I see somebody's posting a few fix-typo-in-comments patches, e.g.
http://www.winehq.org/pipermail/wine-patches/2007-December/048099.html
http://www.winehq.org/pipermail/wine-patches/2007-December/048101.html
That reminds me that I worked out some time ago how
to find such typos efficiently. At th
"H. Verbeet" <[EMAIL PROTECTED]> wrote:
> > The videos have been processed and encoded, but we ran into problems
> > getting them on youtube. I've found the right person to talk to
> > about this, so hopefully they'll get the videos online in the next
> > couple weeks.
>
> FWIW, personally I don't
When submitting a new version, clicking the radio button next
to "Request being a maintainer for this version, allowing you to edit it later"
or "Monitor changes to this version, also after it has been accepted"
can't be undone. There should be a way to get back to the state
of no button clicked.
Has anybody else been confused by this?
When submitting an app to the appdb, I'm often flummoxed
by what to put in the license field. I'm usually
looking for something that means
"Closed source, free to download, but not redistributable"
(like e.g. http://labs.adobe.com/misc/terms_of_use.html )
bu
On Dec 29, 2007 5:13 PM, Robert Millan <[EMAIL PROTECTED]> wrote:
> Yes. I want to do it right. Should I start working in that direction?
I'd like to hear Alexandre's comments for my suggestions. The current
application override system bothers me but maybe he has other ideas or
I am missing some
On Sat, Dec 29, 2007 at 11:23:11AM -0500, Steven Edwards wrote:
> On Dec 29, 2007 10:45 AM, Robert Millan <[EMAIL PROTECTED]> wrote:
> > I'd like to avoid duplication if possible.
>
> Also as a follow-up again, you can also just hack Dan's winetricks
> script for your needs as it does the winversi
I got a game (Need for speed III) that has been reported to work by
others. On my computer, though, the game hangs at different places about
50% of the time. I compiled Wine 0.9.51 from source on a Slackware 12.0
dual core Athlon, and although I'm sure most people this days buy at
least that kind o
On Sat, Dec 29, 2007 at 08:51:26PM +0100, Roderick Colenbrander wrote:
>
> The system on windows doesn't use the md5sum (I think it has one) but it
> looks for the product ID which is burried into most executables first. It
> also checks for other things but in a hackier way. As there are a lot
On Sat, Dec 29, 2007 at 11:18:26AM -0500, Steven Edwards wrote:
>
> you would have something like
>
> HKCU\Software\Wine\AppDefaults\b83fd2e8b34ba6b6f59e9f9cfbe129d9\Version win98
> HKCU\Software\Wine\AppDefaults\b83fd2e8b34ba6b6f59e9f9cfbe129d9\filename
> setup.exe
>
> HKCU\Software\Wine\AppDef
* On Sun, 21 Oct 2007, Juan Lang wrote:
>
> > Isn't there another way to do this than with SOCK_RAW, or having to
> > run wine as root?
>
> In answer to your second question: yes, modify the Linux kernel not
> to have such restrictions.
Well, there are already patches which modifies it in one
On Sat, Dec 29, 2007 at 09:26:47PM +0200, Saulius Krasuckas wrote:
> ...
> > If something will not work for you please fill a bug report at
> > http://bugs.winehq.org . In case if builtin DCOM support doesn't work as
> > expected you can run "winetricks dcom98" to use native DCOM instead (you
> On Dec 29, 2007 10:45 AM, Robert Millan <[EMAIL PROTECTED]> wrote:
> > I was thinking in doing something like this already, but you still need
> a
> > way to set winver, so it boils down to either sharing code with winecfg
> or
> > duplicating it.
> >
> > I'd like to avoid duplication if possible
I don't have this game, so I can't check myself, but I think that the reason of
slowdown may be not only that a err message is printed, but also because it
exists with error, and that means it will have to do slower, software blit. But
in older versions in this situation it would try hardware ac
* On Fri, 26 Oct 2007, Damjan Jovanovic wrote:
> * On 10/26/07, Reece Dunn wrote:
> > * On 25/10/2007, Juan Lang wrote:
> > >
> > > > Tests would also be useful here as well, so that there is not a
> > > > regression.
> > >
> > > That's good general advice, but hard to implement without a serial
* On Thu, 25 Oct 2007, L. Rahyen wrote:
> * On Thursday October 25 2007 08:08, Fong, Man To wrote:
> >
> > > The communication protocol, pre-defined by TCS manufacturing, is
> > > DCOM. Since the communication protocol is not opened by the
> > > manufacturer. We must install the API provided by
On 28/12/2007, Lei Zhang <[EMAIL PROTECTED]> wrote:
> On Dec 28, 2007 8:54 AM, Maarten Lankhorst <[EMAIL PROTECTED]> wrote:
> > I remember at wineconf there were some videos created, what happened
> > with those? I tried to look on youtube for wineconf, but I didn't find
> > anything. Are they onli
Hi,
i still try since more than two years to bring up the old windows 95
game "pitfall: the mayan adventure".
