This fixes bug 18059. If this one is not acceptable, feel free to take it and
clean it up, I am abandoning this effort from here forward.
_
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> Well, to be true all the first 12 patches add code which is
> effectively used only from patch 13 onwards. But I couldn't find a
> better way to split the patches in manageable pieces while avoiding
> these kind of issues.
I tend to agree with Vincent here: adding a bunch of dead code that
all
Wait, no, this one's wrong too. Don't commit it. It's correct for odd
heights but not even heights.
To calculate the number of rows divisible by N, I have to divide the
0-based index of the maximum row by N and add 1 (for the ever-present
row 0). However, I divided the height, which is maximum row
Andrew Eikum wrote:
---
dlls/gdiplus/gdiplus.spec |2 +-
dlls/gdiplus/graphics.c | 47 +--
dlls/gdiplus/tests/graphics.c | 180
+
include/gdiplusflat.h |2 +
4 files changed, 221 insertions(+), 10 deletions(-)
2009/8/17 Vincent Povirk :
> This time with correct interlacing code.
Patch?
2009/8/17 Juan Lang :
> Hi Matteo,
>
> this approach seems pretty inflexible to me:
>
> +/* Whether to exit the app on errors (default: true) */
> +extern void wpp_set_exit_on_error( int exit );
>
> @@ -646,7 +654,8 @@ int ppy_error(const char *s, ...)
> va_start(ap, s);
> generic_msg
Hi Matteo,
this approach seems pretty inflexible to me:
+/* Whether to exit the app on errors (default: true) */
+extern void wpp_set_exit_on_error( int exit );
@@ -646,7 +654,8 @@ int ppy_error(const char *s, ...)
va_start(ap, s);
generic_msg(s, "Error", ppy_text, ap);
v
Don't commit this. I screwed up the interlacing.
On Mon, Aug 17, 2009 at 2:01 PM, Vincent Povirk wrote:
>
>
>
>
>
>
--
Vincent Povirk
Hi Vladimir,
Vladimir Pankratov wrote:
Hello all.
Implemented OmNavigator_get_appName.
Please add a test.
Jacek
>> Well bug 8555 (http://bugs.winehq.org/show_bug.cgi?id=8555) is affected by
>> that FIXME, so that can be a starting bug.
Well, i think, they don't like working apps.
What on earth can i do to make somebody stop by and put the damn patch
into the svn?
On 16/08/09 09:33, José Francisco Facundo Pérez wrote:
When sending to wine-patches, please don't cc: wine-devel but set the
Reply-To to wine-devel@winehq.org
Am Sunday 16 August 2009 19:50:54 schrieb Matteo Bruni:
> This is a long patch series that implements the D3D shader assembler
> and D3DXAssembleShader function. The first part has already passed a
> couple of rounds of review in wine-devel.
The patches look ok for applying to me.
I didn't look de
Am Sunday 16 August 2009 22:59:15 schrieb Roderick Colenbrander:
> The best test case I think for that is ddraw-gl. A lot of 2D games use
> partial locking.
>
> Roderick
>
> On Sun, Aug 16, 2009 at 10:43 PM, Henri Verbeet wrote:
> > Actually, do you have an application that needs partial texture
>
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