On Sun, Dec 6, 2009 at 4:37 PM, Roderick Colenbrander <
thunderbir...@gmail.com> wrote:
> On Sun, Dec 6, 2009 at 11:34 PM, Stefan Dösinger
> wrote:
> >
> > Am 06.12.2009 um 23:21 schrieb Maarten Lankhorst:
> >> I wouldn't be surprised if this still was the case, we could keep the
> midi interface
On Sun, Dec 6, 2009 at 11:34 PM, Stefan Dösinger wrote:
>
> Am 06.12.2009 um 23:21 schrieb Maarten Lankhorst:
>> I wouldn't be surprised if this still was the case, we could keep the midi
>> interfaces around and just report 0 wave in/out devices for
>> oss/coreaudio/alsaa once we complete wine7
Am 06.12.2009 um 23:21 schrieb Maarten Lankhorst:
> I wouldn't be surprised if this still was the case, we could keep the midi
> interfaces around and just report 0 wave in/out devices for
> oss/coreaudio/alsaa once we complete wine7audio.drv.
So you mean keeping the existing infrastructure arou
On Sun, Dec 6, 2009 at 11:19 PM, Stefan Dösinger wrote:
>
> Am 06.12.2009 um 22:57 schrieb Roderick Colenbrander:
>> Joysticks work using /dev/js or evdev these days. It was hard to find
>> some info on MIDI for Vista but I believe it still works using WinMM.
>> You really need oss or alsa for mid
Hello,
Roderick Colenbrander schreef:
On Sun, Dec 6, 2009 at 10:42 PM, Stefan Dösinger wrote:
Though, how would MIDI be handled. I think that OpenAL doesn't handle MIDI...
Good question.
As far as I can see PulseAudio doesn't support MIDI either, but it is certainly
available in A
Am 06.12.2009 um 22:57 schrieb Roderick Colenbrander:
> Joysticks work using /dev/js or evdev these days. It was hard to find
> some info on MIDI for Vista but I believe it still works using WinMM.
> You really need oss or alsa for midi I think.
There's this:
http://www.jcabs-rumblings.com/Progra
On Sun, Dec 6, 2009 at 10:42 PM, Stefan Dösinger wrote:
>> Though, how would MIDI be handled. I think that OpenAL doesn't handle MIDI...
> Good question.
>
> As far as I can see PulseAudio doesn't support MIDI either, but it is
> certainly available in Alsa, CoreAudio and on Windows Vista, even t
> Though, how would MIDI be handled. I think that OpenAL doesn't handle MIDI...
Good question.
As far as I can see PulseAudio doesn't support MIDI either, but it is certainly
available in Alsa, CoreAudio and on Windows Vista, even though its more tricky
to activate HW midi on Vista.
Emulating M
Hi Marcus,
-if (ret)
+if (ret && endCert)
ret = netconn_verify_cert( endCert, store, server );
In this case you'll return TRUE if endCert is NULL, implying that the
certificate chain is valid when it most likely isn't, or at least its
validity couldn't be
Am 06.12.2009 um 20:20 schrieb Roderick Colenbrander:
> We would like to let the 'audio library' do
> all the mixing and hard work. Maarten advocated to use OpenAL as the
> audio library. This would allow us to get rid of all the different
> audio backends which would make maintenance easier. The
On Sun, Dec 6, 2009 at 5:10 PM, Roderick Colenbrander
wrote:
> On Sun, Dec 6, 2009 at 5:08 PM, Stefan Dösinger
> wrote:
>>
>> Am 06.12.2009 um 15:32 schrieb Roderick Colenbrander:
>>> This audio engine is quite similar to
>>> pulseaudio and it offers functionality like per stream volume which
>>
Roderick Colenbrander skrev:
> This audio engine is quite similar to
> pulseaudio and it offers functionality like per stream volume which
> normal APIs like oss/alsa/openal don't offer,
What?
