Re: gdi32[3/3]: if freetype fails try to load manually fonts wrapped as PE resources

2007-09-06 Thread Mikołaj Zalewski
Dmitry Timoshkov pisze: "Mikolaj Zalewski" <[EMAIL PROTECTED]> wrote: Then there is no point in using FreeType for loading font files at all, (or adding support for new font file formats to FreeType) since FreeType can load fonts from memory. Do you mean that in AddFontResource I shouldn't t

Re: gdi32[3/3]: if freetype fails try to load manually fonts wrapped as PE resources

2007-09-06 Thread Dmitry Timoshkov
"Mikolaj Zalewski" <[EMAIL PROTECTED]> wrote: Then there is no point in using FreeType for loading font files at all, (or adding support for new font file formats to FreeType) since FreeType can load fonts from memory. Do you mean that in AddFontResource I shouldn't try to call WineEngAddFontR

Re: gdi32[3/3]: if freetype fails try to load manually fonts wrapped as PE resources

2007-09-06 Thread Mikołaj Zalewski
Then there is no point in using FreeType for loading font files at all, (or adding support for new font file formats to FreeType) since FreeType can load fonts from memory. Do you mean that in AddFontResource I shouldn't try to call WineEngAddFontResourceEx but do only a LoadLibraryEx (that wo

Re: [PATCH 3 of 3] shell32: implement SHPathPrepareForWrite

2007-09-06 Thread Dmitry Timoshkov
"Vincent Povirk" <[EMAIL PROTECTED]> wrote: fixes bug 9523, Knytt Stories installer fails +/*** + * SHPathPrepareForWriteA (SHELL32.@) + */ +HRESULT WINAPI SHPathPrepareForWriteA(HWND hwnd, IUnknown *modless, LPC

Re: gdi32[3/3]: if freetype fails try to load manually fonts wrapped asPE resources

2007-09-06 Thread Dmitry Timoshkov
"Mikolaj Zalewski" <[EMAIL PROTECTED]> wrote: This is some overlap with freetype as freetype 2.3.5 can load fonts from PE resources. But the code is so small (we have all the tools needed) and helps many programs (including working around the Photoshop Z-order problem during startup as now the d

Kudos - Fireworks 8 working better...

2007-09-06 Thread Dan Kegel
http://www.5thpercentile.com/devBlog/archives/2007/09/wine_just_got_t.html and http://appdb.winehq.org/appview.php?iVersionId=4149&iTestingId=15163 both say that wine-0.9.44 really improves Adobe Fireworks. Yay! - Dan -- Wine for Windows ISVs: http://kegel.com/wine/isv

Re: ddraw/tests: Check deviceGUID of enumerated devices.

2007-09-06 Thread David Hedberg
Ah, I thought this was going a bit too well ;) I'll fix the issues and send it in again. Regarding a fix, would something as simple as the following be acceptable? (in dlls/ddraw/direct3d.c) @@ -263,6 +263,12 @@ IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface, return hr; } Callba

RE: problem with silly CreateBitmap call

2007-09-06 Thread Deun
Hi, I know that my patch was ugly, but since the program doesn't crash there's no stack trace : it exits quietly on the X Error message... Since the program seems to load lots of images, if I run it with winedbg it will take ages before reaching the bad one, it was the purpose of my patch to provi

Re: problem with silly CreateBitmap call

2007-09-06 Thread Francois Gouget
On Thu, 6 Sep 2007, Deun wrote: [...] > The size of the bitmap seems crazy... So I've made a patch to > fix this in bitmap.c by setting 1x1 size in case of stupid > input instead of failing with BadAlloc. However, since it works > fine on real windows, so I'm not sure about the behaviour that > the

Re: ddraw/tests: Check deviceGUID of enumerated devices.

2007-09-06 Thread Stefan Dösinger
Am Donnerstag, 6. September 2007 16:02:59 schrieb David Hedberg: > This patch adds tests to check the devices enumerated by > IDirect3D7_EnumDevices . At least two games rely on the behavior > tested by one of the test in this patch. If wine behaves incorrectly and your test fails on wine, you have

Re: [PATCH 3 of 3] shell32: implement SHPathPrepareForWrite

2007-09-06 Thread Vincent Povirk
It appears Wine's SHCreateDirectoryEx is the same as Windows XP in the way that matters to me: both return ERROR_ALREADY_EXISTS whether the thing that already exists is a file or a directory. I haven't found a situation where either version returns ERROR_FILE_EXISTS. On 9/2/07, Dmitry Timoshkov <[

