I'm trying to implement some direct3d functions, more precisely the
GetImageInfoFromFile* ones.
These are present in directX 8 and in d3dx9_xx.dll
I wondered what is the best way to do this :
1)Implementing it in d3dx8.dll and forward everything to this one.
2) Make some useful functions in
There are two types of palettes in wined3d: directx = 7 style palettes as
separate interface and d3d = 8 style device palettes. Some code was
defaulting
to device palettes in several places if there's no old style palette and
using
device palettes to store ddraw primary surface's palette.
I've changed GetModuleHandle to LoadLibrary because when I compiled
only tests/rebar.c as standalone, the comctl32 wasn't loaded and
GetModuleHandle returned NULL. Are there advantages from using
GetModuleHandle?
Mikołaj Zalewski
Mikołaj Zalewski wrote:
I've changed GetModuleHandle to LoadLibrary because when I compiled
only tests/rebar.c as standalone, the comctl32 wasn't loaded and
GetModuleHandle returned NULL. Are there advantages from using
GetModuleHandle?
Mikołaj Zalewski
Well, I was checking whether
Roderick Colenbrander wrote:
First of all it appears that this patch contains multiple patches (e.g. the
direct3d9 getdc p8 check is one). I'll mention some others below. The p8 code
is very sensitive to bugs and those are most of the time very hard to fix, so
I'm quite strict. Various
Am Sonntag, 9. März 2008 15:10:54 schrieb Alexander Dorofeyev:
Fixes problems with properly updating wine's P8 textures, when it is
required because of device palette change.
Instead of iterating over all resources and finding P8 textures I think it
would be nicer to store the palette the
Am Sonntag, 9. März 2008 11:48:08 schrieb Jérôme Gardou:
I'm trying to implement some direct3d functions, more precisely the
GetImageInfoFromFile* ones.
These are present in directX 8 and in d3dx9_xx.dll
I wondered what is the best way to do this :
1)Implementing it in d3dx8.dll and forward
Le Sunday 09 March 2008 18:35:16 [EMAIL PROTECTED], vous avez écrit :
D3DXGetImageInfoFromFile takes the D3DXIMAGE_INFO structure as parameter,
which has changed between d3dx8 an dd3dx9_36 though.
This means you can't forward the D3DXGetImageInfoFromFile calls from d3dx9
to d3dx8, (even if it
Hi Stefan,
About implementing ddraw-style palette on top of device palettes - I think this
way we would create more issues than we solve by it. As far as I'm concerned, I
don't feel like there's a lot of confusion coming from the fact there are two
palette interfaces, although there is some
On 09/03/2008, Louis. Lenders [EMAIL PROTECTED] wrote:
Hi, this fixes crash in DietPower:
http://bugs.winehq.org/show_bug.cgi?id=10102
+@ stdcall GetOleaccVersionInfo(long long)
Since both these arguments are DWORD*, they need to be ptr, not long.
- Reece
On 09/03/2008, Reece Dunn [EMAIL PROTECTED] wrote:
On 09/03/2008, Louis. Lenders [EMAIL PROTECTED] wrote:
Hi, this fixes crash in DietPower:
http://bugs.winehq.org/show_bug.cgi?id=10102
+@ stdcall GetOleaccVersionInfo(long long)
Since both these arguments are DWORD*, they need to
Hi Stefan,
About implementing ddraw-style palette on top of device palettes - I think
this
way we would create more issues than we solve by it. As far as I'm
concerned, I
don't feel like there's a lot of confusion coming from the fact there are
two
palette interfaces, although there
Hello,
six weeks ago I've sent this patch for a basic implementation of the
RegOverridePredefKey function.
Unfortunately the patch was not considered till now.
Can everybody help me ?
Jens
---BeginMessage---
Am Dienstag, 29. Januar 2008 14:44:35 schrieb Dmitry Timoshkov:
Jens Nestler [EMAIL
Jens Nestler wrote:
Hello,
six weeks ago I've sent this patch for a basic implementation of the
RegOverridePredefKey function.
Unfortunately the patch was not considered till now.
Can everybody help me ?
You have some extra pieces in this patch. When you are submitting patch -
make sure
On Thu, Feb 21, 2008 at 5:15 PM, Lei Zhang [EMAIL PROTECTED] wrote:
Hi,
Dank pointed out the qedit test crashes with an old .wine directory.
Adding a skip().
Any reason why this wasn't committed?
Hi all,
I am hitting a snag with moving ioctl handling into mount manager. I
got the ioctl's working and itunes fairly satisfied, but now I'm
hitting another problem: The mount manager is not in the same process
any more as the application. This is an issue because one of the
ioctl's is passing a
What the subject say.
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