> Just an idea I came up with for Google's summer of code is perhaps
> implementing some of the D3DXMesh header files and functions so that
> we can get on with implementing functions such as D3DXCleanMesh which
> I believe Assassin's Creed needs.
>
> I have no intention of applying for GSoC howev
Havin AA enabled in Gnome/KDE dont means you want it in wine and it
works fine with your configuration or windows software.
Mostly it will work, so it should be default. And like Dmitry said it is
not a good idea:
http://bugs.winehq.org/show_bug.cgi?id=16745
Hi Maarten,
> I think this is a great idea. I have no idea how gstreamer works, but
> a lot of quartz is automatic pulling the pipes etc together. There are
> 3 categories of filters in directshow:
> - Source filters (can be a file, can be a webcam, can be any filter
> that has only an output)
> -
Server is back on-line.
-Newman
Jeremy Newman wrote:
WineHQ.org
(websites [www,appdb,bugzilla,forums,source,test], git, mailing lists)
will be off-line tomorrow starting at 10:00 CDT and lasting at least 2
hours.
We will be putting up a temp website that will display an off-line
message du
Just an idea I came up with for Google's summer of code is perhaps
implementing some of the D3DXMesh header files and functions so that
we can get on with implementing functions such as D3DXCleanMesh which
I believe Assassin's Creed needs.
I have no intention of applying for GSoC however it's an i
Hi Roderick,
>
> Hi Trevor,
>
> I was the one who put this project suggestion on the wiki. Personally I think
> it should be a fine soc project. The project would be quite flexible. I
> expect that the project is too broad and initially should be confined to some
> widely used audio / video cod
Hello Trevor,
I think this is a great idea. I have no idea how gstreamer works, but
a lot of quartz is automatic pulling the pipes etc together. There are
3 categories of filters in directshow:
- Source filters (can be a file, can be a webcam, can be any filter
that has only an output)
- Intermedi
Paul Vriens wrote on March 16th:
>
>Hi,
>
>I've been playing with this and just wanted to see if anybody has comments on
>these changed tests.
>
>Tests succeed on Win95/Win98 and W2K3 with every possible resolution (as we
>are
>not relying on the resolution anymore) and 96/120 dpi.
>
Paul:
Look
o
--- En date de : Mar 17.3.09, Roderick Colenbrander a
écrit :
De: Roderick Colenbrander
Objet: Re: SoC: DirectShow/Gstreamer
À: "Trevor Davenport" , wine-devel@winehq.org
Date: Mardi 17 Mars 2009, 11h43
> Hi,
>
> I'm interested in applying for a GSoC project related to wine. I am
> lookin
Hi
... mpeg or divx for movie playback (Warcraft III uses another codec).
That's actually not true. The movie files have been hacked to supply a
false codec id (so the game would pull in a proper decoding backend) but
it's actually fully DivX 5.0 compatible.
Warcraft had suplied a binary d
> Hi,
>
> I'm interested in applying for a GSoC project related to wine. I am
> looking at doing the DirectShow/Gstreamer idea that is listed in the
> wiki (http://wiki.winehq.org/SummerOfCode). From the idea description
> there are a number of factors that would make this an ideal solution.
> T
Hi,
I'm interested in applying for a GSoC project related to wine. I am
looking at doing the DirectShow/Gstreamer idea that is listed in the
wiki (http://wiki.winehq.org/SummerOfCode). From the idea description
there are a number of factors that would make this an ideal solution.
The description
Dmitry Timoshkov ha scritto:
"Massimo Del Fedele" wrote:
This patch doesn't match the normal logic of ExtTextOut implemented
in dlls/winex11.drv/xrender.c, also this requires a test case for
both code paths.
Why ? As is it now PATH_ExtTextOut() simply returns FALSE on first
space or non-pr
Hi,
Just wanted to mention that there is a new Coverity run. There were some issues
the last weeks that made sure the source wasn't updated (most likely started
with the disk issue on winehq.org early February).
--
Cheers,
Paul.
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