On 03/02/2008, James Hawkins [EMAIL PROTECTED] wrote:
Hey guys,
I'm having problems connecting to the winehq.org server. Is this a known
issue?
It's working my side. Is there a problem with your connection? Do
other sites work?
- Reece
Dear Sir;
This below is the config.log I got from trying to install Wine (a source
archive from a British Linux mag) on to my AMD64 m/c under Debian 4.0.
64 bit OS.
A similar message was obtained from an attempt to install Wine on my
AMD64 laptop under Ubuntu 7.04. (not 64 bit).
From the
On Feb 3, 2008 3:32 PM, Reece Dunn [EMAIL PROTECTED] wrote:
On 03/02/2008, James Hawkins [EMAIL PROTECTED] wrote:
Hey guys,
I'm having problems connecting to the winehq.org server. Is this a known
issue?
It's working my side. Is there a problem with your connection? Do
other sites
WineHQ.org, AppDB, and Bugzilla are all on the same server.
We have been having some issues with mysqld crashing the entire server.
It so far has been a hard issue to track down. I've been tweaking the
mysql config settings to hopefully prevent this issue.
James McKenzie wrote:
Austin English
Michel Jacques a écrit :
Hi.
I've have setup my debug build (with pdbs) and MSVCRT debug dlls.
When stopping on a breakpoint with winedbg, I get a stack of calls in winedbg
which does not
contains any function info from my dlls or app. I only get hex offset of
call within my dll. But
Austin English wrote:
On Feb 3, 2008 3:32 PM, Reece Dunn [EMAIL PROTECTED] wrote:
On 03/02/2008, James Hawkins [EMAIL PROTECTED] wrote:
Hey guys,
I'm having problems connecting to the winehq.org server. Is this a known
issue?
It's working my side. Is there a problem with
You do not have the gcc compiler installed. On Ubuntu you will need to
install build-essentials (I think that's what it's called), and also run
'sudo apt-get build-dep wine'. I'm not sure what the process is on Debian.
Mike Harrison wrote:
Dear Sir;
This below is the config.log I got from
Hi.
I've have setup my debug build (with pdbs) and MSVCRT debug dlls.
When stopping on a breakpoint with winedbg, I get a stack of calls in winedbg
which does not
contains any function info from my dlls or app. I only get hex offset of call
within my dll. But
I do see the information for
Why has this patch not been accepted?
Luis C. Busquets Pérez escribió:
I have created a /dlls/d3dx8/texture.c file where to put all functions
related to textures and d3dx8.
I have included D3DXIMAGE_FILEFORMAT in the patch because it is
referred by D3DXIMAGE_FILEFORMAT which is referred in
Am Montag, 4. Februar 2008 18:41:23 schrieb Christopher:
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed? device.c:753: Test failed: Screen width is
1680
device.c:754: Test failed: Screen height is 1050
That is causing the tests to fail.
On Feb 4, 2008 1:31 PM, Dan Kegel [EMAIL PROTECTED] wrote:
Christopher raccoonone at procyongames.com wrote:
I tried running make test under Ubuntu 7.10, and I just updated to the
latest cvs this morning so it's not too old. However, after only running
a couple of tests it exited with an
Am Dienstag, 5. Februar 2008 00:50:55 schrieb Dan Kegel:
Great progress was made at Wineconf last year on
getting our test suite closer to always passing on wine, but
http://test.winehq.org/data/200801301937/#Wine shows
that, according to the results collected from people who run
Great progress was made at Wineconf last year on
getting our test suite closer to always passing on wine, but
http://test.winehq.org/data/200801301937/#Wine shows
that, according to the results collected from people who run
programs/winetest on Wine, twelve DLLs' tests are currently failing.
(Let
What's the best way to encourage people to fix these problems?
Should we designate some upcoming day, week, or month
as a conformance test bug squishing party?
Should we offer prizes (or at least notoriety) for
the person who does the best job fixing
conformance test suite bugs (as judged by
On Monday 04 February 2008 04:06:10 pm Stefan Dösinger wrote:
The bit that interests me is the sRGB test result. It shows that the sRGB
correction is applied after the fog, which would allow us to use
GLX_EXT_framebuffer_sRGB for performance improvements if we can find out in
which cases games
Okay, so I boldly tried to use winetest with what documentation
I could find, and had an...um...interesting time.
I created these files:
[jertop] cat build.id
fcccd9fca605d1d4c462df5c33f4bacf03bdda5f
[jertop] cat build.nfo
A Large Shovel
[jertop] cat tests.url
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