How's this look? I've only tested it lightly, but it should
be pretty close; with this, "make test" ought to recurse
down into programs/cmd/tests and run the cmd tests, too.
Shortcomings:
- I don't think I need chomp() in tests/cmd.c anymore, that was a workaround
- I think I can turn on echo aga
On Thu, 31 Dec 2009, Reece Dunn wrote:
> Have you tried this patch?:
> http://www.winehq.org/pipermail/wine-patches/2009-December/083364.html
> (This is in the latest git --
Yep, that works. Thanks!
Gerald
The valgrind bot seems to have locked up soon after
I left for vacation, but it's back up. Today's results:
http://kegel.com/wine/valgrind/logs/2009-12-31-09.07/
Stats:
1 Invalid free/ delete / delete[]
1 Use of uninitialised value of size 4
2 Invalid write of size 4
2 Sou
2009/12/30 Gerald Pfeifer :
> I believe the following patch
>
> commit 8268ed978389662c7b43212e008037cae3ce900e
> Author: Alexandre Julliard
> Date: Mon Dec 28 22:19:31 2009 +0100
>
> kernel32: Do not include 16-bit headers in 32-bit files.
>
> is causing
>
> gmake[2]: Entering directory `
I believe the following patch
commit 8268ed978389662c7b43212e008037cae3ce900e
Author: Alexandre Julliard
Date: Mon Dec 28 22:19:31 2009 +0100
kernel32: Do not include 16-bit headers in 32-bit files.
is causing
gmake[2]: Entering directory `/usr/test/Wine/dlls/kernel32'
/files/pfei
Greg Geldorp schrieb:
> I've completed phase 2 of the testbot: besides (32 and 64 bit) Windows
> executables you can now also submit patch files to the bot. The bot will
> apply the patch files to a clean git tree, cross-compile the test and run the
> test on Windows VMs. You'll also be able to
2009/12/31 Rico Schüller :
> struct d3d10_effect_shader_variable *s;
...
> +v->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct
> d3d10_effect_shader_variable));
...
> +s = v->data;
I think this would be nicer:
s = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeo
2009/12/31 Rico Schüller :
> +static struct d3d10_effect_variable null_local_buffer = {0};
> +static struct d3d10_effect_variable null_variable = {0};
> +static struct d3d10_effect_variable null_scalar_variable = {0};
> +static struct d3d10_effect_variable null_vector_variable = {0};
> +static stru
Joel Holdsworth schrieb:
>
> For this reason I think the best thing would be for me to tidy up my
> project directory and upload it as a tarball somewhere. There's enough
> source material there so that someone could come and adjust the icons -
> even it's not as elegant as having it tied into the
On 12/31/09 1:17 PM, Rob Shearman wrote:
2009/12/30 Jacek Caban:
Hi Rob,
Thanks for your work on jscript. Unfortunately fixing Valgrind on jscript is
not going to be easy. Most of your fixes are good, except clear_global part
and "jscript: Fix a circular reference caused by object and funct
On Thu, 2009-12-31 at 10:20 +0100, Warren Dumortier wrote:
> Thanks for all your work (is there some screenshot)?
> There's no doubt that the Tango icons are good, but would it be
> possible to easily make icon themes maybe, to have Oxygen icons for
> example? If i understand it's hardcoded, like o
On Thu, 2009-12-31 at 11:34 +0100, Alexandre Julliard wrote:
> Joel Holdsworth writes:
>
> > My final question is about what to do with my source artwork. The
> > artwork has been collected from a variety of sources. Some is SVGs, some
> > gimp .xcf.bz2s, and some plain PNGs. I guess these should
On 12/31/2009 06:42 AM, Paul Vriens wrote:
On 12/29/2009 12:40 AM, Andrew Eikum wrote:
Paul Vriens 'fixed' this test to ensure that two strings are not the
same. Instead, the test should test that two strings _are_ the same,
but I accidentally compared the wrong strings in the original version.
2009/12/31 Greg Geldorp :
> I've completed phase 2 of the testbot: besides (32 and 64 bit) Windows
> executables you can now also submit patch files to the bot. The bot will
> apply the patch files to a clean git tree, cross-compile the test and run the
> test on Windows VMs. You'll also be able
I've completed phase 2 of the testbot: besides (32 and 64 bit) Windows
executables you can now also submit patch files to the bot. The bot will apply
the patch files to a clean git tree, cross-compile the test and run the test on
Windows VMs. You'll also be able to download the cross-compiled te
On 12/30/2009 03:21 AM, Julius Schwartzenberg wrote:
This patch depends on Detlef Riekenberg's patch from June 2008 and
expects it to have been applied:
http://www.winehq.org/pipermail/wine-patches/2008-June/056310.html
It was not committed due to bug 14085:
http://bugs.winehq.org/show_bug.cgi?i
On 12/29/2009 12:40 AM, Andrew Eikum wrote:
Paul Vriens 'fixed' this test to ensure that two strings are not the
same. Instead, the test should test that two strings _are_ the same,
but I accidentally compared the wrong strings in the original version.
---
dlls/hlink/tests/browse_ctx.c | 19
2009/12/30 Jacek Caban :
> Hi Rob,
>
> Thanks for your work on jscript. Unfortunately fixing Valgrind on jscript is
> not going to be easy. Most of your fixes are good, except clear_global part
> and "jscript: Fix a circular reference caused by object and function objects
> being able to have prope
Joel Holdsworth writes:
> My final question is about what to do with my source artwork. The
> artwork has been collected from a variety of sources. Some is SVGs, some
> gimp .xcf.bz2s, and some plain PNGs. I guess these shouldn't go into the
> wine source repo, but does anyone have any bright ide
Andrew Nguyen writes:
> Some experimentation showed that the registry values that are read do
> control the CommonProgramFiles and ProgramFiles environment variables.
Is there any reason to not define it like the other environment
variables? Is there really an app that would change the CurrentV
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