Vincent Povirk wrote:
Your model makes bugs that show up in only a few applications very
rare. I've added some to your existing model with duct tape. I
arbitrarily decided that about 40% of apps would have 1 or 2 unique
bugs, in addition to the current ones.
You can better model this by just
Hi folks,
I'm at SambaXP again, and so of course the cifs Kernel driver folks talked to
me about the named pipe implementation. It seems like they are still trying
to figure out how this could be implemented in the cleanest way.
However, Jeff Layton asked me about a use case, and I have to
2009/4/21 Tobias Jakobi liquid.a...@gmx.net:
+struct ps_np2fixup_t {
+unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real
constant */
+GLfloat*const_cache; /* constant cache for fast reloading
(without readback) */
+WORDswz; /* bitfield used
TOOLBAR_DumpTBButton should be invoked over the button currently being
inserted, and not always over the first button.
---
dlls/comctl32/toolbar.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/comctl32/toolbar.c b/dlls/comctl32/toolbar.c
index cf54df7..851a5cc
Am Dienstag, 21. April 2009 23:37:51 schrieb Tobias Jakobi:
+ unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real
constant */
I don't remember how you plan to use the ps_np2fixup_t structure in the ARB
backend, but an unsigned char might turn out to be too limited if you end
Kai asked:
Is there a use case for remote named pipes?
http://support.microsoft.com/kb/q238949/
shows that SQL Server supports named pipes as an
access method. Some apps or sites might assume that
works, and not be able to use TCP/IP for this.
Google finds at least three examples of people
- I'm sure I mentioned this before, but please don't add code without
using it.
I'll merge it with one of the other patches then.
- Why is this in struct ps_compiled_shader? This really looks like
something that should be internal to the backend.
No, that's definitely not the case.
The
However the FX only supports these 256 constants and every other NV card
above the FX doesn't need the fixup since ARB_texture_non_power_of_two
is supported in hardware.
This was my thought when limiting the index array to uchars. I know that
you mentioned we could use the fixup code also for
Hi Kai,
However, Jeff Layton asked me about a use case, and I have to admit I can't
think of one off the top of my head. So, what application do we have that
fails to work due to the lack of remote named pipes?
I actually think the clearest use of remote named pipes is actually
local named
2009/4/22 Tobias Jakobi liquid.a...@gmx.net:
- Why is this in struct ps_compiled_shader? This really looks like
something that should be internal to the backend.
No, that's definitely not the case.
The struct's data is used both in GLSL and ARB mode (I'll submit the ARB
patches later) - so it
Henri Verbeet wrote:
2009/4/22 Tobias Jakobi liquid.a...@gmx.net:
- Why is this in struct ps_compiled_shader? This really looks like
something that should be internal to the backend.
No, that's definitely not the case.
The struct's data is used both in GLSL and ARB mode (I'll submit the ARB
2009/4/22 Tobias Jakobi liquid.a...@gmx.net:
Henri Verbeet wrote:
Sure, but it's still internal bookkeeping of the backends. Everything
the backend needs from the outside world is the np2_fixup field from
struct ps_compile_args.
For ARB mode this is essential since something like the
Henri Verbeet wrote:
A handle table would probably make the most sense. A pointer would
work for ARB, but for GLSL that's just extra indirection that isn't
really needed.
Sry, I have to correct myself.
It won't work that way.
Setting up the data of the np2 fixup data struct is done in
Henri Verbeet wrote:
Tex fixup parameter for tex1 would have idx 0, the one for tex3 would
have idx 1. These would then be packed as PsamplerNP2Fixup0.xy and
PsamplerNP2Fixup0.zw.
OK, forget that as well.
