Re: Finding IDB_VIEW_SMALL_COLOR

2009-09-06 Thread Joel Holdsworth
Great thanks! On Mon, 2009-09-07 at 00:42 +0400, Nikolay Sivov wrote: > Joel Holdsworth wrote: > > Hi All, > > > > Does anyone know what DLL the image 32-bit version the standard image > > list IDB_VIEW_SMALL_COLOR is stored in in Windows? You can see some of > > it in this screenshot: > > http://

Question regarding SIO_GET_EXTENSION_FUNCTION_POINTER

2009-09-06 Thread Nicholas LaRoche
I ran into a bug last week regarding the lack of SIO_GET_EXTENSION_FUNCTION_POINTER support in WSAIoctl. Are there any outstanding issues preventing it's implementation? Perhaps if anyone has worked in this area, are there any things I should look out for when trying to implement it? At first

Re: [5/5] WineD3D: Use GL_ATI_meminfo if available

2009-09-06 Thread James McKenzie
Henri Verbeet wrote: > 2009/9/5 Stefan Dösinger : > >> +/* All GL_ATI_meminfo enums return 4 ints, even the (undocumented) >> + * GL_TOTAL_PHYSICAL_MEMORY_ATI one, which returns {mem, 0, 0, 0} */ >> +GLint mem[4]; >> +/* Returns the vidmem in KB */ >> +glG

Re: ddraw: Added support for WINED3DFMT_X8L8V8U8, WINED3DFMT_R8G8B8A8_SNORM and WINED3DFMT_R16G16_SNORM to PixelFormat_WineD3DtoDD

2009-09-06 Thread James McKenzie
Stephan Rose wrote: > Sets up DDPixelFormat for WINED3DFMT_X8L8V8U8, WINED3DFMT_R8G8B8A8_SNORM and > WINED3DFMT_R16G16_SNORM formats. > > Fixes errors in the game http://www.alawar.com/game/tikibar/ that keep it > from running due missing pixel format conversions of the above bump map > formats.

Re: [5/5] WineD3D: Use GL_ATI_meminfo if available

2009-09-06 Thread Stefan Dösinger
Am Sunday 06 September 2009 22:27:14 schrieb Henri Verbeet: > 2009/9/5 Stefan Dösinger : > > +/* All GL_ATI_meminfo enums return 4 ints, even the > > (undocumented) + * GL_TOTAL_PHYSICAL_MEMORY_ATI one, which > > returns {mem, 0, 0, 0} */ +GLint mem[4]; > > +/* Retur

Re: Finding IDB_VIEW_SMALL_COLOR

2009-09-06 Thread Nikolay Sivov
Joel Holdsworth wrote: Hi All, Does anyone know what DLL the image 32-bit version the standard image list IDB_VIEW_SMALL_COLOR is stored in in Windows? You can see some of it in this screenshot: http://www.airwebreathe.org.uk/IDB_VIEW_SMALL_COLOR.png. I might expect it to be in comctl32.dll with

Re: Finding IDB_VIEW_SMALL_COLOR

2009-09-06 Thread Frank Richter
On 06.09.2009 22:29, Joel Holdsworth wrote: > Does anyone know where the 32-bit one is? comctl32.dll version 6, it seems. -f.r.

Finding IDB_VIEW_SMALL_COLOR

2009-09-06 Thread Joel Holdsworth
Hi All, Does anyone know what DLL the image 32-bit version the standard image list IDB_VIEW_SMALL_COLOR is stored in in Windows? You can see some of it in this screenshot: http://www.airwebreathe.org.uk/IDB_VIEW_SMALL_COLOR.png. I might expect it to be in comctl32.dll with the other common image l

Re: [4/5] WineD3D: Add GL_ATI_meminfo to the extension table

2009-09-06 Thread Henri Verbeet
2009/9/5 Stefan Dösinger : > So far ATI hasn't updated the extension spec, but the code works nevertheless, > and I don't have any problem with using this functionality if available. > The implication is that when someone implements ATI_meminfo as documented in the actual spec it won't work properl

