On Fri, Nov 7, 2008 at 10:53 PM, Alistair Leslie-Hughes
<[EMAIL PROTECTED]> wrote:
> Hi,
> Use strtolW correctly.
>
> Changelog:
>mshtml: Implement IHTMLStyle get/put posLeft
>
> Best Regards
> Alistair Leslie-Hughes
>
>
>
>
>
>
You forgot to attach the patch :-)
--
-Austin
On Sat, Nov 8, 2008 at 9:33 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
>
> Sure, once I bring the third slave online.
> In the meantime, see
> http://kegel.com/new-computer-2008b.html
> which should give you a partial idea.
I get the sense your basement is just covered in case-less computers. Aweso
On Sat, Nov 8, 2008 at 10:40 AM, Peter Oberndorfer <[EMAIL PROTECTED]>wrote:
> This page [1] seems to suggest memory returned from HeapAlloc
> is marked as not executable.
> Other tests (ntdll exception) are using VirtualAlloc()
> for dynamically created code.
>
> patch 1
> > +/* The following x86
Hi,
As you have correctly guessed, hardware vertex buffers are supported in
wined3d. The comment is somewhat outdated - it predates support for opengl
vertex buffer objects.
If you want to implement this method, I recommend doing it this way:
1) Write some tests. See how VertexBuffer::Optimize wo
On Samstag 08 November 2008, Dylan Smith wrote:
> (Ensured compiler independence by modifying byte code templates)
>
> The initial tests added simply call CreateTextServices, and query for
> the ITextServices interface, then cleans up.
>
> Since CreateTextServices needs an implementation of IText
On Fri, Nov 7, 2008 at 6:27 PM, Zachary Goldberg <[EMAIL PROTECTED]> wrote:
> Could you post photos and complete specs of the PW cluster somewhere? I'm
> curious :)
Sure, once I bring the third slave online.
In the meantime, see
http://kegel.com/new-computer-2008b.html
which should give you a par