Steven Edwards winehac...@gmail.com writes:
On Sat, Oct 17, 2009 at 12:39 PM, Alexandre Julliard
julli...@winehq.org wrote:
1. Use the SCSITaskDevice interface. This is a CFPlugIn object provided
by the driver (it's like a COM object). We have to get exclusive access
(this requires all the
Jeremy White jwh...@codeweavers.com writes:
Alexandre Julliard wrote:
Yes, and even that may not be enough, it may have to be limited further
to some very specific cases.
How do we go about identifying those specific cases? Should
we start with a list of dlls (with one entry in the list
The name's not that important,though, tbh...
In my experience, good names and structures are really important, since stuff
like this inevitably grows.
And confused newbies needs more explanations than necessary. And other people
gets confused too. :-)
Anyway, something like this, perhaps?
Xfire was working until version 1.104, but since then it crashed on every
Wine version, so the Xfire update broke it under Wine.
Here's the problem:
Xfire crashes every time you interact with it's GUI, well most of the
time...
When using the keyboard it crashes sometimes, but when using the mouse
Am 18.10.2009 um 15:02 schrieb Warren Dumortier:
Xfire was working until version 1.104, but since then it crashed on
every Wine version, so the Xfire update broke it under Wine.
Here's the problem:
Xfire crashes every time you interact with it's GUI, well most of
the time...
When using
Am 18.10.2009 um 16:24 schrieb Warren Dumortier:
I don't think it's worth to be tested, because if Xfire doesn't
crash (simply by not interacting with it) games are detected.
However i will try it, who knows! ;)
An easier way to test is probably to disable Xfire In-Game, if you
find out
2009/10/16 Nikolay Sivov bungleh...@gmail.com:
Wilfried Pasquazzo wrote:
A fix for my testcases of IPicture_Render method.
affected files: oleaut32/tests/olepicture.c
On older OS than Win2000 the testcase produces different results.
The method IPicture_Render isn't officially supported on
Ove Kaaven wrote:
This makes it possible to work around bug 10080 without having to patch
the source code.
This is a hack to allow a work around to function. Much better to
actually fix the problem permanently.
Also, it is preferred to preface your patch with the affected area like
this:
On Sun, Oct 18, 2009 at 1:50 PM, James McKenzie
jjmckenzi...@earthlink.net wrote:
Ove Kaaven wrote:
This makes it possible to work around bug 10080 without having to patch
the source code.
This is a hack to allow a work around to function. Much better to
actually fix the problem
After using alsa very happily for several days or weeks, it no longer works for
me. Changes I have noticed between the daily builds of 10/1 and 10/13 indicate
that Ubuntu is working on alsa, and making changes.
In the past, with my program, here's what happened.
When sound didn't work,
Resubmit of patch.
Patch separated into test and fix components.
Patch rebased.
tableName variable -- table_name
Commented code removed.
Unused variables removed
Unnecessary debug printf's removed.
Thanks for the review,
~Nate
On Thu, 1 Oct 2009, Hans Leidekker wrote:
Hi Nate,
Your patch
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