Re: [5/5] WineD3D: Use GL_ATI_meminfo if available

2009-09-06 Thread Henri Verbeet
2009/9/5 Stefan Dösinger : > +/* All GL_ATI_meminfo enums return 4 ints, even the (undocumented) > + * GL_TOTAL_PHYSICAL_MEMORY_ATI one, which returns {mem, 0, 0, 0} */ > +GLint mem[4]; > +/* Returns the vidmem in KB */ > +glGetIntegerv(GL_TOTAL_PHYSICAL_MEMO

Re: ddraw: Added support for WINED3DFMT_X8L8V8U8, WINED3DFMT_R8G8B8A8_SNORM and WINED3DFMT_R16G16_SNORM to PixelFormat_WineD3DtoDD

2009-09-06 Thread Henri Verbeet
2009/9/3 Stephan Rose : > +case WINED3DFMT_R8G8B8A8_SNORM: > +DDPixelFormat->dwFlags = DDPF_BUMPDUDV; > +DDPixelFormat->dwFourCC = 0; > +DDPixelFormat->u1.dwBumpBitCount = 32; > +DDPixelFormat->u2.dwBumpDuBitMask = 0xFF00; > +

Re: [PATCH 0/3] Make GetAsyncKeyState really Async (now it checks current window only)

2009-09-06 Thread Rafał Miłecki
2009/9/6 Tom Wickline : > You forgot the patch :) Er, it's 0/3 it was supposed to be just a description of patchset. I think I grabbed that style from iwlwifi patches policy :) So there are 3 patches: 0001-server-expand-protocol-to-store-global-key-state.txt 0002-winex11.drv-set-global-key-state.

Re: [PATCH 0/3] Make GetAsyncKeyState really Async (now it checks current window only)

2009-09-06 Thread Tom Wickline
You forgot the patch :) 2009/9/6 Rafał Miłecki > Hi, > > This patchset fixes bug #5623 [1]. I've tested this with EasyUO app > and other random apps run in the same wineserver. > > I've run tests in user32 to check for regressions, no changes. I've > checked compilation & user32's test after app

Re: msvcrt: dont overwrite the standard streams (with test, try 5)

2009-09-06 Thread André Hentschel
Eric Pouech schrieb: > Hi André > a couple of comments to your patch always welcome! > IMO, we should also test that cbReserved2 is >= sizeof(unsigned) > otherwise we'd be in trouble maybe you had something like that patch in mind: http://www.winehq.org/pipermail/wine-patches/2009-August/077766.ht

Re: msvcrt: dont overwrite the standard streams (with test, try 5)

2009-09-06 Thread Eric Pouech
André Hentschel a écrit : Some Apps e.g. mingw-apps use lpReserved2 to pass some data to the child-process, this data starts with 4 Byte of Zeros(unsinged 0) to tell msvcrt not to read that as an inherit-block. Hi André a couple of comments to your patch See also Bug 18479 --- dlls/msvcrt

Re: Game Engine

2009-09-06 Thread Rico Schüller
Am 06.09.2009 09:55, schrieb Ben Klein: 2009/9/6 Keith Muir: My understanding is that all Total War games work off the Rome Total War engine and you are correct the wine project under no circumstances should it focus on individual applications. That said if there is a game engine which sever

Re: Game Engine

2009-09-06 Thread Ben Klein
2009/9/6 Keith Muir : > My understanding is that all Total War games work off the Rome Total War > engine and you are correct the wine project under no circumstances should it > focus on individual applications. That said if there is a game engine which > several games use in this case fixing the p

Re: winex11: fix Steam color regression

2009-09-06 Thread Scott Ritchie
Dan Kegel wrote: > wineconsole also became invisible with that regression. > Your patch fixes it, thank goodness. > > I've rolled the patch into the Ubuntu packages (9.04 was uploaded yesterday, 8.10 and 8.04 are in progress) Thanks, Scott Ritchie