösinger [EMAIL PROTECTED] writes:
Well, GetParent isn't part of IUnknown(its a wined3d invention), so from the
COM point of view we're fine to do whatever we want with it. (Just
QueryInterface has the rule that it addrefs the returned interface)
The COM rules are not limited to
Dmitry Timoshkov [EMAIL PROTECTED] writes:
the only import from user32 which mlang uses is wsprintfW, and it's only used
by the DllRegisterServer code, so it's reasonable to move user32 to delay load
imports.
As long as mlang imports ole32 which imports user32, there is nothing
to gain by not
On Wednesday 29 November 2006 10:08 am, Alexander Nicolaysen Sørnes wrote:
Allow the user to submit a maintainer request along with an application, by
ticking a checkbox.
If the application is accepted, the maintainer request is accepted as well;
and if it is deleted or marked as a duplicate,
Here is one more shot at fixing GetCursorPos() to make it usable in
dinput.
This time I used a refcount of sorts. Because the problem appears only
during processing of hook chain.
Just to remind about what is the problem:
when hook handler calls GetCursorPos() position returned is the old
On 30.11.2006 01:54, Vitaliy Margolen wrote:
Remove all the code simplification. This patch fixes icon extraction for
most steam games. All HL2 based games have .ico file with 32-bit colors.
Since we don't support those,
Or write the icons as PNGs.
-f.r.
On 30.11.2006 02:46, Frank Richter wrote:
On 30.11.2006 01:54, Vitaliy Margolen wrote:
Remove all the code simplification. This patch fixes icon extraction for
most steam games. All HL2 based games have .ico file with 32-bit colors.
Since we don't support those,
Or write the icons as PNGs.
On 30.11.2006 03:29, Vitaliy Margolen wrote:
Frank Richter wrote:
On 30.11.2006 01:54, Vitaliy Margolen wrote:
Remove all the code simplification. This patch fixes icon extraction for
most steam games. All HL2 based games have .ico file with 32-bit colors.
Since we don't support those,
Or
Frank Richter wrote:
On 30.11.2006 03:29, Vitaliy Margolen wrote:
Frank Richter wrote:
On 30.11.2006 01:54, Vitaliy Margolen wrote:
Remove all the code simplification. This patch fixes icon extraction for
most steam games. All HL2 based games have .ico file with 32-bit colors.
Since we don't
Pierre d'Herbemont [EMAIL PROTECTED] wrote:
At the same time ShowWindow gets factorized because WindowCreate and
ShowWindow share both the use of WINPOS_MinMaximize, so it is easier to
factorize both functions in a single patch. In fact ShowWindow is
removed entirely from the drivers as it is
The patches have been split in 2 one for the thunk and one for the winmm
driver.
Have these patches been rejected?
(I still dont know how to tell that -- other than checking wine-cvs)
- Nick
From: Stefan Dösinger [EMAIL PROTECTED]
To: wine-devel@winehq.org
CC: Nick Burns [EMAIL PROTECTED],
Hi, all
I am developing an swt app only for gtk. I want to embed IE into this
app. I can create a SWT.EMBEDDED composite and get its embededHandle
(an integer).
Then, how to do next? Thanks in advace!
regards,
cloudor
Nick Burns wrote:
The patches have been split in 2 one for the thunk and one for the winmm
driver.
Have these patches been rejected?
(I still dont know how to tell that -- other than checking wine-cvs)
Rejected is a strong word. Perhaps you could think of it as
Alexandre hasn't been
At 16:08 30.11.2006 +0900, Mike McCormack wrote:
Nick Burns wrote:
The patches have been split in 2 one for the thunk and one for the winmm
driver.
Have these patches been rejected?
(I still dont know how to tell that -- other than checking wine-cvs)
Rejected is a strong word. Perhaps you
On 11/30/06, Fabian Cenedese [EMAIL PROTECTED] wrote:
Vista drops DirectSound or better said, the EAX effects won't work anymore.
That's why Creative Labs switches over to OpenAL. So it might become
much more important in the future.
If Creative switched over to using it then I expect all of
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