speeding up regression testing by disabling building of tests?

2007-12-08 Thread Dan Kegel
Lots of the time in regression searches is spent compiling tests, but when you're only going to run the app that's breaking, that's not too useful. How does one disable compilation of conformance tests? I have this funny feeling Lei or Mikolaj did this recently, but I couldn't track it down.

Re: Alexander Nicolaysen Sørnes : comdlg32: PageSetupDlgA: Read margins from correct edit boxes.

2007-12-08 Thread Alexander Nicolaysen Sørnes
On Saturday 08 December 2007 21:31:45 Vitaly Lipatov wrote: > Hello, > I already posted the same patch to wine-patches one month ago: > http://www.winehq.org/pipermail/wine-patches/2007-November/046156.html > Why my patch was ignored? I am in some black list? > I discovered the issue while working

Saturday's(!) valgrind results

2007-12-08 Thread Dan Kegel
For the first time I can recall, Alexandre committed lots of changes on a Saturday, so I did a valgrind run. http://kegel.com/wine/valgrind/logs-2007-12-08-summary.txt shows the highlights; basically, lots more warnings like + Syscall param writev(vector[1]) points to uninitialised byte(s) For exa

Re: Valgrind support for our unit tests

2007-12-08 Thread Dan Kegel
On Dec 8, 2007 12:42 PM, James McKenzie <[EMAIL PROTECTED]> wrote: > I feel that reports from Mac users would be useful as well as from the > Linux community. Yes, it'd be nice to have MacOSX support for Valgrind sometime. It would probably take significant effort; hopefully Apple or some very mo

Re: File a bug report?

2007-12-08 Thread Stefan Dösinger
Am Samstag, 8. Dezember 2007 19:27:35 schrieb Gilles May: > Hi everybody. > > After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in > Company of Heroes, to the point that I get like 1 Frame every 2 seconds. > Wine spams the console with: > > fixme:d3d_shader:IWineD3DVertexShaderI

Re: Valgrind support for our unit tests

2007-12-08 Thread Zac Brown
James McKenzie wrote: > Dan Kegel wrote: >> On Dec 8, 2007 9:13 AM, Robert Shearman <[EMAIL PROTECTED]> wrote: >> >>> Dan Kegel wrote: >>> + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so >>> I'm not sure this will work for other people unless they log on as dank :-) >>>

Re: Valgrind support for our unit tests

2007-12-08 Thread James McKenzie
Dan Kegel wrote: > On Dec 8, 2007 9:13 AM, Robert Shearman <[EMAIL PROTECTED]> wrote: > >> Dan Kegel wrote: >> >>> + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so >>> >> I'm not sure this will work for other people unless they log on as dank :-) >> > > Whoops! > > > Since

Re: File a bug report?

2007-12-08 Thread James McKenzie
Gilles May wrote: > Hi everybody. > > After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in > Company of Heroes, to the point that I get like 1 Frame every 2 seconds. > Wine spams the console with: > > Please file a bug report for this, thank you. Also, in the future, please

Re: Alexander Nicolaysen Sørnes : comdlg32: PageSetupDlgA: Read margins from correct edit boxes.

2007-12-08 Thread Vitaly Lipatov
Hello, I already posted the same patch to wine-patches one month ago: http://www.winehq.org/pipermail/wine-patches/2007-November/046156.html Why my patch was ignored? I am in some black list? В сообщении от 8 декабря 2007 Alexandre Julliard написал(a): > Module: wine > Branch: master > Commit: 510

Re: Valgrind support for our unit tests

2007-12-08 Thread Dan Kegel
On Dec 8, 2007 9:13 AM, Robert Shearman <[EMAIL PROTECTED]> wrote: > Dan Kegel wrote: > > + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so > I'm not sure this will work for other people unless they log on as dank :-) Whoops! > However, I don't think maintaining the valgrind suppressions file i

File a bug report?

2007-12-08 Thread Gilles May
Hi everybody. After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in Company of Heroes, to the point that I get like 1 Frame every 2 seconds. Wine spams the console with: fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x4d20b78 recompiled more than 50 times

Re: Valgrind support for our unit tests

2007-12-08 Thread Robert Shearman
Dan Kegel wrote: > +{ > + todo_suppress_exception_addr4 > + Memcheck:Addr4 > + fun:__wine_call_from_32_regs > + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so > + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so > + fun:raise_exception I'm not sure this will work for other people unles

Re: ddraw: fix wrong initialization order in IDirect3DDevice vtable

2007-12-08 Thread Stefan Dösinger
Am Sonntag, 9. Dezember 2007 03:00:28 schrieb Alexander Dorofeyev: > Helps bug#7584 (http://bugs.winehq.org/show_bug.cgi?id=7584) > --- > dlls/ddraw/device.c |2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) Looks correct to me, good catch! signature.asc Description: This is a