Like I replied to Stefan about the uchar thing: The code is only active
for FX cards
Nikolay Sivov wrote:
Changelog:
- Additional tests for LVM_GETSUBITEMRECT
From 2f2cb8e54b81ff6be7229b7931945a3bb76f4bde Mon Sep 17 00:00:00 2001
From: Nikolay Sivov bungleh...@gmail.com
Date: Wed, 22 Apr 2009 13:05:56 -0400
Subject: Additional tests for LVM_GETSUBITEMRECT
---
Paul Vriens wrote:
Nikolay Sivov wrote:
Changelog:
- Additional tests for LVM_GETSUBITEMRECT
From 2f2cb8e54b81ff6be7229b7931945a3bb76f4bde Mon Sep 17 00:00:00 2001
From: Nikolay Sivov bungleh...@gmail.com
Date: Wed, 22 Apr 2009 13:05:56 -0400
Subject: Additional tests for
Nikolay Sivov wrote:
Paul Vriens wrote:
Nikolay Sivov wrote:
Changelog:
- Additional tests for LVM_GETSUBITEMRECT
From 2f2cb8e54b81ff6be7229b7931945a3bb76f4bde Mon Sep 17 00:00:00 2001
From: Nikolay Sivov bungleh...@gmail.com
Date: Wed, 22 Apr 2009 13:05:56 -0400
Subject: Additional
Paul Vriens wrote:
Nikolay Sivov wrote:
Paul Vriens wrote:
Nikolay Sivov wrote:
Changelog:
- Additional tests for LVM_GETSUBITEMRECT
From 2f2cb8e54b81ff6be7229b7931945a3bb76f4bde Mon Sep 17 00:00:00
2001
From: Nikolay Sivov bungleh...@gmail.com
Date: Wed, 22 Apr 2009 13:05:56 -0400
Am Mittwoch, 22. April 2009 17:37:55 schrieb Tobias Jakobi:
However the FX only supports these 256 constants and every other NV card
above the FX doesn't need the fixup since ARB_texture_non_power_of_two
is supported in hardware.
This was my thought when limiting the index array to uchars. I
On Wed, Apr 22, 2009 at 12:05 PM, Nicolas Le Cam niko.le...@gmail.com wrote:
Try2: Use helper function added in second patch, as suggested by James.
This one finally fixes current relative path test to expect correct
value.
This version isn't using a helper function. Please thoroughly go
Am Mittwoch, 22. April 2009 18:39:40 schrieb Henri Verbeet:
For ARB mode this is essential since something like the prog_link struct
from GLSL doesn't exist there.
It's not terribly hard to introduce something like that. That could
mean adding a handle table to the ARB backend, or
2009/4/22 James Hawkins trui...@gmail.com:
On Wed, Apr 22, 2009 at 12:05 PM, Nicolas Le Cam niko.le...@gmail.com wrote:
Try2: Use helper function added in second patch, as suggested by James.
This one finally fixes current relative path test to expect correct
value.
This version isn't
On Wed, Apr 22, 2009 at 12:44 PM, Nicolas Le Cam niko.le...@gmail.com wrote:
2009/4/22 James Hawkins trui...@gmail.com:
On Wed, Apr 22, 2009 at 12:05 PM, Nicolas Le Cam niko.le...@gmail.com
wrote:
Try2: Use helper function added in second patch, as suggested by James.
This one finally fixes
Trying to add a separator with an invalid pointer in iString to a
toolbar works in Windows, showing that the field is ignored.
---
dlls/comctl32/tests/toolbar.c | 51 +
1 files changed, 51 insertions(+), 0 deletions(-)
diff --git
Some programs (e.g. Graphmatica 2.0f) forget to initialize the iString
field for separators in toolbars. Windows copes with this smoothly,
ignoring the field altogether. Do the same in Wine.
---
dlls/comctl32/toolbar.c |4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git
For review:
This patchset implements np2 texcoord fixup in ARB mode. Constants used to
store texture dimensions are already packed, using the same data structures
like the GLSL packing code.
The code is finished and works quite well. It has been tested with Max Payne 2,
HL2 and FEAR. All
--
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für nur 17,95 Euro/mtl.!*
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0002--wined3d-shader_generate_arb_declarations-add-NP2.patch
Description: Binary data
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0004--wined3d-implement-shader_arb_load_np2fixup_constan.patch
Description: Binary data
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0006--wined3d-force-constant-reload-for-NP2-fixup-in-sha.patch
Description: Binary data
--
Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen:
http://www.gmx.net/de/go/multimessenger01
0003--wined3d-shader_hw_sample-add-NP2-fixup-code.patch
Description: Binary data
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Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen:
http://www.gmx.net/de/go/multimessenger01
0007--wined3d-correct-now-faulty-comment.patch
Description: Binary data
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0005--wined3d-remove-comment-about-np2fixup-not-implemen.patch
Description: Binary data
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