The games runs well without sound, but if i try to enable the sound a
small sound chuck will be played and the games freeze with the message:
err:ntdll:RtlpWaitForCriticalSection section
Le Saturday 29 December 2007 16:55:28 Jérôme Gardou, vous avez écrit :
> Le Saturday 29 December 2007 16:43:45 Maarten Lankhorst, vous avez écrit :
> > Jérôme Gardou schreef:
> > > Many .NET/C# apps don't work with the combination wine-mono.
> > >
> > > I've discovered that installing the arial
On Dec 29, 2007 10:45 AM, Robert Millan <[EMAIL PROTECTED]> wrote:
> I'd like to avoid duplication if possible.
Also as a follow-up again, you can also just hack Dan's winetricks
script for your needs as it does the winversion magic with the
registry I was talking about. I think doing that would b
On Dec 29, 2007 10:45 AM, Robert Millan <[EMAIL PROTECTED]> wrote:
> I was thinking in doing something like this already, but you still need a
> way to set winver, so it boils down to either sharing code with winecfg or
> duplicating it.
>
> I'd like to avoid duplication if possible.
I am not sure
Where did our buzilla admins go? 3 weeks and nothing is changing!
Vitaliy.
Le Saturday 29 December 2007 16:43:45 Maarten Lankhorst, vous avez écrit :
> Jérôme Gardou schreef:
> > Many .NET/C# apps don't work with the combination wine-mono.
> >
> > I've discovered that installing the arial32 from msttcorefonts solves a
> > lot of problems, especially with graphical app
On Fri, Dec 28, 2007 at 05:49:39AM -0500, Steven Edwards wrote:
> On Dec 28, 2007 5:43 AM, Steven Edwards <[EMAIL PROTECTED]> wrote:
> > How about rather than writing another application to do this, you make
> > winecfg take arguments on the command line so you could set something
> > like
> >
> >
Jérôme Gardou schreef:
> Many .NET/C# apps don't work with the combination wine-mono.
>
> I've discovered that installing the arial32 from msttcorefonts solves a lot
> of
> problems, especially with graphical apps.
>
> I've tested a few apps (supreme commander patches, fastmd5 (tested here
>
Many .NET/C# apps don't work with the combination wine-mono.
I've discovered that installing the arial32 from msttcorefonts solves a lot of
problems, especially with graphical apps.
I've tested a few apps (supreme commander patches, fastmd5 (tested here
http://bugs.winehq.org/show_bug.cgi?i
On Sat, Dec 29, 2007 at 01:04:50PM +0100, Alexandre Julliard wrote:
> Robert Millan <[EMAIL PROTECTED]> writes:
>
> > On Fri, Dec 28, 2007 at 05:43:40AM -0500, Steven Edwards wrote:
> >> How about rather than writing another application to do this, you make
> >> winecfg take arguments on the comma
Robert Millan <[EMAIL PROTECTED]> writes:
> On Fri, Dec 28, 2007 at 05:43:40AM -0500, Steven Edwards wrote:
>> How about rather than writing another application to do this, you make
>> winecfg take arguments on the command line so you could set something
>> like
>>
>> winecfg foo.exe --winver win
On Fri, Dec 28, 2007 at 05:43:40AM -0500, Steven Edwards wrote:
> Hi,
>
> On Dec 27, 2007 4:50 PM, Robert Millan <[EMAIL PROTECTED]> wrote:
> > I'm writing a small application to automate the process of setting Windows
> > version for executables that are known to require a specific one. I'd like
Andrew Talbot <[EMAIL PROTECTED]> writes:
> In general, I have left the casts in where one PVOID-type handle was cast as
> another, e.g. HMODULE as HANDLE: I wasn't sure if strict typing might (one
> day) be an issue. AFAIK, my only transgressions were when I removed the
> casts from the return va
Hi,
Yes the problem is fixed with this patch although I have millions
traces like this one :
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected render target
-> render target blit
It makes the game slow whereas before wine 0.9.51 if I remember exactly,
the game was fast without this mess
Michael Stefaniuc wrote:
> I just stumbled upon those while researching a potential problem for
> which Smatch issued a warning.
> [...]
> @@ -1324,7 +1324,7 @@ HDDEDATA WINAPI DdeAddData(HDDEDATA hData, LPBYTE
> pSrc, DWORD cb, DWORD cbOff)
> if (new_sz > old_sz)
> {
> DdeUnaccessData(
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