Lots of the time in regression searches is spent
compiling tests, but when you're only going to
run the app that's breaking, that's not too useful.
How does one disable compilation of conformance tests?
I have this funny feeling Lei or Mikolaj did this
recently, but I couldn't track it down.
On Saturday 08 December 2007 21:31:45 Vitaly Lipatov wrote:
> Hello,
> I already posted the same patch to wine-patches one month ago:
> http://www.winehq.org/pipermail/wine-patches/2007-November/046156.html
> Why my patch was ignored? I am in some black list?
>
I discovered the issue while working
For the first time I can recall, Alexandre committed lots
of changes on a Saturday, so I did a valgrind run.
http://kegel.com/wine/valgrind/logs-2007-12-08-summary.txt
shows the highlights; basically, lots more warnings like
+ Syscall param writev(vector[1]) points to uninitialised byte(s)
For exa
On Dec 8, 2007 12:42 PM, James McKenzie <[EMAIL PROTECTED]> wrote:
> I feel that reports from Mac users would be useful as well as from the
> Linux community.
Yes, it'd be nice to have MacOSX support for
Valgrind sometime. It would probably take significant
effort; hopefully Apple or some very mo
Am Samstag, 8. Dezember 2007 19:27:35 schrieb Gilles May:
> Hi everybody.
>
> After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in
> Company of Heroes, to the point that I get like 1 Frame every 2 seconds.
> Wine spams the console with:
>
> fixme:d3d_shader:IWineD3DVertexShaderI
James McKenzie wrote:
> Dan Kegel wrote:
>> On Dec 8, 2007 9:13 AM, Robert Shearman <[EMAIL PROTECTED]> wrote:
>>
>>> Dan Kegel wrote:
>>>
+ obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so
>>> I'm not sure this will work for other people unless they log on as dank :-)
>>>
Dan Kegel wrote:
> On Dec 8, 2007 9:13 AM, Robert Shearman <[EMAIL PROTECTED]> wrote:
>
>> Dan Kegel wrote:
>>
>>> + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so
>>>
>> I'm not sure this will work for other people unless they log on as dank :-)
>>
>
> Whoops!
>
>
>
Since
Gilles May wrote:
> Hi everybody.
>
> After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in
> Company of Heroes, to the point that I get like 1 Frame every 2 seconds.
> Wine spams the console with:
>
>
Please file a bug report for this, thank you.
Also, in the future, please
Hello,
I already posted the same patch to wine-patches one month ago:
http://www.winehq.org/pipermail/wine-patches/2007-November/046156.html
Why my patch was ignored? I am in some black list?
В сообщении от 8 декабря 2007 Alexandre Julliard написал(a):
> Module: wine
> Branch: master
> Commit: 510
On Dec 8, 2007 9:13 AM, Robert Shearman <[EMAIL PROTECTED]> wrote:
> Dan Kegel wrote:
> > + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so
> I'm not sure this will work for other people unless they log on as dank :-)
Whoops!
> However, I don't think maintaining the valgrind suppressions file i
Hi everybody.
After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in
Company of Heroes, to the point that I get like 1 Frame every 2 seconds.
Wine spams the console with:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x4d20b78 recompiled more than 50 times
Dan Kegel wrote:
> +{
> + todo_suppress_exception_addr4
> + Memcheck:Addr4
> + fun:__wine_call_from_32_regs
> + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so
> + obj:/home/dank/wine-git/dlls/ntdll/ntdll.dll.so
> + fun:raise_exception
I'm not sure this will work for other people unles
Am Sonntag, 9. Dezember 2007 03:00:28 schrieb Alexander Dorofeyev:
> Helps bug#7584 (http://bugs.winehq.org/show_bug.cgi?id=7584)
> ---
> dlls/ddraw/device.c |2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
Looks correct to me, good catch!
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