On Sat, 29 Dec 2007, Dan Kegel wrote:
[...]
That reminds me that I worked out some time ago how
to find such typos efficiently. At the risk of encouraging lots
of silly typo-fixing patches, I've documented the process here:
http://kegel.com/wine/spellingpolice/
I've run my 'typos' script on
Here are the results :
- Without ERR : slightly faster but not really a big difference
- Without the return statement : back to normal, the game is 3 times
faster. The difference in the main menu is really impressive.
Maxime
On Sat, 2007-12-29 at 21:24 -0800, Alexander Dorofeyev wrote:
I
Hi,
while I was searching for a description for some functions in the
html-documentation I found some broken links (these two fixes). So they
aren't only comments because they are used to produce the links in the
documentation ;-).
But if I have some time I'd like to fix some typos.
Thanks for
On Sunday 30 December 2007 02:04:16 Dan Kegel wrote:
Has anybody else been confused by this?
When submitting an app to the appdb, I'm often flummoxed
by what to put in the license field. I'm usually
looking for something that means
Closed source, free to download, but not redistributable
On Sunday 30 December 2007 02:13:24 Dan Kegel wrote:
When submitting a new version, clicking the radio button next
to Request being a maintainer for this version, allowing you to edit it
later or Monitor changes to this version, also after it has been
accepted can't be undone. There should be
On Dec 30, 2007 1:22 AM, Francois Gouget [EMAIL PROTECTED] wrote:
http://kegel.com/wine/spellingpolice/
I've run my 'typos' script on your custom dictionary and noticed it
allows a couple of bad words:
Fixed, thanks! (I'm leaving the variants of CodeWeavers as that error
is not bad enough
Am Montag, 31. Dezember 2007 03:02:07 schrieb Alexander Dorofeyev:
Hi. I found out that versions around ~0.9.50 had rhw==1.0f check here for
optimization, before that special case was lost in rewrite. Unfortunately
when I restored special case for zero/near zero rhw I was comparing to much
Hi,
First post here, so I don't know if it's the right place for this.
I'm trying to make the sound and music work in a game with Wine. Currently,
the sound doesn't work because the game does some tests to check if
everything is OK before it starts the music.
For now, it fails early in those
On Sunday 30 December 2007 06:55:34 am Alexander Nicolaysen Sørnes wrote:
On Sunday 30 December 2007 02:04:16 Dan Kegel wrote:
Freeware might be the closest of the bunch, but it implies GPL or
at least the ability to redistribute binaries
(i.e. the other meaning of the word Free).
That's
Hi, Stefan.
Well, I think at least it has to be more correct than existing code. The
existing code would probably lead to a leak, if that codepath is entered
(doesn't enter it in AVP1 though) - unless I'm missing something, it will break
the reference count of parent ddraw palette (pal_src)
I've been trying to run an old steam game that I used to play quite a bit
off. I'm running Ubuntu 7.10 with the very latest NVidia drivers and it
crashes every time. I want to run it in opengl because it performs much
better and I can use AA.
The game crashes every time I go to start it, unless I
On Sunday December 30 2007 01:04, Dan Kegel wrote:
Freeware might be the closest of the bunch, but it implies GPL or
at least the ability to redistribute binaries
(i.e. the other meaning of the word Free).
Even in Linux world freeware doesn't imply neither GPL nor ability to
Marcus Meissner [EMAIL PROTECTED] wrote:
+num = 1;
+while (1) {
+ SetLastError (0xdeadbeef);
+if (!EnumDisplaySettings(NULL, num++, devmode)) {
+ DWORD le = GetLastError();
+ ok (le == ERROR_NO_MORE_FILES, Last error on EnumDisplaySettings was %d,
expected
Alexander Nicolaysen Sørnes [EMAIL PROTECTED] wrote:
comdlg32: 1/2 PageSetupDlg: Convert paint procs to Unicod
What's the purpose of this patch? It improves nothing IMO except of
making the code less readable, making it not thread safe, calling
CallWindowProcW where it shouldn't.
--
Dmitry.
Alexander Nicolaysen Sørnes [EMAIL PROTECTED] wrote:
comdlg32: 2/2 PageSetupDlgW: Draw paper preview
What's the reason of moving PRINTDLG_PS_ChangePrinterW and changing
its indentation?
--
Dmitry.
Greetings,
I'm wondering if I can help anyone with the investigation of bug 8236,
as I've recently acquired Dungeon Siege 2 and it's unplayable because of
one seemingly small bug.
http://bugs.winehq.org/show_bug.cgi?id=8236
The bug I'm concerned with is that when the player kills a monster,
Hi,
First post here, so I don't know if it's the right place for this.
I'm trying to make the sound and music work in a game with Wine. Currently,
the sound doesn't work because the game does some tests to check if
everything is OK before it starts the music.
For now, it fails early in
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