If configured appropriately, ALSA can do it, although with the current
API it's not straightforward, as
Hi Detlef,
Some test failures are shown on boxes with long printernames, for example:
http://test.winehq.org/data/17b7ee13fb55e872902be3156610e583e4cd324b/vista_test-on-vista/winspool.drv:info.html
http://test.winehq.org/data/17b7ee13fb55e872902be3156610e583e4cd324b/win7_153/winspool.drv:info.ht
On Sun, Dec 6, 2009 at 8:12 AM, Huw Davies wrote:
> By the way, in storage32.h the filename member of struct StorageBaseImpl is
> declared as
> WCHAR filename[DIRENTRY_NAME_BUFFER_LEN];
> shouldn't it be
> WCHAR filename[DIRENTRY_NAME_MAX_LEN];
> ?
>
> Huw.
I'm not sure. I think I copied it from
On Sat, Dec 5, 2009 at 1:24 PM, Dan Kegel wrote:
> I'm going to do one more quick run today, disabling three
> more d3d tests that crash, and (riskily) running with -j2
Done, see
http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/
I checked in my recent script changes to
http://code.google.com
On Sun, Dec 6, 2009 at 5:08 PM, Stefan Dösinger wrote:
>
> Am 06.12.2009 um 15:32 schrieb Roderick Colenbrander:
>> This audio engine is quite similar to
>> pulseaudio and it offers functionality like per stream volume which
>> normal APIs like oss/alsa/openal don't offer, so these APIs would map
Am 06.12.2009 um 15:32 schrieb Roderick Colenbrander:
> This audio engine is quite similar to
> pulseaudio and it offers functionality like per stream volume which
> normal APIs like oss/alsa/openal don't offer, so these APIs would map
> better to a sound server than to a standard library.
I am wo
On Sun, 6 Dec 2009, Huw Davies wrote:
By the way, in storage32.h the filename member of struct StorageBaseImpl is
declared as
WCHAR filename[DIRENTRY_NAME_BUFFER_LEN];
shouldn't it be
WCHAR filename[DIRENTRY_NAME_MAX_LEN];
?
Huw.
Looking at it, I can't tell. Perhaps Vincent Povirk can expl
I have made some drawings of the current Wine audio architecture, the
WinXP architecture, the Vista architecture and the proposals we have
seen. The drawings are based on information which can be found on
MSDN. Regarding Vista/Win7 it would be useful to read:
http://msdn.microsoft.com/en-us/library
Nathan Gallaher wrote:
In StorageImpl_construct():
For pwcsName strings shorter than DIRENTRY_NAME_BUFFER_LEN-1, an invalid
read would be noted by valgrind as the memcpy wanders off the end of the
string. Do the needful to calculate the required string length.
By the way, in storage32.h the f
Am 06.12.2009 um 14:20 schrieb Reece Dunn:
>> * Supporting DirectSound 3D is easy - openal just has it available. No need
>> to reinvent the wheel. There are still a lot of dsound 3d games from WinXP
>> and earlier.
>
> This is good, as those older games will then sound better on
> Linux+Wine
2009/12/6 Stefan Dösinger
> Hi,
> For those who didn't follow the big dsound argument thread, here is a quick
> summary of the main points. I originally inteded this as a summary mail, but
> while collecting the arguments I have instead taken the discussion off-list
> accidentally. But here's
Hi,
For those who didn't follow the big dsound argument thread, here is a quick
summary of the main points. I originally inteded this as a summary mail, but
while collecting the arguments I have instead taken the discussion off-list
accidentally. But here's the current state:
Pretty much everyo
Jeff Latimer wrote:
On 06/12/09 18:56, Nikolay Sivov wrote:
Jeff Latimer wrote:
---
dlls/comctl32/listview.c |2 +-
dlls/comctl32/tests/listview.c |2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
Hi, Jeff.
This is obviously wrong. Test will fail on native systems after y
On 06/12/09 18:56, Nikolay Sivov wrote:
Jeff Latimer wrote:
---
dlls/comctl32/listview.c |2 +-
dlls/comctl32/tests/listview.c |2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
Hi, Jeff.
This is obviously wrong. Test will fail on native systems after your
patch.
Why do y
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