Re: problem with silly CreateBitmap call

2007-09-06 Thread Jesse Allen
On 9/6/07, Rolf Kalbermatter <[EMAIL PROTECTED]> wrote: > > Since you say that this comes from trying to load a bitmap that can be > nowhere > found I wonder if this is the result of some unitialized structures that > result > in garbage but somehow the loading is not aborted with an error for what

RE: problem with silly CreateBitmap call

2007-09-06 Thread Rolf Kalbermatter
Deun wrote on Thursday, September 06, 2007 10:40 AM >trace:x11drv:X11DRV_CreateBitmap (0xed4) 2147483646x2147483646 >1 bpp >X Error of failed request: BadAlloc (insufficient resources for operation) > Major opcode of failed request: 53 (X_CreatePixmap) > Serial number of failed request: 3155

WineHQ Upgrade Downtime

2007-09-06 Thread Jeremy Newman
On Wednesday Sept 12 at 14:00 US Central Time, we will be taking all of WineHQ offline for maintenance and upgrades. The server itself will offline for about an hour. Some services will be offline longer than that as we adjust/fix them to the upgraded server.

Re: Wine on 64bit system crashes (critical)

2007-09-06 Thread Roderick Colenbrander
> > Hi, > > > > One of my development machines is a dualcore Athlon64 using a 64bit > > version of Debian. I have been using this system for months and it > always worked > > fine. Since I hadn't used the system during the summer it contained an > > older Wine version. > > > > I have upgraded it

Re: problem with silly CreateBitmap call

2007-09-06 Thread Jesse Allen
On 9/6/07, Deun <[EMAIL PROTECTED]> wrote: > Hi, > > I've tried the free-to-play MMORPG game called Perfect World ( > http://perfect-w.jp ) with wine 0.9.44 and it installs fine. > However, when running it often crashed with the following error > in the x11drv traces : > > trace:x11drv:X11DRV_Creat

Re: olethk32.dll

2007-09-06 Thread Juan Lang
Hi Stefan, + if (fdwReason == DLL_PROCESS_ATTACH) + DisableThreadLibraryCalls(hinstDLL); + + return TRUE; You should probably add a DLL_WINE_PREATTACH case that returns FALSE. --Juan

Re: Wine on 64bit system crashes (critical)

2007-09-06 Thread Roderick Colenbrander
> Hi, > > One of my development machines is a dualcore Athlon64 using a 64bit > version of Debian. I have been using this system for months and it always > worked > fine. Since I hadn't used the system during the summer it contained an > older Wine version. > > I have upgraded it to the latest G

re: nhelp, Vector NTI, molecular biologists

2007-09-06 Thread Stephan Rose
On Thu, 2007-09-06 at 06:17 -0700, Dan Kegel wrote: > Misha wrote: > > and even my version of Windows 98 is bundled with mfc42.dll, so wine really > > should > > provide it too... [our own version, not Microsoft's.] > > Well, sure. Same goes for a lot of things. But > since mfc42.dll is a Visu

Re: Wine on 64bit system crashes (critical)

2007-09-06 Thread Dmitry Timoshkov
"Roderick Colenbrander" <[EMAIL PROTECTED]> wrote: One of my development machines is a dualcore Athlon64 using a 64bit version of Debian. I have been using this system for months and it always worked fine. Since I hadn't used the system during the summer it contained an older Wine version. I ha

Wine on 64bit system crashes (critical)

2007-09-06 Thread Roderick Colenbrander
Hi, One of my development machines is a dualcore Athlon64 using a 64bit version of Debian. I have been using this system for months and it always worked fine. Since I hadn't used the system during the summer it contained an older Wine version. I have upgraded it to the latest GIT version and W

re: nhelp, Vector NTI, molecular biologists

2007-09-06 Thread Dan Kegel
Misha wrote: > and even my version of Windows 98 is bundled with mfc42.dll, so wine really > should > provide it too... [our own version, not Microsoft's.] Well, sure. Same goes for a lot of things. But since mfc42.dll is a Visual C++ runtime file that has very liberal redistribution terms and

Re: IDirect3DImpl_EnumDevices only enumerating IID_IDirect3DTnLHalDevice

2007-09-06 Thread Stefan Dösinger
Am Mittwoch, 5. September 2007 17:05:19 schrieb David Hedberg: > I've implemented a small test here, but to be honest I'm not really > sure what to test for :) > > The current test only tests what the game in question seems to rely > on, which is that TnLHalDevice should never be the only device >